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OK, so I'm going to have to modify the plan somewhat. I'm going to have to nix the recovery of their character to make this work. I just reread Jailbird and it is only playable in the recovery phase which does us absolutely no good. Still attacking the 5, and 4 is still 45 endurance and makes the combo a little bit more feasible by removing 1 necessary card. I'll keep working on this new version. Also, the other issue I'll be running into is how to keep swarm decks in check.
OK, so I'm going to have to modify the plan somewhat. I'm going to have to nix the recovery of their character to make this work. I just reread Jailbird and it is only playable in the recovery phase which does us absolutely no good. Still attacking the 5, and 4 is still 45 endurance and makes the combo a little bit more feasible by removing 1 necessary card. I'll keep working on this new version. Also, the other issue I'll be running into is how to keep swarm decks in check.
You also assume that you get to attack with both characters on consectutive turns...
I'm not sure I understand what you mean. The idea is to get both Batmen equipped with Beta Clubs and then team attack their 5 for 25 endurance loss and then Teen Titans Go and attack their 4 for another 20. It all happens on turn 5.