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A curve deck is one that curves out or, a deck that intends to drop a character of equal cost to the number of resources in your row each turn. That is a 1 drop on 1, a 2 drop on 2, etc..
Some decks intentionally try to drop multiple smaller drops on later turns, these are called off-curve decks. Often decks can be played both ways but the intention to drop the biggest drop or the most drops is what determines whether it is curve or off-curve.
whenever i log onto the realms all the questions have been answered already, so i dont need to post anything.
Herocomplex is gettin pretty fast now...
DSchneider is tryin to get faster...
But sooner or later, I will be the fastest most useless person on the realms...
But sooner or later, I will be the fastest most useless person on the realms...
So you dare challenge me for title of supreme uselessness. Your uselessness does not even compare to my level of uselessness. You sir have just been used, and thus you loose.
Curve also refers to the general way that a "curve deck" prioritizes their characters. Most curves trend upward on Three and Four seeing a decline on Five and Six, the average Curve looks like a Bell Curve. Of course now you have all sorts of builds: off curve, short curve, toolbox, swarm, and of course, press curve which is just rediculous; but just about every good deck designer started off designing curve decks.
IE
0-4 1 Drops
2-6 2 Drops
4-8 3 Drops (usually less than the fours)
4-8 4 Drops (usually more than the threes)
2-4 5 Drops
2-4 6 Drops
0-2 7 Drops
0-1 8 Drops
0-1 9 Drops
with the proliferation of super twos recently that doesn't surprise me. Of course a lot of those extra twos are for tricks like quickfate, Poison Ivy, Sarge Steel etc. That curve is also if you have like 8 searchers, if you're more limited on your search you're going to want to run a couple of more higher drops to guarantee consistency.
Man, thanks guys for answering all my little questions.... and lo and behold.. here's another one...
I understand that there are 6 steps in an attack.. the first 3 determine legality, etc. The last 3 is a comparison of atk and def values. Where does Reinforcement come into play? During the first 3 steps?
Also, when does breakthrough damage occur? Let's say someone is attacking my Nimrod character... instead of stunning him I remove a repair marker.. so I don't take stun damage. But is breakthrough damage still dealt?
reinforcement can be applied anytime after the defender/attacker traits are assigned to the respective characters.
As for breakthrough, it occurs during combat resolution and is calculated along with stun damage. So in Nimrods instance, his repair counter takes the place of the stun damage, but breakthrough is applied as usual.
Person A declares Character A into Person B's Character B.
Once, this is declared legal, Character A exhausts.
Anything that goes off when a character enters combat (including becoming an attacker or defender), gets put on the chain.
People have chances to respond to those effects and then those are resolved.
Person A can now put any amount of effects on the chain and then pass.
Person B (after Person A does his effects) can do any effects and then pass. Reinforcement is one of those effects.
After both Person A and Person B pass consecutively and all effects have resolved, you compare ATK and DEF values. If characters are stunned, they become stunned at this point and effects that go off of them stunning go on the chain (includes effect where someone would become stunned including Nimrod).
Effects resolve, blah, blah, blah.
Basically, before you compare ATK and DEF, during the attack, you can reinforce. Breakthrough damage occurs as the defender becomes stunned or is prevemted from being stunned (from an effect like Nimrod or A Child Named Valeria).
Ok to add some more questions to my crazy thread... another couple issues came up during play:
Venom = 4 drop, when you KO a character with X cost, put X +1/+1 characters when you bring him into play.
Question, do these counters stay on him forever? even after he is stunned? Cuz I know in cosmic, the cosmic counters decrease by one everytime someone with cosmic is stunned.
Also, do characters get to use their own group powers? For instance Cosmic Spidey has "All Spidey-friends attackers don't stun". So.. when he attacks someone, and is overpowered, does he stun? Or the group effect works on him too? Same with Doc Ock "All sinister syndicate has reinforcement" ... so when he gets stunned, does breakthrough get dealt? Or does it not?
Thanks guys for answering my questions... I love this game so freaking much... too bad there is no player groups around here, and I can only play with my friend online. I got a huge pile of cards sitting on my desk.. just staring at me wistfully.