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A generally versatile card that can potentially win games. If this card lives for some turns and they buff it every turn, then the only way to kill it is to use cards like Murder.
Yeah, I think it'll be pretty useful to have around in any sort of diamond deck.
Three color decks are definitely easier to achieve here than in something like Magic, depending on your thresholds - but it's great that you can basically use every color mana for anything...
If you look at it's equipment, you will be able too see that it can effect all your troops as well. having a cards that gives +1/+1 to all your troops for 3 shards is amazingly strong if you can do it multiple times.
I can see PVE decks of low shard creaturs, totems, and some speelshield speels to give your totem.
So thematically you add heads when you pump it, not just activate the ones depicted. Problem solved. :) If there's a limitation on how many times you can use the abilities, and its not stated on the card, that's a big fat game mechanic fail. Imagine drafting a set for the first time and not being able to rely on a careful reading of the words on the card to tell you everything you need to know about how the card functions.
Also, the investment in this style of pumping takes on a very different feel than in Magic because the effects are permanent. As long as they keep graveyard/fetch mechanics in the active rotation I think most of these permanent buffs will stay pretty popular.
Which is why I see this card working wonders in draft, but no so much on regular PvP. They will always pack some troop removal because of potential problems like this.