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#002 Magikarp
Team: No Affiliation
Range: 0
Points: 5
Keywords: Animal, Water
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Role Tag: Pokémon SUDDEN EVOLUTION: When Magikarp would be KO'd, roll a d6, increasing the result of the d6 roll by one for each friendly Magikarp that has been KO'd this game. 6+: Once per game for all characters with this trait, you may instead replace Magikarp with a PKMN #030 Gyarados from outside the game on click 9. This game, when that character is KO'd it scores 30 points. SWIFT SWIM: Sidestep. Modify speed +3, but only if Magikarp occupies water terrain.
#022 Raichu
Team: No Affiliation
Range: 7
Points: 75
Keywords: Animal, Electric
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Role Tag: Pokémon THUNDERBOLT: When making a range attack, Raichu deals penetrating damage to characters with or . SHOCK WAVE: RANGE: Make a range attack against a single target using the target's printed defense value. Characters targeted by this attack can't use Super Senses. THUNDER WAVE: Incapacitate. When Raichu uses it, after resolutions modify each hit character's speed -3 until your next turn. ELECTRIC BUILDUP (Running Shot) QUICK ATTACK (Sidestep) IRON TAIL (Precision Strike) DOUBLE TEAM (Super Senses) REFLECT (Toughness)
#024 Unique Lt. Surge
Team: No Affiliation
Range: 0
Points: 40
Keywords: Celebrity, Pokémon League, Soldier
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VERMILION GYM LEADER: When establishing themed teams, choose up to six friendly Pokémon with the Electric keyword. This game, those characters gain the Pokémon League keyword. I'LL SHOCK YOU INTO SURRENDER!: Leadership. // Empower, Enhancement, but both only to modify friendly Pokémon. X-SPEED: FREE: Choose a friendly Pokémon within 6 squares. Modify that character's speed +2 until your next turn. ELECTRIC POKÉMON SAVED ME DURING THE WAR: Toughness. // Adjacent friendly Pokémon with the Electric keyword can use Defend. ELECTRIC BARRIER: Barrier, Energy Shield/Deflection. THE LIGHTNING AMERICAN (Sidestep)
#048 Machamp
Team: No Affiliation
Range: 0
Points: 140
Keywords: Brute, Fighting, Martial Artist
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Role Tag: Pokémon Movement: Destroys Blocking 1000 PUNCHES IN TWO SECONDS: Super Strength, Flurry, Willpower. "THE MACHAMP SPECIAL": Sidestep, Plasticity. ROCK SLIDE: Quake. Damage dealt by Machamp's attacks can't be reduced below 1. NO GUARD: FREE: Until your next turn, Machamp can use Close Combat Expert and modifies defense -2. BULLET PUNCH (Charge) DRAIN PUNCH (Steal Energy) SUPERPOWER POKÉMON (Impervious) BULK UP (Invulnerability) MASTER OF EVERY MARTIAL ART (Close Combat Expert)
#006 Raticate
Team: No Affiliation
Range: 4
Points: 40
Keywords: Animal, Normal
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Role Tag: Pokémon CONSTANTLY GROWING FANGS: Raticate may be given CLOSE Destroy Actions as if it had 3 damage. RUN AWAY: Raticate automatically breaks away when given a MOVE action. QUICK ATTACK (Charge) PURSUIT (Sidestep) SUPER FANG (Blades/Claws/Fangs) GUTS (Toughness) HYPER FANG (Exploit Weakness)
Role Tag: Pokémon SNIPER: Beedrill's critical hits increase the damage dealt to each hit target by 2 instead of 1. TWINEEDLE: Charge, Flurry. POISON STING: Poison. Beedrill may use it normally -or- it may do so regardless of whether it has been moved or placed, but may only damage characters it hit with an attack this turn. FLYING AT VIOLENT SPEEDS (Charge) TAKE DOWN (Precision Strike) POISON BARB (Poison) AGILITY (Super Senses) EXTREMELY TERRITORIAL (Combat Reflexes) BUG BITE (Exploit Weakness)
Role Tag: Pokémon PRESSURE: Willpower. // When an opposing character targets Articuno with an attack, after resolutions give the attacking character an action token. FREEZE: When Articuno makes an attack using Incapacitate, hit targets which cannot be given action tokens are dealt 1 unavoidable damage instead. BLIZZARD: Incapacitate. When Articuno uses it, after resolutions you may deal Articuno's damage value divided among the hit targets. LEGENDARY POKÉMON: Energy Shield/Deflection, Shape Change, and this character has SAFEGUARD: Outwit. MAGNIFICENT FLYING FORM (Running Shot) AGILITY (Sidestep) ICE BEAM (Incapacitate) REFLECT (Invulnerability) SNOW CLOAK (Super Senses) ROOST (Regeneration) MIST (Shape Change)
Role Tag: Pokémon PRESSURE: Willpower. // When an opposing character targets Zapdos with an attack, after resolutions give the attacking character an action token. BOLT OF LIGHTNING: Force Blast, Penetrating/Psychic Blast, Energy Explosion. When Zapdos uses Energy Explosion, it can use Improved Targeting: Elevated, Outdoor Blocking. DETECT: Invulnerability, Super Senses, and this character has SAFEGUARD: Outwit. LEGENDARY POKÉMON: Energy Shield/Deflection, Shape Change. APPEAR FROM THUNDERCLOUDS (Running Shot) AGILITY (Sidestep) HURRICANE (Energy Explosion) LIGHT SCREEN (Toughness) ROOST (Regeneration) THUNDER (Ranged Combat Expert)
Role Tag: Pokémon PRESSURE: Willpower. // When an opposing character targets Moltres with an attack, after resolutions give the attacking character an action token. FIRE SPIN: When Moltres damages a character with an attack, after resolutions place a Fire Spin token on that character's card [MAX 1]. Characters with Fire Spin tokens must break away as if they were adjacent to Moltres, and remove the Fire Spin token when they succesfully do so. // Poison that deals penetrating damage, but only to damage characters with Fire Spin tokens regardless of adjacency. PROTECT: Impervious, and this character has SAFEGUARD: Outwit. LEGENDARY POKÉMON: Shape Change, Ranged Combat Expert. DAZZLING FLASH OF FLAMES (Running Shot) AGILITY (Sidestep) FLAMETHROWER (Penetrating/Psychic Blast) AIR SLASH (Precision Strike) SAFEGUARD (Energy Shield/Deflection) ROOST (Regeneration) HEAT WAVE (Ranged Combat Expert)
Role Tag: Pokémon +5 LIFE ORB: Alakazam starts the game with PKMN #s004 Life Orb equipped. MAGIC GUARD: Penetrating/Psychic Blast. // Alakazam has SAFEGUARD: Outwit. // Alakazam can't be damaged except by attacks. TELEPORT: Phasing/Teleport. When Alakazam uses it and moves 5 squares or less, after resolutions it may be given RANGE as FREE -or- make a range attack. IQ OF 5000: FREE: Choose two of the following powers to use until you choose again: Perplex, Probability Control, Outwit. TWISTED SPOONS (Sidestep) PSYSHOCK (Pulse Wave) ALLY SWITCH (Telekinesis) HEIGHTENED SENSES (Super Senses) DISABLE (Outwit)
INDESTRUCTIBLE EQUIP: ANY UNEQUIP: DROP EFFECT: When this character makes an attack, you may increase the damage dealt to each hit target by 1. If you do, after resolutions deal this character 1 damage that can't be reduced.
Light Object.
BTW, for the life orb, you could change it to unavoidable damage to clean up the wording on it.
You're right that the wording is a little awkward. However, I wanted Alakazam to be able to avoid the damage with its Magic Guard trait while also getting past Invincible, so this was the best I could come up with.