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Eh, if you're not playing Hounds it's not really MKKO since the whole point of MKKO is to Hounds lock you. It just seems a bit off not to play the best reason to play the archetype, especially since you're playing Golden.
I actually hadn't realized that the Hounds were involved in that many MKKO decks until I just looked it up. (And there goes my credibility.) They were more of a Sentinel thing it appears, but I'm certainly open to suggestions. Would you mind posting an updated decklist including them, Deranged?
A few small changes to the list, just wanted to fly it past everyone:
2 Mikado and Mosha, Angels of Destruction (1-drop)
1 Micro-Chip, Linus Lieberman (1-drop)
1 Black Widow, Femme Fatale (1-drop)
4 Punisher, Suicide Run (2-drop)
3 Blade, Vampire Slayer (2-drop)
4 Black Panther, King of Wakanda (3-drop)
3 Morbius, Biochemical Bloodsucker (3-drop)
4 Luke Cage, Street Enforcer (4-drop)
2 Yelena Belova <> Black Widow, Enemy Agent (4-drop)
1 Elektra, Masterless Assasin (4-drop)
3 Daredevil, Matt Murdock (5-drop)
1 Vengeance, Spirit of Vengeance (5-drop)
1 Ghost Rider, Spirit of Vengeance (6-drop)
1 Hulk, Savage Hulk (6-drop)
Plot Twists: 27
4 Crime and Punishment
4 Crushing Blow
4 Flying Kick
4 Quick Kill
4 Savage Beatdown
3 Big Leagues
4 Wild Ride
Equipment: 2
2 Mindtap Mechanism
I really don't see the point of doing Wolverine over Luke Cage. I'll pay that extra 2 or so endurance per game to net myself a card here and there.
Also, while I agree Advanced Hardware is a perfect piece of equipment, Mindtap Mechanism gets the nod because it's concealed and thus gives us more options.
Questions that remain for me:
Hounds vs. Punisher/Blade
Captain America vs. Vengeance vs. Running both
Mikado and Mosha vs. Running both Mikado and Mosha/Black Widow
A few small changes to the list, just wanted to fly it past everyone:
2 Mikado and Mosha, Angels of Destruction (1-drop)
1 Micro-Chip, Linus Lieberman (1-drop)
1 Black Widow, Femme Fatale (1-drop)
4 Punisher, Suicide Run (2-drop)
3 Blade, Vampire Slayer (2-drop)
4 Black Panther, King of Wakanda (3-drop)
3 Morbius, Biochemical Bloodsucker (3-drop)
4 Luke Cage, Street Enforcer (4-drop)
2 Yelena Belova <> Black Widow, Enemy Agent (4-drop)
1 Elektra, Masterless Assasin (4-drop)
3 Daredevil, Matt Murdock (5-drop)
1 Vengeance, Spirit of Vengeance (5-drop)
1 Ghost Rider, Spirit of Vengeance (6-drop)
1 Hulk, Savage Hulk (6-drop)
Plot Twists: 27
4 Crime and Punishment
4 Crushing Blow
4 Flying Kick
4 Quick Kill
4 Savage Beatdown
3 Big Leagues
4 Wild Ride
Equipment: 2
2 Mindtap Mechanism
I really don't see the point of doing Wolverine over Luke Cage. I'll pay that extra 2 or so endurance per game to net myself a card here and there.
Also, while I agree Advanced Hardware is a perfect piece of equipment, Mindtap Mechanism gets the nod because it's concealed and thus gives us more options.
Questions that remain for me:
Hounds vs. Punisher/Blade
Captain America vs. Vengeance vs. Running both
Mikado and Mosha vs. Running both Mikado and Mosha/Black Widow
Any more thoughts?
Since range is not an issue with Marvel Knights, why not add Cover Fire or Defensive Formation? These can really wreck havoc with your opponents attacks. Probably replace the Crushing Blow or Crime and Punishment for either of those plot twists.
I've thought that about Swan Dive and generally agree it is necessary card, but I'm not sure what you would cut. Crushing Blow, maybe?
I love Cover Fire and Defense Formation, but don't really feel like they're "Marvel Knights" cards. Our primary 3, 4 and 5 lack range and most of our characters will be hidden. (This was my rationality when I traded my only copy of Defensive Formation yesterday, anyway, and I'd really hate to go back on it now.)