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I'm Totally already a judge/TO... We were talking about getting drafts and such back up and running BEFORE the announcement, so this is going to raise the awareness for sure.
Step One: Make sure our store gets HL Kits.
Step Two: ...
Step Three: Sanctioning
(profit is irrelevant)
I'm not sure about zany formats... Meh. Silver age isn't zany, is it?
I'm envisioning an insane format that would consist of being able to draw out of both decks. I will call it the Arkham Format, where you can choose to draw your cards from either deck (yours or your opponents). Search effects could go to either deck as well along with effects such as Time Thief. It would add a whole new level of strategy as you would have to consider which deck you'd want to draw from, and what cards you would want to search for to prevent your opponent from getting them. Finally, have a shared KO pile to add that extra flair of insanity.
We'll probably just do drafts. Drafts are awesome.
That having been said, as alternate formats go? I recommend the 100-Endurance game format. Exactly the same as usual, but 100 endurance rather than 50. Games tend to end on turn 8 or 9 rather than turn 5 or 6, non-interactive burn decks are largely nonexistent (because they run out of fuel too fast), and you get to drop big-name marquee characters that you otherwise wouldn't. Great fun.
I'm envisioning an insane format that would consist of being able to draw out of both decks. I will call it the Arkham Format, where you can choose to draw your cards from either deck (yours or your opponents). Search effects could go to either deck as well along with effects such as Time Thief. It would add a whole new level of strategy as you would have to consider which deck you'd want to draw from, and what cards you would want to search for to prevent your opponent from getting them. Finally, have a shared KO pile to add that extra flair of insanity.
Oh, I forgot to mention the only other important thing about 100 Endurance format: Galactus-9 has Loyalty. (Otherwise too many games revolve around playing him on the right initiative.)
LOL Hmm... You know I hadn't thought about him. I'd say maybe just Ban him and possibly Captain Marvel too. But that's the cool thing about custom formats, you give him loyalty, I ban him, as long as people know before hand whatever works best for the players goes. :)
We'll probably just do drafts. Drafts are awesome.
That having been said, as alternate formats go? I recommend the 100-Endurance game format. Exactly the same as usual, but 100 endurance rather than 50. Games tend to end on turn 8 or 9 rather than turn 5 or 6, non-interactive burn decks are largely nonexistent (because they run out of fuel too fast), and you get to drop big-name marquee characters that you otherwise wouldn't. Great fun.
Agreed, that's a blast for casual and competetive curves alike. The clock wheels quickly in those though.
My past roommates and I used to do that in some table top games and we also tried "kamikaze" games, where you both rolled your tens column and ones column on a d10, and began the game with that life total. Of course it was completely random, but in it's best moments it allowed for bad match-ups to be made slightly more even (or even more one sided;)).
Annihilation Wave
Golden Age with all characters being able to by-pass the uniqueness rule
Combo Breaker: target character can stop the effects from a broken combo at the beginning of the second iteration by discarding a plot twist or location => the instigating plot twist or character effect.
All cards would be legal, but plot twist, locations and equiptment cards would still have to meet the uniqueness rule.
Cost, resource and phase rules still apply
Rainbow Draft actually works very well so long as everybody gets to start with a UN Building in hand (a la Big Deck).
I prefer just allowing a crossover effect from the onset. Could be potentially more breakable, but it's also a lot more elegant, and already an accepted practice as per tournament policy for multi-set sealed/draft. Three teams seems to be sufficient, given the backwards compatibility newer sets generally have with the earlier teams now.
I'd run a peasant or What if format. Shared deck with random cards and nobody knows the content s of the deck. Pulling a Prankster will totally hose your opponent. Call a high number then rearrange the top 4 cards to fix the draw phase. hehehe.
I don't think that's good for UDE sales though. :P
Pick n mix team up: Each person in your play group nominates a team ( nominations can be vetoed). The teams go in a hat, each player pulls two names out at random. They have to build a deck with only characters from those 2 teams, use of team stamped plot twists are encouraged. generic pumps, recovery effects, ko effect limited.
Alternative win format: You do not lose the game from being on 0 or less endurance, you can only win with alternative win condition cards.