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Free) Maximus Perplex Karnak atk +1. Karnak Terregenesis Twice roll is 2 (so close!) no effect.
1) Karnak charge to K17 and attacks Red Death with Precision Strike. 11 v 17, roll is 5,3 for a hit. Super Senses is a 2. 2 Damage is a KO. 1 SA 1 KO Karnak, 1 AST Maximus.
Free) Maximus sidestep to J16
2) Maximus POWER to create an Alpha Primitive in I15 (A)
Free) Maximus perplex Alpha Primitive attack +1
3) Alpha Primitive charges, picking up the HO in H15, stopping in G11. Hucking the Object at Barbatos, 11 v 17 Invuln, roll is 6,6 for the critical hit! 1 SA 1 KO Alpha Primitive, 1 AST Maximus.
Free) Crystal perplex Medusa's def +1
No TTPC your turn
------------------------------ Inhumans
1) 25 FFGOTG006R Lockjaw (2/6) K16
2) 145 ABPI042 Black Bolt KOKOKO
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem) L-15
3) 50 ABPI012 Crystal (2/5) K18
4) 50 ABPI030 Medusa (3/5) L16 [def +1]
5) 75 GOTG038 Maximus (5/6) J16 @
6) 50 EAX016 Karnak (2/5) K17 @ [+1 ATK]
A) Alpha Primitive (1/3) G11 @ [+1 atk]
Sideline: GOTG018 Alpha Primitive x2 (1/3)
Black Bolt 1 SA
Maximus 3 AST
Crystal 1 AST
Karnak 1 SA 1 KO
Alpha Primitive 1 SA 1 KO
400 // +6 initiative
TTPC: 2/5
Objects: HO -- D16, LO -- B14
v
Dark Knights
1) The Red Death 100 pts KOKOKO
w/Inside Information 4 pts
2) The Dawnbreaker (1/4) 75 pts K-8@@
3) The Batman Who Laughs (1/5) 100 pts J-12
4) Barbatos 100 pts KOKOKO
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
no TTPC next turn
------------------------------ Inhumans
1) 25 FFGOTG006R Lockjaw (2/6) K16
2) 145 ABPI042 Black Bolt KOKOKO
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem) BWL equipped
3) 50 ABPI012 Crystal (2/5) K18
4) 50 ABPI030 Medusa (3/5) L16 [def +1]
5) 75 GOTG038 Maximus (5/6) J16 @
6) 50 EAX016 Karnak (2/5) K17 @ [+1 ATK]
A) Alpha Primitive (1/3) G11 @ [+1 atk]
Sideline: GOTG018 Alpha Primitive x2 (1/3)
Black Bolt 1 SA
Maximus 3 AST
Crystal 1 AST
Karnak 1 SA 1 KO
Alpha Primitive 1 SA 1 KO
400 // +6 initiative
TTPC: 2/5
Objects: HO -- D16, LO -- B14
v
Dark Knights
1) The Red Death 100 pts KOKOKO
w/Inside Information 4 pts
2) The Dawnbreaker (1/4) 75 pts K-8 [def +1]
3) The Batman Who Laughs (1/5) 100 pts L-14@ [Reality Gem]
4) Barbatos 100 pts KOKOKO
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
1) Lockjaw carries Medusa and Karnak. Lockjaw around the elevated to the left and back to K11, placing Medusa in K12 and Karnak in J11
Free) Karnak Perplex Dawnbreaker defense -1
2) Crystal flies to K10
Free) Crystal sidesteps to K8
Free) Crystal perplex down Dawnbreaker defense -1
Free) Crystal Quake attack on Dawnbreaker, 10 v 17+1-2 (16). Roll is 3,2 miss.
Free) Maximus Perplex Alpha Prim attack +1
3) Alpha Prim charge to J9 attacks Dawnbreaker, 11 v 16, roll is 5,5 for a hit of 3-2 damage. Knockback 1 square to J7. 1 SA Alpha, 1 push damage
Free) Alpha Prim free moves using Minion: Serving Class to move to G8
4) Maximus power action to create Alpha Prim (b) in H13, push
5, bonus from Leadership) Alpha Prim B charge 5 to J8 attacking Dawnbreaker, 10 v 16, roll is 1,6 for a hit of 3 damage and KO. 1 SA 1 KO Dawnbreaker, 1 AST Maximus, 1 AST Crystal, 1 AST Karnak.
Free) Medusa makes a Living Hair (c) in L13
Autonomous) Living Hair attacks BWL, 10 v 17+2, roll is 6,1 miss.
Free) Alpha Prim B moves using Minion Serving Class to move to J9
Clear Karnak, no TTPC your turn.
------------------------------ Inhumans
1) 25 FFGOTG006R Lockjaw (2/6) K11 @
2) 145 ABPI042 Black Bolt KOKOKO
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem) BWL equipped
3) 50 ABPI012 Crystal (2/5) K8 @
4) 50 ABPI030 Medusa (3/5) K12
5) 75 GOTG038 Maximus (6/6) H14 @@
6) 50 EAX016 Karnak (2/5) J11
A) Alpha Primitive (2/3) G8 @@ [+1 atk]
B) Alpha Primitive (1/3) J9 @
C) Living Hair (1/1) L13 @
Sideline: GOTG018 Alpha Primitive x2 (1/3)
Black Bolt 1 SA
Maximus 4 AST
Crystal 2 AST
Karnak 1 SA 1 KO 1 AST
Alpha Primitive 3 SA 2 KO
400 // +6 initiative
TTPC: 2/5
Objects: HO -- D16, LO -- B14
v
Dark Knights
1) The Red Death 100 pts KOKOKO
w/Inside Information 4 pts
2) The Dawnbreaker 75 pts KOKOKO
3) The Batman Who Laughs (1/5) 100 pts L-14@ [Reality Gem]
4) Barbatos 100 pts KOKOKO
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
2) Robin charges to L-12 and takes a swing at Medusa. 12 (11+1 from perplex) on 18 (16+2 from CR), roll is 2,1 for a miss.
*free* BWL tries to side step breakaway, roll is 3, no breakaway
should have played it safe, but ah well
------------------------------ Inhumans
1) 25 FFGOTG006R Lockjaw (2/6) K11 @
2) 145 ABPI042 Black Bolt KOKOKO
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem) BWL equipped
3) 50 ABPI012 Crystal (2/5) K8 @
4) 50 ABPI030 Medusa (3/5) K12
5) 75 GOTG038 Maximus (6/6) H14 @@
6) 50 EAX016 Karnak (2/5) J11
A) Alpha Primitive (2/3) G8 @@ [+1 atk]
B) Alpha Primitive (1/3) J9 @
C) Living Hair (1/1) L13 @
Sideline: GOTG018 Alpha Primitive x2 (1/3)
Black Bolt 1 SA
Maximus 4 AST
Crystal 2 AST
Karnak 1 SA 1 KO 1 AST
Alpha Primitive 3 SA 2 KO
400 // +6 initiative
TTPC: 2/5
Objects: HO -- D16, LO -- B14
v
Dark Knights
1) The Red Death 100 pts KOKOKO
w/Inside Information 4 pts
2) The Dawnbreaker 75 pts KOKOKO
3) The Batman Who Laughs (1/5) 100 pts L-14@@ [Reality Gem]
4) Barbatos 100 pts KOKOKO
C) Robin (1/1) L-12@ [atk +1)
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
Autonomous) Living Hair attacks BWL, 10 v 19, roll is 5,5 for a hit! 2 damage, 1 SA Medusa. Push to KO.
Free) Maximus sidestep to H12
Free) Maximus perplex Alpha B attack +1
Free) Crystal perplex Alpha B attack +1
Free) Karnak perplex Alpha B attack +1
Free) Alpha B moves 4 spaces to K13
1) Alpha B attacks BWL, 13 v 19, roll is 6,1 for a hit. 3 damage is enough to KO. 1 SA 1 KO Alpha Primitive, 1 AST Crystal, 1 AST Karnak, 1 AST Maximus. Push click.
Free) Medusa makes a new Living Hair in L13
Autonomous) Hair attacks Robin, 10 v 17, roll is 5,2 hit and KO. 1 SA 1 KO Medusa.
Thanks for the game, Barbatos and the Nightmare Construct are truly scary!!!
------------------------------ Inhumans
1) 25 FFGOTG006R Lockjaw (2/6) K11
2) 145 ABPI042 Black Bolt KOKOKO
-- 5 ABPI042T Bearer of the Reality and Space Gem
-- ABPIS001 Reality Gem (Infinity Gem) BWL equipped
3) 50 ABPI012 Crystal (2/5) K8
4) 50 ABPI030 Medusa (3/5) K12
5) 75 GOTG038 Maximus (6/6) H12
6) 50 EAX016 Karnak (2/5) J11
A) Alpha Primitive (2/3) G8
B) Alpha Primitive (2/3) K13 @@ [+3 ATK]
C) Living Hair (1/1) L13 @
Sideline: GOTG018 Alpha Primitive x2 (1/3)
Black Bolt 1 SA
Maximus 5 AST
Crystal 3 AST
Karnak 1 SA 1 KO 2 AST
Alpha Primitive 4 SA 3 KO
Medusa 2 SA 1 KO
400 // +6 initiative
TTPC: 2/5
Objects: HO -- D16, LO -- B14
v
Dark Knights
1) The Red Death 100 pts KOKOKO
w/Inside Information 4 pts
2) The Dawnbreaker 75 pts KOKOKO
3) The Batman Who Laughs 100 pts KOKOKO
4) Barbatos 100 pts KOKOKO
C) Robin KOKOKO
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
Good game my friend. I considered TK'ing myself out of danger, and sidestepping further, but I would have been pushed out and probably only would have delayed the inevitable
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
Good game my friend. I considered TK'ing myself out of danger, and sidestepping further, but I would have been pushed out and probably only would have delayed the inevitable
Ah gotcha! That would've been interesting for sure. It certainly would have made it so I needed to hit all my attacks to dislodge Robin but with 2 turns to try it out you may be right.
C) 25 FFGOTG006R Lockjaw -- 17 xp
C) 166 SN096 Black Bolt -- 57 xp
C) 50 ABPI030 Medusa -- 21 xp
T) 50 ABPI012 Crystal -- 36 xp
T) 75 GOTG038 Maximus -- 11 xp
T) 50 EAX016 Karnak -- 7 xp
T) 30 GOTG018 Alpha Primitive x2 -- 5 xp
T) 15 TMTG005P Ms. Marvel -- 0 xp
Team Object: 10 ABPIS001 Reality Gem (Infinity Gem)
RPs: 9
Maps:
Attilan: North Atlantic
Space (new version)
Oa
BFCs
Earthquake
Fearless Assault
Isolation
Game Stats
Quote
VPs - 379 (W)
RPs - 40 split as XP to all main force
Black Bolt 1 SA + 7xp = 12xp
Maximus 5 AST + 6xp = 31xp
Crystal 3 AST + 7xp = 22xp
Karnak 1 SA 1 KO 2 AST + 6xp = 31xp
Alpha Primitive 4 SA 3 KO = 50xp
Medusa 2 SA 1 KO + 7xp = 27xp
Lockjaw 7xp = 7xp
Map Used: Attilan
Post Game Stats and Upgrades
Quote
C) 25 FFGOTG006R Lockjaw -- 24 xp
C) 166 SN096 Black Bolt -- 69 xp
C) 50 ABPI030 Medusa -- 48 xp
T) 50 ABPI012 Crystal -- 58 xp
T) 75 GOTG038 Maximus -- 42 xp
T) 50 EAX016 Karnak -- 38 xp
T) 30 GOTG018 Alpha Primitive x2 -- 55 xp
T) 15 TMTG005P Ms. Marvel -- 0 xp
Team Object: 10 ABPIS001 Reality Gem (Infinity Gem)
RPs: 9
Maps: Attilan: North Atlantic
Space (new version)
Oa
Crystal spends 55xp (3 remain) upgrading to 105 CW044 Crystal
Black Bolt spends 50 xp (19 remain) upgrading to 193 IH042 Black Bolt
Final Roster
Quote
C) 25 FFGOTG006R Lockjaw -- 24 xp
C) 193 IH042 Black Bolt -- 19 xp
C) 50 ABPI030 Medusa -- 48 xp
T) 105 CW044 Crystal -- 3 xp
T) 75 GOTG038 Maximus -- 42 xp
T) 50 EAX016 Karnak -- 38 xp
T) 30 GOTG018 Alpha Primitive x2 -- 5 xp
T) 15 TMTG005P Ms. Marvel -- 0 xp
Red Death and Dawnbreaker use 50 XP to gain the Blood Oath feat. Barbatos uses 50 XP to gain the Immortal Contempt feat
post upgrade stats
The Red Death 0 XP
w/Blood Oath 10 pts
The Murder Machine 0 XP
The Dawnbreaker 0 XP
w/Blood Oath 10 pts
The Batman Who Laughs 30 XP
Barbatos 5 XP
w/Immortal Contempt 10 pts
0-4 275 VP
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch