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3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 1 SA
Storm 1 AST
Wolverine 1 AST
Cyclops 1 AST
Justice League Unlimited
1) Superman 100pts (1/6) C-11 @@ w/HO
2) Wonder Woman 75pts (1/6) N-16 P-13 +1 Def
3) The Flash 75pts (1/6) E-14 @
4) Green Lantern 75pts (1/6) J-17
5) Zatanna 50pts (1/3) P-14 @
Point Total - 375
TTPC - 5/5
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
Prof X is in H7 so where you attacked from you wouldn't have been able to attack and if you are punching you'd need to roll break away to run away. However, everything you wanted to accomplish would have worked out the same no matter what. This is just a point of clarification
--------------------------------
Xmen 2
Leadership Banshee is 3
Leadership Emma is 2
Free) Storm Perplex Prof X attack +1
Free) Negasonic Teenage Warhead (NTW now) sidestep to H3
1) Prof X Mind Control everyone except GL, 12 v 17-20s, roll is 7,2 hitting everyone except Flash. Zatanna super senses roll is 6, evades again! 1 SA Prof, 1 AST Storm, no push indom
Wonder Woman breakaway is 2, she stays put.
Superman will move to F7
Free) Prof X will Outwit the Invincible on Supes
Free) Banshee will perplex Emma damage to 4
2) Emma will attack Supes, 11 v 18 for 4. Roll is 3,4 for a hit of 4 damage. 1 SA Emma, 1 AST Prof, 1 AST Banshee, no push indom
Free) Wolverine sidestep to E1
Free) Wolverine perplex Cyclops attack +1
Free) Cyclops sidestep to C4
3) Cyclops Running Shot to G4 targeting Superman, 11+1 vs 18 tough for 3. Roll is 5,1 for a hit. 3-1 damage is a KO. 1 SA 1 KO Cyclops, 1 AST Wolverine.
No TTPC your turn, 1 CP token Storm,
-------------------------------- Doombot's X-Men
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 2 SA 1 AST
Storm 2 AST
Wolverine 2 AST
Cyclops 1 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (1/6) N-16 P-13 +1 Def
3) The Flash 75pts (1/6) E-14 @
4) Green Lantern 75pts (1/6) J-17
5) Zatanna 50pts (1/3) P-14 @
Point Total - 375
TTPC - 5/5
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 2 SA 1 AST
Storm 2 AST
Wolverine 2 AST
Cyclops 1 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (1/6) M-11 @ +1 Def
3) The Flash 75pts (1/6) E-14
4) Green Lantern 75pts (1/6) C-13 @
5) Zatanna 50pts (1/3) N-11
Point Total - 375
TTPC - 5/5
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
Free) Banshee and Emma will perplex each other's def +1
Free) NTW sidestep to J5
Free) Cyclops perplex Storm def +1
Free) Storm perplex Prof x def +1
Free) Prof x perplex Cyclops def +1
1) NWT has no action tokens so she will use TK and then Pulse Wave at no cost using Watch This! She will TK herself (now that we can do this!) to M10 and uses PW, 10 vs 17s. Roll is 1,5 miss.
Clear everyone else, no TTPC your turn. +1 CP Token Storm
-------------------------------- Doombot's X-Men
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 2 SA 1 AST
Storm 2 AST
Wolverine 2 AST
Cyclops 1 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (1/6) M-11 @ +1 Def
3) The Flash 75pts (1/6) E-14
4) Green Lantern 75pts (1/6) C-13 @
5) Zatanna 50pts (1/3) N-11
Point Total - 375
TTPC - 5/5
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 2 SA 1 AST
Storm 2 AST
Wolverine 2 AST
Cyclops 1 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (1/6) N-9 @@ +1 ATK
3) The Flash 75pts (1/6) G-10
4) Green Lantern 75pts (1/6) C-13
5) Zatanna 50pts (1/3) M-10
Point Total - 375
TTPC - 5/5
WW: SA 1, KO 1
Flash: SA 1, KO 1
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
1) Banshee Running Shot to D8 and shoots at GL, 10 v 18 tough. Roll is 2,2 miss.
Free) Cyclops and Storm will perplex Prof X attack +1 each
2) Prof X mind controls everyone, 13 vs 17-20, roll is 4,2 for a hit on all except Flash. 1 SA Prof X, 1 AST Cyclops, 1 AST Storm.
GL moves 4 spaces to E9
Wonder Woman moves 5 spaces to L7
Zatanna moves 4 spaces to I6
Free) Cyclops shoots at Wonder Woman from Stay away from my students, 11 v 17. Roll is 1,4 miss
Free) Cyclops sidestep to E6
3) Cyclops Running Shot to C9, picking up the Light Object in B8, and shoots at GL, 11 v 18 tough for 3. Roll is 4,1 miss.
4) Storm flies to F2
5) Sunfire Running Shot to H3 and uses Pulse Wave. Only Zatanna is in range, 10 v 17 single target for 3 damage. Roll is 3,6 for a hit (finally!). 3 damage and a KO. 1 SA 1 KO Sunfire, 1 AST Prof X
No TTPC your turn.
Beginning of your turn, WW takes 2 unavoidable damage due to having 2 action tokens and standing in a Pillar! (I've have shown this below) She won't take any next time around if she has 0 action tokens.
-------------------------------- Doombot's X-Men
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 3 SA 2 AST
Storm 3 AST
Wolverine 2 AST
Cyclops 2 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Sunfire 1 SA 1 KO
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (3/6) N-9 @@ +1 ATK
3) The Flash 75pts (1/6) G-10
4) Green Lantern 75pts (1/6) C-13
5) Zatanna 50pts KOKOKO
Point Total - 375
TTPC - 5/5
WW: SA 1, KO 1
Flash: SA 1, KO 1
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
3 HO: HO -- D11; HO -- H11; HO -- M11
Theme PC: 4/5
Total: 392 pts
Prof X 3 SA 2 AST
Storm 3 AST
Wolverine 2 AST
Cyclops 2 AST 1 SA 1 KO
Emma 1 SA
Banshee 1 AST
Sunfire 1 SA 1 KO
Justice League Unlimited
1) Superman 100pts KOKOKO
2) Wonder Woman 75pts (3/6) J-7
3) The Flash 75pts (1/6) G-10
4) Green Lantern 75pts (1/6) C-13 @
5) Zatanna 50pts KOKOKO
Point Total - 375
TTPC - 5/5
WW: SA 1, KO 1
Flash: SA 1, KO 1
GL: SA 1 KO 1
BFC: Ordinary Day: Cancel a single target battlefield condition.
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
Wow! That game went fast! Also, this team really surprised me. I thought with most of them having only 3 clix of life that I was going to have an easy win. They hit back realy hard though, lol!!! I will post my recap soon.