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Everybody hop on Kurt's magic school bus, we're gonna base some fools!*
*I recommend dragging some Leadership along. I hear there's an excellent Storm with punk styling around for that.
You're Coming With Me, the fine malt whiskey version of the infamous Bencrawler's wood alcohol & Sterno cocktail. Smoother, more balanced.....less likely to cause traumatic organ failure and blindness.
Bamf, hehe, this special just makes me happy. I just envision your opponent screaming "Stay still you blue Bamf-ing @^#%" while Queen's "Don't stop me now" plays in the background.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Everybody hop on Kurt's magic school bus, we're gonna base some fools!*
*I recommend dragging some Leadership along. I hear there's an excellent Storm with punk styling around for that.
You're Coming With Me, the fine malt whiskey version of the infamous Bencrawler's wood alcohol & Sterno cocktail. Smoother, more balanced.....less likely to cause traumatic organ failure and blindness.
Bamf, hehe, this special just makes me happy. I just envision your opponent screaming "Stay still you blue Bamf-ing @^#%" while Queen's "Don't stop me now" plays in the background.
LOL. I just realized I recycled the speed power from my last nightcrawler I had a different power, but at the last second changed it and inadvertently changing it to the same power I'd used last set. I almost feel like I have to change it now.
Common #003C/D Nightcrawler
Real Name: Kurt Wagner
Team: X-Men
Range: 0
Points: 50
Keywords: [C] Excalibur, X-Men, Mutant
Keywords: [D] Age Of Apocalypse, X-Men, Mutant, Pirate
8
10
17
2
1
8
10
17
2
2
8
10
17
2
3
8
9
17
2
4
8
10
16
2
5
KO
KO
KO
KO
6
8
11
17
2
1
8
11
17
2
2
8
10
16
3
3
8
10
17
3
4
8
11
16
2
5
KO
KO
KO
KO
6
Shifting Focus: Bamf!: FREE: If Nightcrawler began your turn on the map, replace him with another character with this trait.
Dodge, Parry, Thrust: Combat Reflexes, but only when targeted by a character that can use Blades/Claws/Fangs, and if the attack result misses by 5 or more, roll a d6 and deal the attacker damage equal to half the result.
Oh boy - you are up to Snowbird - my favorite member of Alpha Flight.
Looking forward to your interpretations. I've taken a number of tries dating back to 2004 - always redoing as we get more design options. This would be the character I would be designing if I won Worlds...
Visible Dials and Pushing Damage need to be optional. This is the way.
Common #001 Shadowcat
Real Name: Katherine Pryde
Team: X-Men
Range: 0
Points: 50
Keywords: Excalibur, New Mutants, X-Men, Mutant, Scientist
8
10
18
2
1
8
10
18
2
2
8
9
18
1
3
8
9
18
1
4
8
9
18
1
5
KO
KO
KO
KO
6
KO
KO
KO
KO
7
KO
KO
KO
KO
8
KO
KO
KO
KO
9
KO
KO
KO
KO
10
KO
KO
KO
KO
11
KO
KO
KO
KO
12
1
Disrupt Electronics: Incapacitate as FREE, but only to make close attacks targeting characters with Armor, Robot, or Vehicle keyword whose square she moved through this turn (regardless of adjacency).
With Her Eyes Closed:At the beginning of your turn, Shadowcat may modify her defense +2 until your next turn, but she can't make an attack or use the Carry ability this turn.
TURN INTANGIBLE (PHASING/TELEPORT)
PHASING PARTIALLY THROUGH (PRECISION STRIKE)
BULLETS JUST PASS RIGHT THROUGH (SUPER SENSES)
KITTY'S FORMULATING A PLAN (OUTWIT)
The thing I like about this design in Modern, is it takes into account Visible Dials. As an opponent who is peeking - their choices are:
A) Send in a 75-200 point figure to one-shot her - using an outwit to make sure it hits.
B) Using 2 figures to try and two-shot her.
C) Leave her alone to Incap away so I don't have to face Outwit.
Agreed on the outfit - this was my era in X-Men stories (and I still have these team-up issues). The new outfit came with the new name - really helping to show the character has matured.
Visible Dials and Pushing Damage need to be optional. This is the way.
Shifting Focus Kurt is neat. Totally dig the dodging defensive version. Attack mode pirate is solid. The transporter version is cool - but if I was splitting hairs, I'd want him to:
A) take damage when carrying that many pieces to show his strain (vs the carried pieces getting hurt / tired)
and
B) It makes me cry seeing a 9 attack on his kidnap powers. In a game where 17 is standard, Kurt needs an 8 to grab most bystanders. I'd at least like to see a higher attack on those powers and maybe even something to strain himself for doing this power-stunt.
Visible Dials and Pushing Damage need to be optional. This is the way.
Oh boy - you are up to Snowbird - my favorite member of Alpha Flight.
Looking forward to your interpretations. I've taken a number of tries dating back to 2004 - always redoing as we get more design options. This would be the character I would be designing if I won Worlds...
Here's me hoping you win worlds. Madison Jeffries is on my short list if I ever won worlds.
Until then, maybe WK will find it in their heart to give us some reasonably priced modern Alpha flight characters.
I hope this Snowbird meets your approval. Spoiler alert, she's a shifting focus. I know some folks don't like the SF mechanism, but she seems like a natural fit for it.
Quote : Originally Posted by tyroclix
The thing I like about this design in Modern, is it takes into account Visible Dials. As an opponent who is peeking - their choices are:
A) Send in a 75-200 point figure to one-shot her - using an outwit to make sure it hits.
B) Using 2 figures to try and two-shot her.
C) Leave her alone to Incap away so I don't have to face Outwit.
Agreed on the outfit - this was my era in X-Men stories (and I still have these team-up issues). The new outfit came with the new name - really helping to show the character has matured.
I agree. This was when kitty finally settled down on a costume/name. And this is how I will always imagine her.
Quote : Originally Posted by tyroclix
Shifting Focus Kurt is neat. Totally dig the dodging defensive version. Attack mode pirate is solid. The transporter version is cool - but if I was splitting hairs, I'd want him to:
A) take damage when carrying that many pieces to show his strain (vs the carried pieces getting hurt / tired)
and
B) It makes me cry seeing a 9 attack on his kidnap powers. In a game where 17 is standard, Kurt needs an 8 to grab most bystanders. I'd at least like to see a higher attack on those powers and maybe even something to strain himself for doing this power-stunt.
Thank you for the feedback. On A), I tried to address this by making it a double power action. The top dial willpower shows that it will be a strain, but he can handle it. Then the end dial is where it could take him out if he tries it. I felt like it was a strain on the passengers too, so I wanted them to get a token, but I'm open to the idea of changing it.
You think Double Power and deal NC a click of unavoidable and nothing for the passengers is fair?
B) I agree the low attack means it will be hard to pull off. It such a powerful effect and I still have flashbacks of Bencrawler so I wanted to limit its use.
That said, I think you're right and moving it to a 10 would not break the game.
Ah which is better sneaky hit and run Kurt or "Forget not your swashing blow" saber slashing Kurt.
Truly with this shifting focus set we have a Kurt for all seasons!
Dodge, Parry, Thrust, now I want to face him off against the Avengers Assemble Swordsman in a scintillating storm of flashing steel and fencing skill!
I like the naked defense on the Hypersonic option. If you plan it right you should be able to shift to something a bit more defensive option at the end of the turn.
Otherwise I advise hiding behind a sturdy organic steel Russian.....y'know if you've got one handy.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Ah which is better sneaky hit and run Kurt or "Forget not your swashing blow" saber slashing Kurt.
Truly with this shifting focus set we have a Kurt for all seasons!
Dodge, Parry, Thrust, now I want to face him off against the Avengers Assemble Swordsman in a scintillating storm of flashing steel and fencing skill!
I like the naked defense on the Hypersonic option. If you plan it right you should be able to shift to something a bit more defensive option at the end of the turn.
Otherwise I advise hiding behind a sturdy organic steel Russian.....y'know if you've got one handy.
Yeah, I was drawing on Swordsman*for inspiration for sure. I just decided to be more offensive with mine.
When I was making the offensive piece I kept reminding myself to focus on offense. It sure helps keeping the cost down for all that HSS.
how dare you slip this passed me! i'm only just now finding this out not at all because i haven't been on the frontpage in a while
i love alpha flight, so the idea of getting them as a dedicated half-set holder? i mean, who we kidding, them sliding in on xmen's coattails is the perfect way to get it done. very excited on what you're going to do with this
shadowcat - oh, those armbracers. as if the shoulder pads weren't enough '80sness . i really like how this is an old school kitty. she's not crazy trying to do a bunch of extra stuff or point-bloated (looks at the ca055), she's slim and trim. a personal taxi, a mobile tieup, and a plinker. the incap effect is perfectly her. i especially like the "blind run" option. the only thing that i would recommend to add to it would be to include in the list of acceptable targets "equipped characters" . it might add a bit of verbiage but would be a very kitty way to maker her extra relevant
snow giant - some old school jotuns, here. you had me at the quake flavor text and that ginger moe cut. nice, sturdy grunt i'd be very happy to field a bunch of, and they'd work in many settings as expies for various gigantic bruisers. the bringing the stamina to top the will make them highly effective, disposable bruisers. i await with bated breath the revelation of the significance of that orange starting line
003a nightcrawler - oh ho ho, what a delight this will be. i wouldn't have thought of a sf for kurt, but from this first dial i'm already liking where this is going. some serious defenses stacked here, but balanced by the absence of abusable elements of previous dials, this makes for a great rest for kurt when he needs a breather and to get someone off his back. stacking stealth with ss and sc is grand. and i enjoy the mobility triggered by his sc roll. appreciate he's still got his wallcrawling here, but interestingly nothing (actively) to deal with the hindering he'll want to park in. 'course, i'm more than confident that will be covered by other options. very promising start and i'm already looking forward to what you're going to do if for no reason other than you clearly understand what sf is for far better than wk as there's little to no offense on this dial
003b nightcrawler - taxi kurt is a really interesting remix on what we'd expect as a taxi. 1 guy he can carry for days, or you can push him (and them) to carry a team, but with his mobility, a better way to mobilize the crew than their own tokenable action. and oh, hey, it can be used as a super effective exfil since he can pull it off after they've done something this turn. i really enjoy free bamfing for half to a mob of allies then carrying them all off with his dpa. super kurty. but the most unique thing here is the offensive port. i really appreciate that it takes an attack roll to hit, especially with his mundane value, but the selling point for me is the move isn't contingent on the hit, only placing your opponent. so even if kurt whiffs the roll, he can still pop smoke and di di mau his happy self out of there, so it's worth the gamble
003c/d nightcrawler first, thanks for sneaking in 2 for 1 here. getting to cheat the AoA kurt onto this sf is a fun value-added for the player. they can lead with it to start of an AoA theme before switching around or just use him from the go as standard kurt and it's just one of his sf options seamlessly. the move&attacker option is a nice add that will have obvious value even if he's donald ducking. but a nice hypersonic lovetap over onto hindering and shifting to sneaky kurt solves that problem nicely. the d-dial is what's bringing the teeth, even if it's really the b more than the f in the bcf . so far kurt's been a teamplayer, or focused on defense or the ol stick & move. but if you're in a corner and need to punch up, here's your guy. and with several options to pull that off, bcf, ew, flurry, he'll be able to out-fence your opponent. i like "breaking character" on the distinct sf roles here with that defense sp, mostly because it's super clever, super specific, and genuinely just more offense. keying in the dmg to the attack role is really really really really clever.
A++ solid gold on these nightcrawler dials. they'd actually convince me to put down uxm002 and we both know how tall of an order that is
how dare you slip this passed me! i'm only just now finding this out not at all because i haven't been on the frontpage in a while
i love alpha flight, so the idea of getting them as a dedicated half-set holder? i mean, who we kidding, them sliding in on xmen's coattails is the perfect way to get it done. very excited on what you're going to do with this
shadowcat - oh, those armbracers. as if the shoulder pads weren't enough '80sness . i really like how this is an old school kitty. she's not crazy trying to do a bunch of extra stuff or point-bloated (looks at the ca055), she's slim and trim. a personal taxi, a mobile tieup, and a plinker. the incap effect is perfectly her. i especially like the "blind run" option. the only thing that i would recommend to add to it would be to include in the list of acceptable targets "equipped characters" . it might add a bit of verbiage but would be a very kitty way to maker her extra relevant
snow giant - some old school jotuns, here. you had me at the quake flavor text and that ginger moe cut. nice, sturdy grunt i'd be very happy to field a bunch of, and they'd work in many settings as expies for various gigantic bruisers. the bringing the stamina to top the will make them highly effective, disposable bruisers. i await with bated breath the revelation of the significance of that orange starting line
003a nightcrawler - oh ho ho, what a delight this will be. i wouldn't have thought of a sf for kurt, but from this first dial i'm already liking where this is going. some serious defenses stacked here, but balanced by the absence of abusable elements of previous dials, this makes for a great rest for kurt when he needs a breather and to get someone off his back. stacking stealth with ss and sc is grand. and i enjoy the mobility triggered by his sc roll. appreciate he's still got his wallcrawling here, but interestingly nothing (actively) to deal with the hindering he'll want to park in. 'course, i'm more than confident that will be covered by other options. very promising start and i'm already looking forward to what you're going to do if for no reason other than you clearly understand what sf is for far better than wk as there's little to no offense on this dial
003b nightcrawler - taxi kurt is a really interesting remix on what we'd expect as a taxi. 1 guy he can carry for days, or you can push him (and them) to carry a team, but with his mobility, a better way to mobilize the crew than their own tokenable action. and oh, hey, it can be used as a super effective exfil since he can pull it off after they've done something this turn. i really enjoy free bamfing for half to a mob of allies then carrying them all off with his dpa. super kurty. but the most unique thing here is the offensive port. i really appreciate that it takes an attack roll to hit, especially with his mundane value, but the selling point for me is the move isn't contingent on the hit, only placing your opponent. so even if kurt whiffs the roll, he can still pop smoke and di di mau his happy self out of there, so it's worth the gamble
003c/d nightcrawler first, thanks for sneaking in 2 for 1 here. getting to cheat the AoA kurt onto this sf is a fun value-added for the player. they can lead with it to start of an AoA theme before switching around or just use him from the go as standard kurt and it's just one of his sf options seamlessly. the move&attacker option is a nice add that will have obvious value even if he's donald ducking. but a nice hypersonic lovetap over onto hindering and shifting to sneaky kurt solves that problem nicely. the d-dial is what's bringing the teeth, even if it's really the b more than the f in the bcf . so far kurt's been a teamplayer, or focused on defense or the ol stick & move. but if you're in a corner and need to punch up, here's your guy. and with several options to pull that off, bcf, ew, flurry, he'll be able to out-fence your opponent. i like "breaking character" on the distinct sf roles here with that defense sp, mostly because it's super clever, super specific, and genuinely just more offense. keying in the dmg to the attack role is really really really really clever.
A++ solid gold on these nightcrawler dials. they'd actually convince me to put down uxm002 and we both know how tall of an order that is
Good to have you onboard. I knew you'd catch the thread sooner or later. Though I did almost send you a PM
RE: Kitty - Good call on the equipped objects. I had started to do that, but wondered if it would be too much. You've cemented the deal
RE: Snow Giants - The hair cut makes the character I wanted a long dial to be the focus, so I went with the lesser reducers options.
The orange starting line was almost a rookie line, and maybe I should add one anyway, but for some reason I didn't like the point cost option for them. I decided to make a different effect for the would-be rookie line.
RE: Nightcrawlers - Thank you for the kind words. Comparing him favorably to UXM002 is high praise indeed.
As I mentioned to TKD, the accidental recycle of his free TP does sour the dials for me somewhat. I was super excited about the A/B (or C/D in this case) design with the pirate version. I decided to give him the AoA and X-Men keyword so he can represent the version from his eponymous limited series or the AoA storyline.
You hit the nail on the head with the Dodge, Parry, Thrust power - I wanted to add something but it had to have an offensive capability for me to justify putting on the dial. A tweak to the swordsman trait seemed appropriate.
SCULPT NOTE: Ideally there would be some cool sculpt you could make from this concept, but if nothing else, Narya in her final human form would be fine.
Common #004A Snowbird
Real Name: Narya
Team: Mystics
Range: 0
Points: 65
Keywords: Alpha Flight, Animal, Deity, Mystical
8
10
17
3
1
8
10
17
3
2
8
10
17
3
3
8
10
17
3
4
8
9
17
2
5
8
9
17
2
6
KO
KO
KO
KO
7
KO
KO
KO
KO
8
KO
KO
KO
KO
9
KO
KO
KO
KO
10
KO
KO
KO
KO
11
KO
KO
KO
KO
12
Shifting Focus: Beasts Of The Arctic: FREE: If Snowbird began your turn on the map, replace her with another character with this trait.
You Dare: When Snowbird uses Shape Change and the result is 1-4: You may immediately replace Snowbird with a character placed on your sideline as part of the Shifting Focus: Beasts Of The Arctic trait.
Mystical Senses: FREE: While Snowbird occupies a square with an object, opposing characters within 6 squares can't use Stealth.
Power To Fight The Great Beasts: PROTECTED: Opposing Telekinesis. Mind Control, but only when there is an opposing character with the Great Beast keyword.
HEALING AURA (REGENERATION)
SHAPESHIFT INTO ARCTIC ANIMALS (SHAPE CHANGE)
Might I suggest something like the Beast Boy sculpt form Rebirth, light blue effect translucent plastic leading into a landing pose Narya.
Also if I might say....YAHOOOOOOOO!
A real Snowbird, a shifting focus Snowbird and that's the best way to represent her in Heroclix.
I like that you worked in her psychometry powers into Mystical Senses and giving her base form some Stealth busting is a nice surprise to spring on your opponent.
Power To Fight The Great Beasts, is a great way to not overburden the base dial with powers but add in lots of flavor. Especially with lots of nice Regeneration to follow.
You Dare, hehe best flavor text response for offending a deity....y'know right before she changes into a polar bear and shows you what the mightiest land predator on earth thinks of your importunities.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard