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And just to clarify the Jenny Spark trait takes away white box powers not traits correct?
(Special) Electrical Cortex Short Circuit: When Jenny Sparks hits an opposing character, that character can't use special powers from now until your next turn.
Correct, Traits are abilities, and are not affected by when she hits a character. Only special powers.
"A black astronaut, Cyril! Thats like killing a unicorn! - Archer
HCFL: Dark Knights/Infinity Watch
Just realized Wonder-Woman does not have Super Strength HO remain in J-9.
Justice League of China turn 4B
Beginning of turn Super-Man adds 2 to Defense. [+2DV]
Free) Super-Man leadership roll is [4] fails
Free) Bat-Man leadership roll is [5] success! Removes token from Superman who now can use perplex
Free) Wonder-Woman leadership roll is [2] fails
Free) Super-Man perplexes up Bat-Mans damage [+1DV]
Free) Bat-Man perplexes up his own damage [+1DV]
1) Wonder-Woman pushes and flies to I-5 indom soaks pushing damage
2) The-Flash pushes and runs to I-6 indom soaks pushing damage
3) Super-Man flies to I-7 into hindering
4) Bat-Man RS to H-6 targeting Engineer
Shape change roll [3] fails
(11AV 3+2pxl=5dmg) vs. (17DV tough)
Attack is [4,3] hits for 5-1tough=4dmg and KO
Indom soaks pushing damage
Bat-Man: SA - 1, KO - 1
Super-Man: AST - 1
Free) Bat-Man outwits RS on Jenny Sparks
End turn
No PC this turn
Justice League of China
1) Super-Man 150 pts (1/7) I-7 [+2DV][carrying HO][in hindering] @
AST - 1
2) The-Flash 100 pts (1/6) I-6 [carrying LO][share defend] @@
3) Bat-Man 100 pts (1/6) H-6 @@
SA - 1, KO - 1
4) Wonder-Woman 125 pts (1/7) I-5 @@
Total 475 pts
4/4 TTPC
HO: Picked up turn 1B
HO: J-9
LO: Picked up turn 1B
1) Super-Man will push using the HO will smash Midnighter
(11+2trait=13AV 3+2HO=5dmg) vs. (17-1=16DV tough)
Attack is [2,2] hits 5-1=4dmg Midnighter on click 5 No knockback due to charge.
Super-Man takes pushing damage now on click 2
Super-Man: SA - 1
Bat-Man: AST - 1 [outwit]
Clear Bat-Man, The-Flash, Wonder-Woman
End turn
Everyone will use PC or TTPC if the see a successful attack within LOF
Order will be someone else before the the person being attacked.
——————————————————————————
Justice League of China
1) Super-Man 150 pts (2/7) I-7 [+2AV][in hindering] @@
AST - 1, SA - 1
2) The-Flash 100 pts (1/6) I-6 [carrying LO][share defend]
3) Bat-Man 100 pts (1/6) H-6
SA - 1, KO - 1, AST - 1
4) Wonder-Woman 125 pts (1/7) I-5
Total 475 pts
4/4 TTPC
HO: Used by Super-Man turn 5B
HO: J-9
LO: Picked up turn 1B
1) Doctor pushes to running shot to G-12 and tries to psy blast Superman. Roll is 3,4 for a miss. Doc takes a push click.
2) Midnighter tries to flurry on Flash. Attack 1, 9 on 18, roll is 2,6 for a miss. Doctor PCs it to 2,6 for a miss. Attack 2, roll is 6,4 for a hit. Batman takes a token to TTPC, reroll is 3,3 for a miss.
clear Jenny and Apollo.
Justice League of China
1) Super-Man 150 pts (2/7) I-7 [+2AV][in hindering] @@
AST - 1, SA - 1
2) The-Flash 100 pts (1/6) I-6 [carrying LO][share defend]
3) Bat-Man 100 pts (1/6) H-6
SA - 1, KO - 1, AST - 1
4) Wonder-Woman 125 pts (1/7) I-5
Total 475 pts
4/4 TTPC
HO: Used by Super-Man turn 5B
HO: J-9
LO: Picked up turn 1B
Super-Man being on click 2 gives him PC so that would happen before Bat-Man uses TTPC so no token on Bat-Man.
Super-Man: AST - 1 [PC]
Justice League of China turn 6B
Beginning of turn Super-Man adds 2 to defense. [+2DV]
Free) Bat-Man leadership roll is [1] fails!
Free) Wonder-Woman leadership roll is [6] success! No one to remove an action token from.
Free) Bat-Man outwits Midnighter Combat Reflexes
1) The-Flash punches Midnighter [NOT using LO]
(11AV 2dmg) vs. (17DV)
Attack is [2,5] hits for the 2dmg and KO
The-Flash: SA - 1, KO - 1
Bat-Man: AST - 1 [outwit]
Free) Bat-man perplexes up own damage [+1dmg]
2) Bat-Man shoots Apollo
(11AV 3+1=4dmg) vs. (18DV Invin)
Attack is [1,1] crit miss!
The-Flash PC
Re-roll is [6,6] crit hit! 4+1=5-2invin=3dmg Apollo now on click 4
Bat-Man: SA - 1
The-Flash: AST - 1 [PC]
3) Wonder-Man charges to H-7 punching [NO blades] Apollo
(11AV 4dmg) vs. (16-1pxl=15DV Tough)
Attack is [5,1] hits for 4-1tough=3dmg and KO
Wonder-Woman: SA - 1, KO - 1
Clear Super-Man
End turn
PC or TTPC any successful attach within LOF start with non targeted person.
Justice League of China
1) Super-Man 150 pts (2/7) I-7 [+2DV][in hindering]
AST - 1, SA - 1
2) The-Flash 100 pts (1/6) I-6 [carrying LO][share defend] @
SA - 1, AST - 1
3) Bat-Man 100 pts (1/6) H-6 @
SA - 2, KO - 1, AST - 2
4) Wonder-Woman 125 pts (1/7) H-7 @
SA - 1, KO - 1
Total 475 pts
4/4 TTPC
HO: Used by Super-Man turn 5B
HO: J-9
LO: Picked up turn 1B