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As an additional cost to play Act of Defiance, choose two different team affiliations among characters in play.
Ongoing: Crossover the chosen affiliations.
Skrull attackers you control with cost 3 or less get +1 ATK while attacking a character with greater cost.
You don't have to have the Skrulls to use this Team-Up, however, to get the benefit of getting +1 ATK, you'll have to have a Skrull affiliated character, RocketGurl.
However, in this case, she would just use the Team-Up to crossover X-Men (Mimic) and Brotherhood (Quicksilver) to do that combo.
On 6, she would have Mimic (who is teamed up with Brotherhood), pay 2 endurance, take Quicksilver's power, discard a Brotherhood character card, and ready Mimic once again.
Am I getting that right?
Although she could use a different Team-Up than AoD.
But, AoD is just a generic PT that doesn't really have to be used with the Skrulls.
Now, if she was just using Mimic and Quicksilver, I would play something like The 198 but, that's not the case here.
However, in this case, she would just use the Team-Up to crossover X-Men (Mimic) and Brotherhood (Quicksilver) to do that combo.
On 6, she would have Mimic (who is teamed up with Brotherhood), pay 2 endurance, take Quicksilver's power, discard a Brotherhood character card, and ready Mimic once again.
Am I getting that right?
Although she could use a different Team-Up than AoD.
But, AoD is just a generic PT that doesn't really have to be used with the Skrulls.
Now, if she was just using Mimic and Quicksilver, I would play something like The 198 but, that's not the case here.
The question was already asked and answered in a post above. I just needed a generic team up, so why not use Act of Defiance so I can copy opponent's character and then be able to use it, if it had a team stamped effect. My example was my Mimic, their Quicksilver; I team up and then I am able to discard ro ready, where I wouldn't be able to do so without AoD.
I would play the Hook-Up I think. I don't see the three thresh being too bad, and it at least has the possibility of doing something else.
Why? I dont need draw power, I have enough search to get the cards I need, plus I dont drop batman 75% of the time, so it does nothing most of the time.
Why? I dont need draw power, I have enough search to get the cards I need, plus I dont drop batman 75% of the time, so it does nothing most of the time.
I was thinking the cycling ability would likely be more relevant then the stealing your opponent's affiliations... but I guess there are quite a few decent powers that rely on having their affiliation.