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Stunning a character causes its controller to take stun endurance loss equal to its cost, unless it has invulnerability. A stunned character is turned face down and exhausted. A stunned character
• can’t be readied;
• can’t protect or be protected;
• can’t attack or be attacked;
• loses and can’t have the attacker, team attacker, or defender characteristics;
• loses and can’t have any powers;
• has willpower 0, and can’t gain or lose willpower;
• has an inactive text box, and the text boxes of any equipment attached to it are also inactive;
• keeps its name, versions, identities, affiliations, ATK, DEF, flight, range, class, traits, and cost;
• continues to be affected by any applicable modifiers.
No where does it say that it doesn't count as an exhausted character the fact that you have to exhaust a stunned character should be proof enough that is exhausted
I used Centurious and Illusionary Warriors to power mine though, along wtih HellStorm to get Back pressed. In 2 seperate Games I attacked with Namor 4 times, each with him bringing about 21/20 stats.
no stunned characters lose all characteristics except name, version, team affiliation, and Mutant trait when stunned, including ready or exhausted.
Hate to disagree with a judge but:
Quote : Originally Posted by Comprehensive Rules
701.12 “Stunned” is a characteristic that a character may gain through modifiers, as part of paying costs or through game rules. A character with the stunned characteristic is turned face down to denote being stunned and also acquires the exhausted characteristic. Any time an object becomes stunned, its controller must take stun endurance loss. (See rule 702.)