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1) 002 Robin will Side Step to, G4. He will them move to B9
2) 002 Robin will Preplex up his Def +1
3) Batman will Side Step and Move to P13
4) Batman will Outwits Leslie's Side Step
5) Terry will pick up Orphan, fly to E9 and drop Orphan in E8
6) Catwoman will Side Step and Move to N10
Free) Kirk adds a Plot token to his card. "Until your next turn, when a friendly character is missed by an attack, after resolutions remove an action token from that character."
2) Data has a hunch and moves up to J12, which should activate his OUR ADVERSARY... trait. Detective versus Detective!
3) Ensign Crusher moves to G16.
Free) Crusher Perplexes Data's defense up by 1.
Free) Uhura Perplexes Dick Grayson (Robin)'s damage down by 1.
Everyone else clears.
If Data is attacked, O'Brien will give him Super Senses. If the SS succeeds, Data will be moved to K18. Crusher will grant him a re-roll on the Super Senses roll.
--
041 Robin will PC any successful attack he can see. Bruce will TTPC any successful account he can see
Batman and Family
1) btas040 Batman (1/8) w/BatarangP13 Stealth @
2) btas016 Batman Beyond (1/6) E9 Stealth @
3) re034 Orphan (1/6) E8 Stealth
4) btas041 Robin (1/6) G6 Stealth
5) ffbtas105 Catwoman (1/5) N10 Stealth @
6) btas048 Bruce Wayne (1/4) K1
7) btas002 Robin (1/4) B9 StealthDef +1 @
041 Robin will PC any successful attack he can see. Bruce will TTPC any successful account he can see
Batman and Family
1) btas040 Batman (1/8) w/BatarangP13 Stealth @@
2) btas016 Batman Beyond (1/6) E9 Stealth +1 Range @@
3) re034 Orphan (1/6) I12 Stealth @
4) btas041 Robin (1/6) J11 @
5) ffbtas105 Catwoman (1/5) N10 Stealth
6) btas048 Bruce Wayne (1/4) K1
7) btas002 Robin (1/4) C9
Quick question about the turn. So I'm looking at where Leslie shot Robin. Robin is positioned right behind the hindering terrain at J11. When I use from line of site tool it looks like the line goes through the hindering as the shot it drown to Robin. Unless I missing an ability that someone is getting Leslie it looks like the Batman family TA would not allow Robin to be targeted by Leslie
Quick question about the turn. So I'm looking at where Leslie shot Robin. Robin is positioned right behind the hindering terrain at J11. When I use from line of site tool it looks like the line goes through the hindering as the shot it drown to Robin. Unless I missing an ability that someone is getting Leslie it looks like the Batman family TA would not allow Robin to be targeted by Leslie
I checked the 2018 rulebook, and according to page 24, "A line of fire between different elevations is hindered only if the target's square is hindering for line of fire purposes (this includes because of a heavy object)." As far as I can tell, Robin is not using the hindering square at J12, so he's exposed to attack from Starfleet personnel using The Rim at L17. If he moved up to J12 (entered the car or pressed up against it from a story perspective), then it'd be hindered.
Leslie can't get anyone other than Robin due to everyone except Robin being in hindering squares. He'd also not be able to attack if he was on the street.
Does that help?
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Oh okay, I think it's starting to make more sense. so the only way that Robin would have had stealth in this situation would have been for Leslie to be on the same level as Robin and then since he was shooting technically through hindering, then Robin would have been stealthed?
Oh okay, I think it's starting to make more sense. so the only way that Robin would have had stealth in this situation would have been for Leslie to be on the same level as Robin and then since he was shooting technically through hindering, then Robin would have been stealthed?
Yes, that's right. Leslie wouldn't have been able to see Robin because of Stealth if they were on street level.
Ball's in your court now, if you're ready to go.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Thank you so much for breaking that down for me. I haven't played BMF for awhile locally, but I remember when I was playing them pretty regularly I used to place units behind hindering terrain just in case. But I also don't usually play elevated terrain locally when I have map choice so that makes complete sense to me that I never had this kind of situation before when it comes to stealth.
Bruce will give Terry Outwit this turn
1) Terry will Outwit Kirk's Super Senses
2) Even though the rest of the team is keeping cool headed, Casandra can't contain her rage any more! She will charge to G15. She will then use her attack ability targeting Kirk and Crusher
Quake, Precision Strike, but may use it with any number of targets.
She will also couple that with her trait
A BLADE FORGED IN THE FLAMES OF HATRED, HONED IN DARKNESS: Modify attack and defense +1 for each adjacent opposing character.
So that will be 12atk - 18 and 18def for 2dam (1dam for crusher with toughness)
Roll(1d6)+2:
1,+2
Total:3
I will give 002 Robin a token to TTPC that
Roll(1d6)+2:
5,+2
Total:7
That will hit. Kirk will take 2dam and Crush will take 1 after toughness. I will choose to ignore knockback so that Orphan will get +1Def for both Kirk and Crusher.
041 Robin, Bruce, and Catwoman will TTPC any successfull attack they can see
Batman and Family
1) btas040 Batman (1/8) w/BatarangP13 Stealth
2) btas016 Batman Beyond (1/6) E9 Stealth
3) re034 Orphan (3/6) G15 +1Def and Atk for each adjacent opposing character @@
4) btas041 Robin (3/6) J12 Stealth
5) ffbtas105 Catwoman (1/5) N10 Stealth
6) btas048 Bruce Wayne (1/4) K1
7) btas002 Robin (4/4) C9 @