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BoT) Iron Goblin rolls for Slow Descent Into Madness...4. The Goblin Serum gives Tony Perplex and Prob Control.
Free) Iron Goblin Perplexes his damage up by 1.
Free) Spider-Man Perplexes Iron Goblin's damage up by 1.
1) This is probably too aggressive, but...Iron Goblin Running Shots to J19 and fires at Gamma the Magnet Warrior. 11 on 18...4+2 for a 6. Iron Goblin fires again using PC, 11 on 18...6+2 for a 8, which should connect.
Would you like to use a TTPC?
Last edited by cy0nknight; 07/18/2020 at 20:47..
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Quick question: Gamma is at P9. If IG is at J19 I think he would be 3 out of range and the blocking would protect him. Were you trying to attack another of the Magnet Warriors?
Quick question: Gamma is at P9. If IG is at J19 I think he would be 3 out of range and the blocking would protect him. Were you trying to attack another of the Magnet Warriors?
A-ha! It looks like I have a clear-ish shot to Alpha the Magnet Warrior (who is at P9) instead. I guess I'll go for that shot.
Should I re-roll the dice?
"You're not alone, you know. What you were, and what you are to become, will always be with you."
Nah, don't worry about it. There are so many Magnet names that I would have prbly made the same mistake. Looks like IG is just in range for a TTPC from Alpha if I could declare that though . Otherwise looks like Alpha will be taking 3 after Toughness and Trait
BoT) Iron Goblin rolls for Slow Descent Into Madness...4. The Goblin Serum gives Tony Perplex and Prob Control.
Free) Iron Goblin Perplexes his damage up by 1.
Free) Spider-Man Perplexes Iron Goblin's damage up by 1.
1) This is probably too aggressive, but...Iron Goblin Running Shots to J19 and fires at Alpha the Magnet Warrior. 11 on 18...4+2 for a 6. Iron Goblin fires again using PC, 11 on 18...6+2 for a 8. Alpha uses a TTPC, so Iron Goblin fires one more time...1+6 for a 7. Alpha takes 3 after Toughness and Magnet Warriors Three.
2) Captain Marvel picks up Agent Venom and flies to G15, dropping Venom off at F14.
3) Vision flies to M20.
EoT) I remove a Stasis token from Spider-Man.
Yugi Muto:
1) ygo2014 Alpha the Magnet Warrior (4/6) L5
2) ygo2015 Beta the Magnet Warrior (1/6) M5
3) ygo2016 Gamma the Magnet Warrior (1/7) N5
4) ygo2001 4-Starred Ladybug of Doom (1/4) L4
5) ygo044 Mystical Elf (1/5) N4
6) botm003 Kuriboh (1/4) O5
7) ygo3013 Magician of Faith (1/5) P5
BoT) Madness roll on Iron Goblin...3. He has Perplex and Prob Control this turn.
Free) Iron Goblin Perplexes Captain Marvel's attack up by 1.
1) Captain Marvel Charges to L14 and attempts to use Steal Energy on Magician of Faith. 12 on 16...3+2 for a 5. PC on the attack from Magician of Faith...5+2 for a 7. TTPC from Magician of Faith...2+4 for a 6. Magician of Faith tries to dodge using Super Senses...4. Magician of Faith takes 3, and Captain Marvel gets healed for 1.
Clearing Vision, Iron Goblin, and Agent Venom.
EoT) Spider-Man's allies find him locked away in a stasis tube! I remove a stasis token from Spider-Man.
oooofffff I misread Kuriboh and might have made this game harder for myself XD. I thought he just needed to be within 6 squares, I overlooked the line of fire part. I need to hit all my rolls to make this work **fingers crossed**
1) Kuriboh will move to J14
2) Beta will Charge/Expolit weakness to K13 and take a swing at CM
11atk - 18Def for 3 - 2 (since invincible cannot be ignored)
Quick question that I would like to get out of the way now before I potentially try to do it and screw everything up. So when it comes to sideline characters, especially mine, could I essentially have a magnet warrior make an attack and if it hits give the free action to bring in Valkyrion and then have Valkyrion make an another attack since I don't think he technically has any tokens or has been given any actions?
Quick question that I would like to get out of the way now before I potentially try to do it and screw everything up. So when it comes to sideline characters, especially mine, could I essentially have a magnet warrior make an attack and if it hits give the free action to bring in Valkyrion and then have Valkyrion make an another attack since I don't think he technically has any tokens or has been given any actions?
As far as I know, yes? If Shifting Focus characters can take actions after they're summoned, I don't see why yours would be any different.
As long as your guys are next to each other when the Fusion attack happens, you can bring in Valkyrion and have him do stuff. And judging what Valkyrion can do, he's going to be an issue for Captain Marvel and Iron Goblin.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
BoT) Madness: 1. Iron Goblin has Battle Fury this turn, rats.
1) Agent Venom Running Shots to H11 and tries to overcome Kuriboh's cuteness with his Upgraded Weaponry, targeting Kuriboh and Beta the Magnet Warrior. 8 on 17 and 17, yikes...4+3 for a 7.
4) Vision tries to attack 4-Starred Ladybug of Doom. Shape Change? 2. Vision attacks. 10 on 18...4+4 for an 8. Super Senses from Ladybug...perfect 6. Ladybug avoids taking any damage.
Captain Marvel clears. I need to remember this Peter Parker is a Battleworld Baron.