You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I mean you didn't have to move Grodd to block. You could have let me direct replace....
Cap Sides to H14
Vision tries to finish off Lex. AV11 on DV17 +1. Gets 9. Raven's too far to PC and Zatanna has no LOF. Lex is KOd.
Cap moves to block
I've got too many guys on Hindering to be happy having Grodd so close.
Wanda moves back to K18
Rescue Outwits Grodd's Invulnerable.
Black Widow, BWM01 comes in for my replacement. Avoiding the temptation to play the BWM17 or 100. She Perplexes She-Hulk's AV to 12
She-Hulk grabs the Heavy in E15, Charges to F13 on Grodd. AV12 on DV17. Gets 8. Raven makes it 5. Zatanna makes it 5. I'm glad I listened to my instincts about not trusting a 6 would be easy enough to hit. 4 +2 one-shots Grodd
Rescue RS to F12 to block Grodd. Tries to Incap Zatanna. AV12 on DV17 +1. Gets 9. She takes a token and a click.
Rescue will Defend Captain America and, if her defense drops lower, She-Hulk.
Lex and Grodd, both KOd and blocked.
AVAS067 Rick Jones F21
-Captain America @ F11
AI005 Vision @@ L15
WKMP20-102 Scarlet Witch @ K18
UXM054 Quicksilver F18
AI036 Photon G16
ABPI035 Rescue @@ F12
SWB100 She-Hulk @@ F13
BWM01 Black Widow J21
780
Darn you. Not that I blame you but couldn't you have gotten a bad roll for Grodd.
BTW, JLU Grodd could be added to the want list I gave you.
Red Tornado, Lois Lane style, arrives. Moves to H6 outwitting Rescue's invulnerable sp.
Star hss to G9 on rescue. Rolls 8. No range for SW. Kos her. Starfire ends where she started.
Supergirl hss to H10 on Shulky. Needs 7, rolls 5. Zee: 7. Again Wanda can't help. 2 to Shulky. Supergirl ends in L3.
I feel like my whole team is female but HQ is in. I need her perplex, plus, worse case scenario, she maybe blocks Rescue. She boosts Batman's range to 7.
Bats to mc Cap. Needs 5, rolls 8.
He sides to F12 to block. With ps he tries his luck on Shulky. Needs 7, rolls 2.
BTW, JLU Grodd could be added to the want list I gave you.
A. You're too late and B. He's a chase and currently going for about $62
So Namor in for Cap. Moves to M13
Widow goes to #05, moves to I15
She-Hulk Perplexes Quicksilver's Damage to 4
Rick TKs Quicksilver to I13
Quicksilver HSS to K9 on Raven, AV11 on DV18. Gets 5. Widow makes it 3. GOod thing he can Flurry. Gets 7. Raven makes it 7. KOs her. You didn't pay the extra 20 points to have her use her DIE TOCHTER DES TEUFELS Trait. Quicksilver ends E17, taking a click of Mystics. Leaves his Speed Shadow in K9
Photon HSS to G9, shoots at Zatanna. AV10 on DV17. Gets 4. OY, my dice this turn. Ends B14
Widow Sidesteps to H17
I'll bring in Wasp, ADW5, who moves to G16
AVAS067 Rick Jones @ F21
AI005 Vision L15
WKMP20-102 Scarlet Witch K18
UXM054 Quicksilver @ E17 (1)
-Speed Shadow K9
AI036 Photon @ B14
SWB100 She-Hulk F13 (2)
BWM01 Black Widow @ H17
ADW05 Wasp @ G16
820
What? Grodd is $62? The costs of some of these shock me. Makes me angry I gave so much to my nephew a few years ago.
Supergirl hss to F12 on Shulky. Needs 6, rolls 7. 8 for Wanda. 2 to her and she gets a bombshell. Needs 6 to hit her again using bombshells, rolls 7. Break? 6. She ends in F11.
So Raven's not blocked? Ok, UH tks HQ to H10.
She makes her damage 3 attacks Shulky. Needs 8, rolls 7. Zee: 7 again.
Kind of ruins my plans. Clock King, who I can't really give a reason for joining the JLA, outwits Shulky's charge. Makes a time bomb in H14, sides to J6.
Lois tks SG to K3.
HQ Supergirl (Bombshell-2) @@ K3
Clock King K6
HQ Zatanna (Bombshell-1) J7
JLU05b Batman M4
JLU62 Ultra-Humanite @ F4
RE Starfire H4
SMWW Red Tornado @@ J4
HQ017 Harley Quinn @ F12
Regarding Grodd, yeah the prices the chases get on the secondary market are crazy. It's hard to justify paying that kind of cash for an inch tall lump of plastic, but I guess if you're a completist and have money for it...and I wouldn't worry about the stuff you gave away to your nephew. If it was older stuff, I'm sure it wasn't worth too much.
Regarding Supergirl, her ability to use Bombshell tokens to make an attack is a Free Action, but it is still a separate action. You can't do it in the middle of her HSS move. You'd have to do it either before or after the HSS action.
It's crazy. I think my old Gorilla Grodd is from Hypertime, although I always kind of liked the pose.
I could possibly make Supergirl's attack work. She almost ended adjacent to Shulky as it is but I don't want to risk Lois failing breakway. So...SG does 2, no bombshell tokens used and she's tked away.
However HQ's attack can now work. Now that her dv is 17 HQ makes the attack.
So Shulky takes 2 from SG, 1 from HQ...3 total.
HQ Supergirl (Bombshell-4) @@ K3
Clock King K6
HQ Zatanna (Bombshell-1) J7
JLU05b Batman M4
JLU62 Ultra-Humanite @ F4
RE Starfire H4
SMWW Red Tornado @@ J4
HQ017 Harley Quinn @ (Bombshell-1) F12
"I don't get what you're going for. A clown? A mime? Running around in a bra and a bomber jacket? Seriously, I'm getting totally mixed vibes here," She-Hulk said.
"The name's Harley Quinn, like harlequin. Do I gotta spell it out for ya?" Harley said.
"I don't know. I still think it's a stretch. And speaking stretch, a stretcher's what they're going to need to get you out of here," She-Hulk said, slugging her.
I kind of like this, this game is different for me. Not that I won't want to play Avengers tomorrow, mind you.
Let's go for Shulky. Kori hss to K9 on her. Needs 6, rolls 9. And she's out. Kori ends where she began.
So CK can remove the time bomb and token Wasp. Seems a lame thing to do but if Shulky were around it wouldn't be as she'd get it too. This is only if it doesn't cost actions to do so, doesn't appear to but I always get confused.
Element Lad is up. Seems like Firestorm to me in some ways. He's garbage but I always seem to use him anyway. UH tks him to F9. He adopts Batman ta and barriers over Shulky.
HQ Supergirl (Bombshell-4) K3
Clock King K6
HQ Zatanna (Bombshell-1) J7
JLU05b Batman M4
JLU62 Ultra-Humanite @ F4
RE Starfire @ H4
SMWW Red Tornado J4
Element Lad (stealthed) @ f9
Regarding Clock King's Time Bombs. Neither placing one nor setting one off requires an action of any sort, not even a free action. Just something that he can make happen at the beginning of his turn. (But do note the timing, so you couldn't say Mind Control or Knockback a figure into the blast radius before you set it off. Technically that would also have affected She-Hulk then, but just giving her a second token which she could take without push damage, so really no effect.) But even if all it does was give to token to Wasp, it's free to inconvenience me and take away one of my potential actions, so why not?
I left a token on Black Widow in my recap. She shouldn't have had one.
So...several figures I could do something with, but between the Barrier and just your positioning, no one that's going to be that easy to get to. Sadly, that probably mean going after Element Lad.
Bring in the Falcon, ABPI41b, who in turn brings in Redwing.
Widow changes to 01, shoots out the barrier in H12
Quicksilver HSS out to G10 on Element Lad, AV10 on DV17. Gets 3. Flurry is 6. Breakaway is 5. Ends in I15, leaves his Speed Shadow in G10
Widow Perplexes Vision's AV to 11
Vision on Element Lad, AV11 on DV17 +1. He gets 5. Wanda makes it 6.
Photon HSS to F10 on Element Lad, AV10 on DV17. Gets 6. Man. Breakaway. 2. Ends in G18
Rick TKs Falcon to I16
Falcon Carries Quicksilver back. H21 and I21
Redwing moves to H20
Here I was feeling all sorry for attacking Element Lad. I'm not feeling sorry for him any more.