You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The complete-yet-simplistic answer is that every effect uses the chain; that's the only place effects can exist.
Things that don't use the chain form a (hopefully) easier list. Costs must be paid in order to place effects on the chain, but costs themselves don't wait on the chain; they are paid immediately, before either player can respond. Text which comes before the arrow on a payment power will be a cost, as will any text that begins with "As an additional cost to Blah." Starting with Marvel Team-Up, this has been shortened to just "To Blah," but it's still a cost.
Continuous powers don't use the chain, since they don't generate effects. This will obviously require some clarifying, though. Aside from plot twist text that doesn't follow an Ongoing symbol, everything written on a card will be some sort of power. Many are payment powers, which you can tell by the big arrow; costs on the left, effect on the right. Many others are triggered, which means they will start with one of the following phrases: "at the start of," "when," or "whenever."
Any power which doesn't fall into one of those two categories must be a continuous power, and continuous powers don't use the chain. The very moment that a card is flipped face-up in play, it's continuous powers come online. This applies to an ongoing plot twists continuous powers, but it also applies to continuous powers on a character, location, or equipment.
There are also simply game rules which don't use the chain; card-draw at the start of the turn does use the chain, but offhand, I think all the other events which happen at specific times manage to happen without the chain. Forming your characters, wrap-up at the end of the turn, attack conclusion, that sort of thing.
You certainly get a chance to act, but Total Anarchy's continuous power is immediately online, so it'll apply if your responses involve any stunning. For instance, if you try to evade any low-cost characters, Total Anarchy is already face-up and will trigger off those stuns.
This brings up a good point, though---as soon as a card is face-up in play, all of its powers exist. If it has triggered powers, those exist immediately and can trigger off of any event which follows. Any payment powers exist immediately, and can be used right away, as well. And as is true for all payment or triggered powers, they'll generate effects on the chain.
The fact that continuous powers exist immediately isn't technically unique to continuous powers. They're only special because they moment that they start existing is also the moment they start affecting things, with no need for the chain.
Quote
Thank you HeroComplex...I needed that clarification!
Scenario: Turn 3
I have 2 drop Blackcat, 3 drop Mattie Franklin
My opponent has: Random 3 drop
I swing Mattie Franklin into my opponents 3 and they trade.
my opponent has no other characters.
I attack directly.
I then choose to evade Black Cat for card filtering.
My opponent responds with Total Anarchy.
Can I respond with Have a Blast to stop the Total Anarchy or does the effect resolve.
706.5 “Evasion” is a keyword that represents a payment power on a character. The payment power reads, “Stun this character >>> At the start of the recovery phase this turn, recover this character.” Stunning a character in this way will result in its controller taking stun endurance loss. (See rule 708.11b.)
Costs do not use the chain, and stunning your character is a cost; by the time your opponent can flip up Total Anarchy, Black Cat is already stunned and there is nothing for Total Anarchy to trigger from. Black Cat is face-down, but fine.
All that said, effects are independent of their sources, so Have a Blast! can never ever negate an effect.
Thank you HeroComplex...I needed that clarification!
I hate the chain, by the way...necessary or not, it's a pain in the ### :P
The chain seems needless but it actual makes everything make sense. The Chain allows for effect orders and making plays in response to effects managable in a fair manner because once you understand the chain. You know exactly how everything will work out, or at the very least you can work it out on paper so you can understand it better.
Give the chain a chance. You'll learn to love it as you can use it to do some really fun stuff.
They will come to you, if you remember that once you pay a cost the effect goes on that chain and will attempt to resolve regardless of what else occures. And that they can't stop you from paying costs. And you learn to seperate the two. And then its just like the gears of a clock for you.
I would think that last in, first out would mean that spidy exhausted Mr. F before he had the chance to blow someone up with the gauntlet.
At least, thats how it would work in magic (or so I thought)...are chains resolved differently in Vs?
Again, as others have stated, The Infinity Gauntlet has the following payment power:
"Exhaust equipped character -> Stun target character. Use only once per turn."
In order to place an effect on the chain, you must pay all costs associated with that effect. The cost of putting the Infinity Gauntlet's power on the chain is exhausting the equipped character. Even if you responded with Spider-Mans ability, Mr Fantastic would already be exhausted. Sure, Spider-Mans ability would resolve first (effectively doing nothing because Mr Fantastic is already exhausted), but the Infinity Gauntlets ability to stun a character would resolve after that.
The chain works exactly the same as the stack does in Magic. If your opponent has a Nantuko Husk and a 1/1 token in play, and your opponent decides to sacrifice the token to the Husk's ability, you cant respond by killing the token with a Shock to negate the ability; the cost of sacrificing a creature has already been paid to place the effect on the stack.
I am sorry, but are the answers to poster's question correct? If so, I have been playing the game wrong for years now.
In his scenario, isn't the activation of something sort of like the declaration of an attack? In that, he says he wants to activate Mr. F for gauntlet. Pass. In response, Spidey discards to exhaust him. Pass. There is no other plays by Mr. F controller. Effects resolve: he is exhausted, so he cannot exhaust to activate gauntlet. Isn't that how it would work? Otherwise, wouldn't Mystical Paralysis be almost useless (only stopping an attack). I thought if you exhausted characters in response to the declaration of them activating, that the effect was negated?
Working under this assumption, I've even done that at tourneys and no one ever contradicted me. If I am incorrect I think there are a lot of people who would be upset with me!
Effects, once on the chain, are independent of their source. The only way to stop the stun in this situation is to get to Mr. F before the Gauntlet is in his grubby little hands.
You saying that you want to attack does wait for an opponent response before exhausting.
You saying that you want to exhaust Mr. F for his effect does not wait for an opponent response. You activate. That's the cost. If you respond with spidey, Mr. F is already exhausted and his effect will go through.
Sounds like you may have been playing it wrong, but now you know.
I am sorry, but are the answers to poster's question correct? If so, I have been playing the game wrong for years now.
In his scenario, isn't the activation of something sort of like the declaration of an attack? In that, he says he wants to activate Mr. F for gauntlet. Pass. In response, Spidey discards to exhaust him. Pass. There is no other plays by Mr. F controller.
As has been said, costs are paid immediately and uninterruptably. Mr. Fantastic is already exhausted by the time Spider-Man's power can even be used. You can't go back in time and stop him from exhausting, as it's already happened.
But I have a quick question for you---if costs weren't immediate, why wouldn't you just try and use Mr. Fantastic's power again? Which would probably lead to him trying to discard again, so you'd want to exhaust again...it spirals pretty fast.
Let's use an example that doesn't use exhaustion for a moment. I have Rose Wilson <> The Ravager, 5-drop, and you have Count Vertigo. If you use Count Vertigo's power, I can't even try to use Rose Wilson in response---Count Vertigo is no longer in play, making it impossible for me to target him. He was returned to your hand immediately, before anyone can interrupt.
Section 505.1 in the CRD outlines the steps for playing effects, and 505.1d details how to pay costs; costs are paid as part of the same process which places the effect on the chain in the first place.
yea all costs must be paid before an effect can go on the chain.. your opponent declares effect and pays costs then gives an opponent the chance to respond.. you really can't stop an opponent from paying a cost