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I like to think that a post ridiculing the ruling helped contribute to its rapid retraction. I mean, we have seen bad rulings before, but one that violates a golden rule? That's gotta be new, right?
One thing I never even considered about the sweeping changes to the game, the rewrite of the rule book, and the benching of powers was that maybe there is a whole new team designing the game. Conspiratorial? Sure. But this really seems like a fundamental misunderstanding of the game and RALLY sticks out to me as one of the worst written abilities that I can recall.
Either way, I am sure 15 people saw the original post and of them probably 3 have the figure in question. They are going to seem like crazy people when they try to insist that Gladiator doesn't play by the rules.
So what players should expect now?
A new ruling for impervious? Or wizkids says he wrong the post?
I think the only ruling that will come from this is "no more drinking on the job."
All they need to do is throw the word "immediately" onto Gladiator's trait and that would change the timing of these two defense powers. Errata it and move on, I say. No need to change a standard power that works just fine.
One thing I never even considered about the sweeping changes to the game, the rewrite of the rule book, and the benching of powers was that maybe there is a whole new team designing the game. Conspiratorial? Sure. But this really seems like a fundamental misunderstanding of the game and RALLY sticks out to me as one of the worst written abilities that I can recall.
REALLY?!?!?!
As soon as we got visible dials, it was apparent someone with no connection nor understanding of the game had been put in charge.
The Rules changes proved this beyond a shadow of ANY doubt.
What I do wonder is what this person's background in gaming is. I have a feeling it is in working with card games, but in this area, I could be wrong.
And this whole thread is a great reminder that "not complaining" only allows for poor decisions to continue.
We all need to help this team learn the game. Good job everyone who made this happen.
Visible Dials and Pushing Damage need to be optional. This is the way.
I would errata the dial text to say that the Emperor Gladiator player gets to choose which ability (impervious or token removal to stop damage) goes first so that it bypasses the golden rule "legally" if that is the intended game design.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
Yeah...I guess Im the odd duck here. I see 1 triggered special power with 2 options NOT two triggered abilities within 1 power.
I guess the power should read : When Emperor Gladiator would take damage, your opponent may instead remove a Confidence token to deal Emperor Gladiator no damage.
"Strike first, strike fast, strike hard."
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I'd like to see Super Senses and Mastermind work together. These are 2 STANDARD powers that simply do not play well together at all and therefore shouldn't exist on any figure.
That's kind of a bummer if you think about it, no other two standard powers have that sort of interaction.
Wouldn't Mastermind always trigger first???Avoidance before reduction...
It does. I'm just stating that the impervious/gladiator ruling is the same as the mastermind/super senses deal. Active player picks the order and they can make it less effective.
Actually, after reading the answer to the question, it says that currently the trigger for when to roll for Impervious is incorrect and that it will be changed in the future.
Then this whole issue is about using that ruling at this moment while waiting for the change.
For the reasons above, the ruling is correct and doesn't need to be changed/corrected.
I agree with you guys that they could have avoided creating this situation that leave us with only one option: patiently wait...
I would errata the dial text to say that the Emperor Gladiator player gets to choose which ability (impervious or token removal to stop damage) goes first so that it bypasses the golden rule "legally" if that is the intended game design.
Just to be clear, that would not work. Silver Rules can be overridden only if the effect specifically says it overrides the silver rule. Golden Rules can NEVER be overridden by an effect. The only way to get the result they want is to change Impervious so that it triggers earlier than "would take damage" or make Emperor Gladiator's effect trigger sometime after "would take damage." If they both go at the "would take damage" stage as they currently do, then you CANNOT let anybody other than the active player decide which to do first.
Quote : Originally Posted by Cliffjumper
Yeah...I guess Im the odd duck here. I see 1 triggered special power with 2 options NOT two triggered abilities within 1 power.
I guess the power should read : When Emperor Gladiator would take damage, your opponent may instead remove a Confidence token to deal Emperor Gladiator no damage.
It doesn't matter if they are within the same power. They both trigger when Gladiator "would take damage" and so the active player chooses which goes first. Also your "should read" suggestion is not accurate, because the active player does not choose what you do, just the order. If you don't want to remove a confidence token, you can say, I choose not to remove a confidence token, and then take your chances with Impervious. All your opponent gets to do is decide which choice you make first, and forcing you to decide on the confidence token first is the obvious choice.
Actually, after reading the answer to the question, it says that currently the trigger for when to roll for Impervious is incorrect and that it will be changed in the future.
Then this whole issue is about using that ruling at this moment while waiting for the change.
For the reasons above, the ruling is correct and doesn't need to be changed/corrected.
I agree with you guys that they could have avoided creating this situation that leave us with only one option: patiently wait...
Actually the ruling is gone and their reasoning didn't make a lot of sense. For now we need to follow the rules, and if anybody needs further evidence, they can rely on the Challenger ruling.
Quote
sassamo wrote:
If Challenger is on Click 1 and is dealt 3 damage, can he roll for his Impervious before choosing to remove a Pyramoid marker?
Both effects trigger when the character "would take damage" and only one specifically reduces damage, so the active player (typically the attacking player) will choose the order of which effect must resolve first
Throwing out an idea for a fix, and ready for criticism about why this wouldn't work:
Emperor Gladiator may remove a Confidence token to reduce damage taken to 0.
If you do that, then when he would take damage, he can roll his impervious, and if he fails he chooses which damage reducer to use, because that is the choice of the controlling player. So no golden rule issues, and he gets to roll impervious first.
I recognize that there isn't a trigger for letting him choose to remove a confidence token, and that could be a problem. However, the damage reducing standard powers just say "Reduce damage taken by X" so maybe it could work.
Throwing out an idea for a fix, and ready for criticism about why this wouldn't work:
Emperor Gladiator may remove a Confidence token to reduce damage taken to 0.
If you do that, then when he would take damage, he can roll his impervious, and if he fails he chooses which damage reducer to use, because that is the choice of the controlling player. So no golden rule issues, and he gets to roll impervious first.
I recognize that there isn't a trigger for letting him choose to remove a confidence token, and that could be a problem. However, the damage reducing standard powers just say "Reduce damage taken by X" so maybe it could work.
The ability currently doesn’t reduce damage, it changes the damage taken to zero. Your suggestion would allow for penetrating damage to get through.
The ability currently doesn’t reduce damage, it changes the damage taken to zero. Your suggestion would allow for penetrating damage to get through.
His trait allows him to reduce penetrating damage. I didn't put the whole trait, just the part I thought needed to be fixed.
EDIT: Actually, looking again I guess you are right. If he removes the token to reduce damage, he no longer has a token and thus can't reduce penetrating damage. I guess my suggestion needs to add something about being able to reduce penetrating damage.
YOU CAN'T HURT ME BECAUSE I BELIEVE YOU CAN'T HURT ME: When Emperor Gladiator hits, give him a Confidence token [MAX:1]. // When Emperor Gladiator is attacked, if he has a Confidence token, he can reduce penetrating damage that attack. // Emperor Gladiator may remove a Confidence token to reduce damage taken to 0.
How about that? No, that allows pen poison to get through now. I give up.
Last edited by ClixCommand3r; 09/02/2021 at 10:22..