You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Scarlet Witch and Quicksilver will copy the X-men TA for the game
1) Pixie will use her movement power to pick up Wolverine and Beast. She will move to K16, but will use her special placement to place Wolverine in L13 and Beast in K13
2) Beast will them use perplex on Wolverine's Def. Since they share X-men KW Wolverine will get +2 to Def
If I'm reading this right, I have the Grand Entrance ability on my WWE characters (WWE rules: Multiverse Games), which lets me give them a Free: Move action during my first turn, if they are in my starting area. (Expanded team ability.)
Free) Shawn Michaels Perplexes The Undertaker's Attack up by 1.
Free) The Rock Perplexes The Undertaker's Attack up by 1.
Free) The Undertaker enters the arena and uses his Grand Entrance to move to N11, picking up the LO (Chair) along the way.
1) Bat-Mite flies to P7.
Free) The Undertaker Outwits Beast's Combat Reflexes.
2) The Undertaker has Dr. McCoy in his sights. He swings the chair using his Big Guy Trait, giving him Giant Reach! 2+3 for a 5! Pixie uses her Prob Control...3+1 for a 4.
Going back and pausing the turn. I realized I didn't ask.
Did you want to use a TTPC?
Last edited by cy0nknight; 04/06/2020 at 18:09..
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Boy howdy, I was not prepared for that Grand Entrance!!!!
You know, I didn't specify that I wanted to use TTPC. I truly didn't think I was going to be using it your first turn ;P.
If I am understanding the turn correctly so far: Undertaker is coming at Beast with 13atk to Beast's 17def and Beast has no defense to put up. If that is correct then I am going to pass since I think a 5 is still going to be easy for you to hit . I wanna save all the PCs I can right now for the luck my dice will put me through!
If I'm reading this right, I have the Grand Entrance ability on my WWE characters (WWE rules: Multiverse Games), which lets me give them a Free: Move action during my first turn, if they are in my starting area. (Expanded team ability.)
Free) Shawn Michaels Perplexes The Undertaker's Attack up by 1.
Free) The Rock Perplexes The Undertaker's Attack up by 1.
Free) The Undertaker enters the arena and uses his Grand Entrance to move to N11, picking up the LO (Chair) along the way.
1) Bat-Mite flies to P7.
Free) The Undertaker Outwits Beast's Combat Reflexes.
2) The Undertaker has Dr. McCoy in his sights. He swings the chair using his Big Guy Trait, giving him Giant Reach! 2+3 for a 5! Pixie uses her Prob Control...3+1 for a 4. Beast gets clobbered for 5 damage and gets KO'ed!
Free) The Undertaker casually Sidesteps to L9.
Free) Triple H uses his Grand Entrance to move to K9.
Free) Shawn Michaels Sidesteps to M4.
EoT) Shawn Michaels Tunes Up The Band and gets a TUTB token. +1 to attack and damage.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (1/9) N4
2) WWE013 Undertaker 100 pts (1/9) N11 @
3) WWE104 Triple H 70 pts (1/7) K9
4) WWE106 Shawn Michaels 75 pts (1/7) M4
5) WKD-010 Bat-Mite 65 pts (1/4) P7 @
Hhhmmmm, I just realized how little Willpower I have on my team. This is going to be a challenge!
1) Wolverine will Charge to J-9, picking up the LO on the way. He will then leap at Triple H with claws in one hand and the LO in the other.
12atk - 18def for 4+2 (LO) - 1(Toughness)
Roll(2d6)+0:
5,2,+0
Total:7
That will hit, unless there is a PC I am missing, and Triple H will take a knee after 5 damage!!!
2)Iceman will glide to F-15 and then place a free blocking in E-15
3)The ground starts to shake as Colossus lumbers to I-19*
*Colossus is a multi-base character. I had him move through some single square areas, but I ended him in a place that he could legally sit. I'm not 100% that was legal, or if his movement needs to be where all squares are legal at all times*
Clear QS, SW, and Pixie.
Wolverine, Pixie, and SW will PC any successful attack they can see. QS and Colossus will TTPC any successful attack made against them.
Free) Triple H knows he's in trouble, so he's going to use a Submission Hold on Wolverine! No damage to Wolvie, but he and Triple H gain Immobile until my next turn. Which lets me do this.
Free) Undertaker Sidesteps to L7.
Free) Undertaker Outwits Wolverine's Ritual Battle. No time for fooling around, this is just business.
1) BAWH GOD! Undertaker goes for his signature move, the Tombstone Piledriver! Undertaker's attack and damage each go up by 1, and his attack goes up by 1 again because Wolverine is Immobile! Dastardly moves from Triple H and Undertaker! Undertaker attacks, 13 atk on Wolverine's 17...3+6 for a 9!
Wolverine uses the Time Gem to re-do that attack. Undertaker winds up, attacks, 13 attack on 17...2+1 for a 3, that's a miss from the big guy.
Free) Triple H perplexes his attack up by 1. Going to try and make up for the Time Gem's shenanigans. (Should've Perplexed Undertaker, but that's in the past.)
2) Triple H tries to beat Wolverine up, 10 on 17...4+4 for an 8. Wolverine takes 2 straight damage, and knocked back (shoved) back 2 squares, to H9. Not what I was expecting at all.
Free) The Rock Perplexes Shawn Michaels' attack up by 1.
Free) Shawn Michaels uses his Grand Entrance and Nimble-ness to move to H8.
Free) Shawn Michaels Perplexes his damage up by 1.
3) Shawn Michaels is gunning for Wolverine! He swings at Wolvie, 12 on 17...4+3 for a 7. Wolverine takes 3 damage.
Free) The Rock uses his grand Entrance to move to I8, smelling blood.
4) The Rock tries to finish off Wolverine. 11 on 16...1+1 for a 2. Critical miss, so The Rock takes 1 damage.
Idol) Bat-Mite chooses Undertaker to be his Idol.
Yikes.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (2/9) I8 @
2) WWE013 Undertaker 100 pts (1/9) N11 @@
3) WWE104 Triple H 70 pts (6/7) K9 @@
4) WWE106 Shawn Michaels 75 pts (1/7) 1 TUTB M4 @
5) WKD-010 Bat-Mite 65 pts (1/4) P7 @
1) Colossus roars in anger at watching Wolverine fight alone he will us Colossal Retaliation to runs up collum H/I, through Shawn Michaels and The Rock, and ends in G 6/7 and H 6/7 (which I believe is legal since it says adjacent to the attacker and that is the closet legal area I can place him that is near the column.) The ground quakes under Shawn Michaels and The Rock as he runs past. (I believe since Colossus still moved through the collum they are both in that they are both legal targets. Please correct me if I am wrong with any of this. This is the first time I have played a CR character and most of my experience playing against one has been the Jugs from the set)
11atk - 17+2def (Shawn Michaels Combat Reflectes) and 18Def for 2 straight through on each
Roll(2d6)+0:
2,6,+0
Total:8
That will hit both for 2 as Shawn Michaels and The Rock fall down. Shawn Michaels hears the band stop playing as he losses his tokens.
But whats this?!?!? Colossus is not down with Shawn. Colossus grabs the top of Shawns head, lifts him up, steps to F/G 8/9 Charge with automatic breakaway and try to punch Shawn again.
11atk - 17+2(Combat Reflects) for 3Dam
Roll(2d6)+0:
4,4,+0
Total:8
The punch lands I don't think Bat-mite can see Colossus since he is not on the edge but I could be wrong with the size difference Shawn takes 3dam before Colossus drops him to the ground.
2) Wolverine looks at Colossus and nods and wipes the blood from his mouth. He looks at the bewildered Shawn Michaels and says" Well bub, looks like I am going to be taking a little of the top".
10atk (with Steal Energy) to 17Def (with Super Senses) for 3Dam
Roll(2d6)+0:
5,1,+0
Total:6
The first set of claws missed, but here come the others (PC from Gem)
Roll(2d6)+0:
6,1,+0
Total:7
Shawn Michaels comes too and try to dodge
Roll(1d6)+0:
3,+0
Total:3
Oh no! Shawn is to slow, takes hit and goes down for the count. Wolverine heals 1 clix.
3) Scarlet Witch floats to H12
4) Quicksilver is getting antsy and feeling left out of the fun. He will Hypersonic to J9 (8/13 movement) and will first swing at The Rock
11atk - 17Def for 3-1 (toughness)
Roll(2d6)+0:
2,6,+0
Total:8
That will hit and The Rock will take two after Toughness. Quicksilver is feeling cocky and will push his luck on The Undertaker:
FASTER, BETTER, MORE ARROGANT, TAKE YOUR PICK: Hypersonic Speed. Quicksilver's attacks deal a maximum of 3 damage. When Quicksilver uses Hypersonic Speed and makes a close attack, after the attack resolves (before moving again), he may make a close attack targeting a character he hasn't attacked this action.
Still 11atk - 18Def for 3-2 (Invul)
Roll(2d6)+0:
4,6,+0
Total:10
That will hit and Undertaker will take 1dam after Invul.
Quicksilver will roll to breakaway for the remaining 5 movement
Please let me know if I missed anything with Bat-Mite. I believe the edge blocked most of his Line of Sight but I am not feeling overly confident about it. If I missed something I will pick up from where I missed something
The crowd cheers at the brutality both sides are showing!!!!
Wolverine will PC any successful attack made against him. Scarlet Witch and Pixie will PC any successful attack they can see. Iceman will TTPC any successful attack made against him
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (6/9) I8 @
2) WWE013 Undertaker 100 pts (2/9) N11 @@
3) WWE104 Triple H 70 pts (6/7) K9 @@
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (1/4) P7 @
It has to be one of the squares surrounding Bat-Mite.
Let Me Help!: Give Bat-Mite a move action; after actions resolve, roll a d6 that can't be rerolled. Place Bat-Mite's Idol in a square adjacent to Bat-Mite. On a result of 1-2, an opponent may choose the square and deal Bat-Mite's Idol 1 unavoidable damage.
LMH) Bat-Mite uses Let Me Help! and moves to K12. Rolling a d6...1.
Bat-Mite's Idol, Undertaker, is yanked to L13 and takes 1 unavoidable damage from the trip through the 5th dimension.
Free) Triple H Perplexes The Rock's damage up by 1.
2) The Rock tries to take Wolverine out for good. 11 on 16...1+2 for a 3. Bat-Mite will PC that...5+6 for an 11. Scarlet Witch tries to save Wolverine...1+2 for a 3, it's no good.
Everyone else clears. It's not looking good for the WWE today.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (6/9) I8 @@
2) WWE013 Undertaker 100 pts (3/9) N11
3) WWE104 Triple H 70 pts (6/7) K9
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (1/4) P7 @