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Pro-tip: if a line can be in the dials for 058 and 059a, one of the two variants can be added to 059b.
I only pause to make the above comment, because I don't understand the rating's implication that there are 60 points worth of figures elsewhere in the set (from a 2-booster draw) that would be a better choice for a team than the BL Wonder Woman.
I wouldn't go that far. Every booster has at least a Rare, and a lot of the rares are fantastic.
That, and Superman is a common who skews the entire sealed experience.
I agree. I think it's fairer to say, it is much more likely than usual to get dud pulls in this set.
I can't imagine having much fun if you pull a bunch of captains and sidekicks.
I am not against higher rarities being more complicated in general. But I think the best sets all have a wealth of wonderful pulls for a sealed in the commons and uncommon slots. Not necessarily complicated, but good.
That said as long as there are simple figures in the common/uncommon slots I don't see why there couldn't also be complicated ones.
If I only had room for Jason or BL WW, I'd play Jason, for instance.
In a two booster draw, with these point values, you are probably playing your 3-shield figures as well as any 4-shields you pull anyway.
The main thing about Zombie Diana is she has no rollouts, like a huge percentage of this set does. It won't be hard to hit her. What makes her good is the number of times you have to do it, or she'll bounce back.
If this were a forced ranking, she'd be at the top of the 3-shields. I tried to get that across by pointing out how she almost got 4.
The funny thing is, while 'Charge figures die'.........do they? There really isn't that many long range 'shoot off the board' figures, especially in the lower rarities. Jason is about it really.
The funny thing is, while 'Charge figures die'.........do they? There really isn't that many long range 'shoot off the board' figures, especially in the lower rarities. Jason is about it really.
They'll die, just often to other Charge figures.
Perhaps I am too cute with the phrasing, what it means is that it's imperative that Charge figures earn their points since they will by design be caught up in close combat and be more vulnerable. I've rated plenty of them high in the set, but only if they are cost efficient or durable, or have some other trick. The idea I try to get across is that what I see in sealed is somebody grabbing for a high point Charge figure, only to have them stymied by being tied up or picked off. The last example that stands out to me is a backyard sealed game I played where somebody had both Doppleganger prime and Knull. And they lost to me with my 40-point Spider-Men, Mary Janes, and Spot. Those are excellent Charge pieces, but if they can't attack the figures that will score them points, they aren't going to win.
Something I'm been mulling over but haven't gone into in the articles is that a flying Charge figure can carry another flying Charge figure, and they can do things like pull each other out of combat if they are based with a weenie. Being able to be carried out of a fight under new rules certainly does help.
Perhaps I am too cute with the phrasing, what it means is that it's imperative that Charge figures earn their points since they will by design be caught up in close combat and be more vulnerable. I've rated plenty of them high in the set, but only if they are cost efficient or durable, or have some other trick. The idea I try to get across is that what I see in sealed is somebody grabbing for a high point Charge figure, only to have them stymied by being tied up or picked off. The last example that stands out to me is a backyard sealed game I played where somebody had both Doppleganger prime and Knull. And they lost to me with my 40-point Spider-Men, Mary Janes, and Spot. Those are excellent Charge pieces, but if they can't attack the figures that will score them points, they aren't going to win.
Something I'm been mulling over but haven't gone into in the articles is that a flying Charge figure can carry another flying Charge figure, and they can do things like pull each other out of combat if they are based with a weenie. Being able to be carried out of a fight under new rules certainly does help.
I understand that, but what I was alluding to is that, tied up or not, this is a set where they will at least see combat. Compared to some other sets, it's more likely they will at least have an impact and/or turns before being taken out, especially compared to other sets
If I only had room for Jason or BL WW, I'd play Jason, for instance.
I'm still not convinced that in the 225 OTHER points (besides Jason) that you have better options (from the other 8 figures) than including the BL Wonder Woman on the team.
I'm still not convinced that in the 225 OTHER points (besides Jason) that you have better options (from the other 8 figures) than including the BL Wonder Woman on the team.
Well, if they are all sure, if not WW would certainly be picked!
I think this wouldn't even be a discussion with a bigger rating scale. Not that many figures are , and if I had a fractional scale she'd be 3.5. She's at the top of the 3-shield figures. There just aren't that many 4-shield ones in the set.
Last edited by Ignatz_Mouse; 04/22/2021 at 16:27..
I think First Born will be a little bit better than many think do to Great Size Willpower. Gotta agree about Medusa though that's his new Girl to be with.
:One of the beautiful things about The Flash is that he’s only 30 points, and you can pick the starting line of your choice at the start of each game.
I hate to be the bearer of bad news, but you actually don't. Characters only ever start on green starting lines, unless an effect says otherwise (such as having a point value of a color that corresponds to a colored starting line.) Only The Flash's click 1 line is green; the other starting lines are only accessible by running multiples of him.