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I agree with what you are saying, if they get to six then the game could be over. I was playing heralds and my opponent kree. They had a 3 drop left from last turn, and I had a 5 and 4 drop, both with cosmic counters. They evens and they pressed out, including shatteraxe. I dropped destroyer and gave him a counter at the begining of the combat phase, so he was a 15/15. He used legion and was able to reduce me from the 40 I started at to 6, stunning my board while he had 3 guys stun, and bounded minerva (one of the three stunned).
What VS needs to continue doing is providing options to tech against them, so that if Kree becomes truly dominant in the meta (right now it's one of many decks you can run) there will be ways to slow them down, or stop them dead.
It's a really tough balance - solutions have to be narrow in some way. If Paladin wasn't loyalty-stamped, you'd just have people who run 1x Paladin to go with their 4x Enemy, which gives you 59 other cards to figure out how to beat everything but Kree.
That said, I lost hard to a Check/Pack deck in CC, losing with my Kree/VU deck. I think newer sets will have more ways to counter balance press stuff, because when you consider the number of cards we've accrued that can make a Sentinels match-up fair.. (Scarecrow, Wonder Man, etc) it's only a matter of time.
Abusive decks should be held in check by game-ending cards. AGL and Mikado are a good example. AGL can be abusive, too - but you run the risk of having your scissors rocked.
I'm hopeful. I want more Ahmed hate, he's everywhere. Blackheart and Rose 5 are good starts, though, and equipment hate is pretty common, so I suppose he's vulnerable at this point. People should be able to run Checkmate, and I think it's healthy, partly because it makes it easier for semi-casual players to build something competitive. I'd just really like to see some more King losses.
SA is kind of an elaborate game of paper rock scissors because of where the designers took it.
Kree beats Stall
Stall beats Rush
Rush beats Kree
But sometimes Kree has a bad draw or needed evens and loses to stall.
Rush can also lose to Kree on a bad draw.
Stall can also miss an early drop and lose to rush.
The fact that Kree are entirely a section by themselves in this game of rock paper scissors in my opinion speaks of their power. I think Press was a mistake personally.
I have nothing against Press, exactly. Merely against the design limitations inherent in it. I would be seriously hard-pressed to be happy about another team getting it, just because I flat-out don't want that many press characters existing. It was an interesting but ultimately limiting mechanic.
I don't think they'll consider printing another team with Press, unless they print so many cards that Kree rotates out of Silver. GA is already ridiculous and I won't play it competitively, so it wouldn't matter to me at that point.
If you're a DC fan, you probably feel as if Manhunters got a raw deal, though. They'd be great as a Press team.
statement. During city champs I got STEAMROLLED by an actual STEAMROLLER with Sinister Syndicate stencilled on the side. When I see turn one my intiative go like this:
Me: lay resource pass.
Him: lay resource, recruit Basilisk, pass.
I knew I was done for.
That being said, despite the mechanics power, I don't see, as of yet, any need for concern. What with Kree not dominating any formats. Again, as of yet.
The only concern about the Press mechanic, as SeventhSoldier brings up, is that it becomes really, really hard to justify making many more characters with it in the neat future, especially of cost 2, which is the big enabler for Kree-style press chains. We could end up seeing a sort of reverse Press in the future where a character is cheaper when one or more characters that share an affiliation with it (I'd suspect its printed one[s]) are in play... like Affinity in Magic, but at most a -1 break. This would allow it to play nice with Press since the newer mechanic could only at most cheat another RP into play.
For the Kree team, Press is fairly interesting in its design as the Kree team uses it. I'd love to see them get a better boost in the Army department or the resource depletion one, but I suspect they're using that as a team-up encourager.
I hate Kree as a team, and think they're completely uninteresting. Even worse, the only thing that makes anyone look at them is the fact that you get a million extra resource points. Worse yet, most of their cards are win more cards, in that they only have a decent effect once you've recruited 40+ base power worth of characters on turn 6. Right.
It's interesting that Checkmate and Kree are the two teams people have the biggest issue with, and noone thought to combine the two teams until TimBatow before Sydney - especially as they have so much fantastic synergy.
Megatron: You are stupid. Stop hoping for 12/12 4 drop Batmans and realize that by definition, some cards have to be better than others. Also, +3 Attack is not broken.
I love Kree, and was happy to see how good they were when Heralds came out. But I realize the Kree fans out there are few and far between, and that a lot of people don't feel they were "worthy" of the mechanic. It doesn't bother me at all of course, and the fact that even though they are unique in what they do, they are a mid-game team, and there's nothing at all wrong or broken with them, except that future Press teams will have to be carefully designed. The only change I might've made to it is perhaps requiring the next character recruited to share an affiliation with the previous Pressed characters, so you couldn't easily mix and match current and future Press teams.
I don't think there are too many current teams that are really Press teams though, with the obvious exceptions of Sentinels and Manhunters.
I have a question. Are you more worried about kree in silver, modern or golden?
I can understand about in silver or modern, but in golden I don't think that they are as powerful. there are too many better decks that kree press in golden. And a good stall deck should always have one political pressure in the toolbox.