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UniqueNaked Snake
Real Name: John Doe
Team: No Affiliation
Range: 4
Points: 50
Significant Appearance: Metal Gear Solid 3: Snake Eater (2004)
Keywords: FOX, Martial Artist, Past, Soldier, Spy
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Covert Ops: Stealth, Sidestep.
On-Site Procurement: When building your force, you may pay 5 points, up to a maximum of 25, to place a light object token on the map for each 5 points paid. These light objects must be placed so they are at least 5 squares from either player's starting area, and at least 4 squares from each other.
Gearing Up: If Naked Snake occupies the square an object token is in, FREE: Remove the object token from the game and give Naked Snake one of the following options to use for the rest of the game, that he has not already chosen this game.
-Tranquilizer Rounds: Incapacitate, hit targets with 2 action tokens cannot use FREE actions until they clear action tokens.
-Assault Rifle: +1 for RANGE actions.
-Frag Grenades: Energy Explosion.
-Rocket Launcher: POWER: Make a Range attack with 5 Range modifying Damage +2.
-Sniper Rifle: POWER: Make a Range Attack with 7 Range using Precision Strike.
-Surgery Tools: Regeneration, Support.
-Cardboard Box: Shape Change.
-Machine Gun: Ranged Combat Expert, cannot be used during POWER action Range Attacks.
-Smoke Grenades: Smoke Cloud as FREE, only to place 3 Smoke Markers.
Adam Strange, Man of Two Worlds
Team: Team Player
Range: 6
Points: 55
Keywords: Cosmic, Justice League, R.E.B.E.L.S., Seven Soldiers, Scientist, Soldier
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CONTINUITY: When Adam Strange, Man of Two Worlds is KO'd, for the rest of the game, friendly characters occupying clear, outdoor terrain modify their defense values -1.
(+1) SPACE RANGER: FREE: Ranged Combat Expert and ⦿ █ ● OO> until your next turn, but only if he occupies clear, outdoor terrain.
(+2) STUN SETTING: FREE: Incapacitate until your next turn, but hit characters are given up to 2 action tokens instead.
(-4) ZETA BEAM: FREE: At the end of your turn, place Adam Strange, Man of Two Worlds in any square of clear terrain.
(-6) REVERSE ENGINEERING: FREE: Choose a standard power that an adjacent character can use. Adam Strange can use that power until you choose again.
I Will Get My Revenge: When Starscream is KO'd, You Can Return Starscream on the Map but he starts on click #6 and can't use any of his abilites. Attack The Autobots: When Starscream attacks two or more Characters, modify his range +2 and he can use Energy Expolsion. I Will Not Fail You Lord Megatron: Starscream can use Regeneration.
Last edited by jediknight52501; 02/05/2024 at 17:59..
Reason: Smaller Pic
Vegeta Is The Prince Of All Sayians!
I am a huge Vegeta fan!
X-Men, Welcome To Die!
I Will Get My Revenge: When Starscream is KO'd, You Can Return Starscream on the Map but he starts on click #6 and can't use any of his abilites. Attack The Autobots: When Starscream attacks two or more Characters, modify his range +2 and he can use Energy Expolsion. I Will Not Fail You Lord Megatron: Starscream can use Battle Fury.
How does the Battle Fury work with RCE, Energy Explosion and Pulsewave? Battle Fury is not optional.
Also shouldnt he be Giant? He's a fighter jet turned robot?.
Bo-staff: Close Combat Expert, Giant Reach: 3. Sixth Sense: Probability control. When a character rolls a critical hit or critical miss, Cheetara may use Probability Control regardless of range and line of fire and after actions resolve deal Cheetara one unavoidable damage.
Team ability - Thundercats: Characters with this team ability can use blade/claws/fangs. If they can already use it, modify the result by +1. Uncopyable.
Last edited by StormCrawler; 02/08/2024 at 07:09..
Zero to Hero: Willpower. When Hercules succeeds a Willpower roll give him a Hero token. FREE: Remove a Hero token. Until the beginning of your next turn Hercules can use Perplex and Probability Control. Herc was on a roll: Plasticity. Flurry.
There he goes again….(Charge)
Here was a kid with his act down pat….(Sidestep)
Folks lined up just to watch him flex….(Super Strength)
A major hunk…..(Invincible)
Packed a pair of pretty pecs…..(Impervious)
Who out the glad in gladiator?…..(Close Combat Expert)
Significant Appearance: Hercules(1997)
Last edited by Limelight451; 02/06/2024 at 04:22..
Unique Cait Sith
Real Name: <Redacted>
Team: Team Player
Range: 0
Points: 50
Keywords: Animal, AVALANCHE, Detective, Herald, Mystical, Robot, Shinra EPC, Spy
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Intel On Your Loved Ones: Outwit. When Cait Sith takes damage roll a d6: 4-6) you may remove a game element from an opponent’s Sideline from the game. Lucky Girl: Friendly attack rolls of ‘11’ are critical hits. Opposing attack rolls of ‘3’ are critical misses. Remote Controlled: If Cait Sith has Giant Stuffed Moogle equipped he can use Shape Change. Slots: Pulse Wave. When Cait Sith uses Pulse Wave choose odd or even. If the final attack roll is not doubles and matches the chosen result all opposing characters become hit targets instead. If the final attack roll is not doubles and does not match the chosen result all friendly characters become hit targets instead. Protected: Pulse Wave. Semi-Heroic Sacrifice: Regeneration. The first time this power is revealed place Cait Sith in your starting area then roll a d6 and turn Cait Sith’s dial to the click number matching the result.
Manipulate Material (Mind Control)
Board Room Secrets (Stealth)
Remote Detonation (Telekinesis)
I’ll See This Prophecy Fulfilled (Mastermind)
Change of Heart (Regeneration)
Fortune Teller (Probability Control)
Megaphone (Empower)
Save Marlene (Support)
Significant Appearance: Final Fantasy VII
Giant Stuffed Moogle
Points: 10
Qualifying Name: Cait Sith Big Zipper: Giant Stuffed Moogle may only be equipped by characters with regardless of other game effects.
EQUIP: UNEQUIP: Drop
EFFECT: Plasticity, Sidestep, Super Strength. Equipped character modifies Defense -1 when targeted by range attacks.
Targeting: Hindering, Elevated, Characters, Blocking Sonic Speed Monkey: POWER: Once per game, generate a Sonic Bystander All Seeing Eyes of the Gods: Leonardo Watch's range value cannot be replaced or modified. He cannot make ranged attacks. Vision Shuffle: Probability Control, but only to target opposing characters. Pizza Delivery Scooter: Passengers: 1, Improved Movement: Characters
Lunch Rush-Charge
Stun Baton-Incapacitate
As long as you are taking one step toward the light, your soul will never truly be beaten!-Willpower
I'm just a powerless guy with good eyes and no killer skills- Perplex
Once you get used to the abnormalities, they become mundane.-Outwit
Sonic Speed Monkey
Team: No Affiliation
Range: 0
Points: 0
Keywords: Animal
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Seems like we're getting a lot of anime entries this week. One of my favorite anime series is Blood Blockade Battlefront, or Kekkai Sensen. Written by Trigun creator Yasuhiro Nightow, it takes place in a version of New York City that has been dimensionally merged with the Beyond, creating a mix of urban life and the Underworld. Protecting this chaotic city are the super-human monster hunters of Libra. The protagonist is Leonardo Watch, a seemingly ordinary boy who was chosen to bear the All-Seeing Eyes of the Gods. He is destined to "bear witness" to some great event, but until then he just has to keep it together in this topys-turvy world of chaos. He also has a pet monkey named with super-speed Sonic.
I've done a few dials for this series before, and planned a whole set a few years ago. I actually submitted a verison of this dial way bakc, before pulling it when I felt it didn't quite meet the criteria. I've always wondered what people would thik of this. The All-Seeing Eyes are a really unique power set that could translate well to clix, but are tricky to balance because there isn't much else like them.
My Heroclix sets
Current Projects: Teen Titans Animated, Star Wars, Yu-Gi-Oh Series 4, My Hero Academia, Detective Comics
targeting: hindering Who Knows What Evil Lurks In the Hearts of Men?: Sidestep, Mind Control // FREE: Place The Shadow in a square of hindering terrain within 4 squares The Shadow Knows!: Outwit, Probability Control, Shape Change
Happy Thursday morning folks. This marks the end of entries for ROUND 1, and here are your submissions! (1/2):
Quote : Originally Posted by Squabbler
#ASM90s The Fin
Team: Team Player
Range: 0
Points: 65
Keywords: Brute, Initiative, Intruders, Next Wave, Scientist, Soldier, Wild Pack
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Secret Scientist: The first time the Fin would be targeted by opposing Perplex or Outwit each turn, ignore it. Brutal Charge: Improved Movement: Ignores Characters. Charge, and if the Fin uses it when he occupies Water terrain, he may make a Close attack against every character he moved through.
I friggin' love Silver Sable and the Wild Pack. I think there's incredible potential in Silver Sable herself as a highly trained mercenary leader who's fighting to finance her country and keep it free while also being a regent and skilled diplomat. There's this incredible balancing act of fending off off foreign powers and keeping her countrymen from falling into civil war. I'm still bummed that Sony's movie with her, SILVER & BLACK, is apparently canceled.
That's why it's always kinda bummed me out that so few of the Wild Pack have ever been dialed. They feel like they'd be a nice sub-theme in a Spider-Man set, but understandably, there's usually something bigger, flashier, and more recent to get the TLC. Still, live in hope!
The Fin here is one of Sable's super-powered mercenaries, who's Namor on the outside, Hulk on the inside, and Banner inside of that. Evidently he's got a lot of depth, but he lets few people see it.
Quote : Originally Posted by DestructoBoy
Unique Gir
Real Name: "I Don't Know"
Team: No Affiliation
Range: 0
Points: 40
Keywords: Cosmic, Irken Armada, Robot
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Peace is Better Than CHICKEN AND RIIIIIICE!!: Shape Change, Support. When Gir uses Support, friendly characters within 5 squares that are adjacent to another friendly character are considered adjacent to him. I Did My Best: When Gir makes an attack and misses, choose a friendly character that either can use Leadership or is higher points than Gir. That character modifies attack +1 until your next turn. Rolling Around in Pizza: Sidestep. When Gir moves, after resolutions you may place a Pizza marker in the square he started and ended his move in. Other friendly characters occupying Gir's Pizza markers can use Plasticity and Regeneration. Flaming Peanuts: Energy Explosion, range value of 5.
Significant Appearance: Invader Zim: Enter the Florpus (2019)
Quote : Originally Posted by Webslinger121
#066 Veteran Hellboy
Real Name: Anung Un Rama
Team: Mystics,B.P.R.D.
Range: 5
Points: 100
Keywords: B.P.R.D., Brute, Warrior, Mystical, Monster
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Targeting: May make ranged attacks while adjacent to opposing figures. Movement: Destroys Blocking Right Hand of Doom: Close Combat Expert and Super Strength. Is That All Ya Got?: Willpower. When Hellboy uses it and succeeds, Heal him 1 click. Hellboy has Protected: Psychic Blast and Mystics Team Ability. AND STAY DOWN!: POWER: Make a Close attack that deals penetrating damage. If you hit, after resolutions, deal a hit character 1 unavoidable. If they are not KO'd, heal them 1 click. If that character has the Monster, Mystical keyword, has Giant or Colossal size they take 2 unavoidable instead and heal 2 if not KO'd. NOW I'M PISSED!: STOP. Battle Fury. Hellboy's stats can't be modified.
Quote : Originally Posted by Superherojhn
Nu Gundam
Real Name: RX-93 ν Gundam
Team: No Affiliation
Range: 6
Points: 350
Keywords: Armor, Earth Federation Force, Londo Bell, Robot, Vehicle
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PILOT: AMURO RAY, NEWTYPE: When revealing your force, you may choose a single base character on your Sideline that is named Amuro Ray or has the Newtype keyword and turn it to any click. Nu Gundam can use the standard attack and damage powers displayed on that character's dial. // When Nu Gundam is KO'd, before removing it from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can't be healed or replaced, and isn't scored when KO'd. Protected: Pulse Wave. FIN FUNNEL SHIELDING: Nu Gundam begins the game with 6 Fin Funnel tokens on its card. // Increase Nu Gundam's defense +X. X equals the number of Fin Funnel tokens on this card divided by 1 [MIN: 1]. // FREE: Remove a Fin Funnel token from this card and generate a Fin Funnel bystander token. HYPER BAZOOKA: Energy Explosion, Penetrating/Psychic Blast. PSYCHO-FRAME COCKPIT: Probability Control, but may use it twice per turn.
Fin Funnel
Team: No Affiliation
Range: 5
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FREE: If this character began the turn on the map and is adjacent to the character that generated it, remove it from the game and place a Fin Funnel token on that character's card.
Design Notes:Anything I love? For my birthday? You're too kind!
I adore Gundam, but the RX-93, the final suit piloted by original series protagonist, Amuro Ray, is hands down, no contest my favorite Mobile Suit. The design is classic Universal Century Gundam while still being distinct enough to stand out. The dark blue replacing the usual bright blue makes for a sleek look that I adore. Part of what makes the Nu Gundam unique is the large shield/wing built into it. This segmented shield can separate into smaller combat drones controlled by the Pilot through use of the special psionic cockpit built into the suit. The first half of the dial is standard Mobile suit fair. As for the back half, the final fight with Char got a little...
...personal. Jokes aside, I adore this mobile suit, and it was so fun to try and dial!
Quote : Originally Posted by LostGaladorian
I've just started reading my 6th of the 12 novels written by Cormac McCarthy. Curiously, I don't love everything he wrote. In fact, I've disliked 2 and respected but been repulsed by a 3rd. With no strong opinion on the one I'm reading just yet, I can say that I loved both The Road and No Country For Old Men, to the point that I can't decide which I like more. It might actually be No Country.
I will write an essay if I don't stop myself, so:
I'm looking forward to Battlin' Sherlock's Calculated Strikes trait, and it got me thinking of other effects revolving around dice on the card.
He Ought To Know What's Coming: At the beginning of your turn, roll 2d6 and place them on Llewelyn Moss' card. Once per turn, anytime an attack roll is equal to the total result of the dice on his card, gain 1 MISSION POINT.
Sawed-Off Winchester: Energy Explosion. All hit targets are dealt KNOCKBACK from this attack, even if they are not damaged.
Staying One Step Ahead
Vietnam Veteran
I've Decided To Make You A Special Project Of Mine
I'm Fixin' To Do Something Dumber Than Hell
MP Semi-Automatic
He Won't Find Me That Way Again
Significant Appearance:No Country For Old Men (2005 Novel)
Quote : Originally Posted by Talonknife
I decided to go with a catch-all dial for the protagonist of one of my favorite book series. This is my first time trying to dial a character so any feedback would be appreciated!
Harry Dresden
Real Name: Harry Dresden
Team: Mystics
Range: 8
Points: 200
Keywords: Detective, Mystical, White Council, Warden, Winter Court
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Targeting: Hindering, Destroys Blocking STAFF AND BLASTING ROD: Energy Explosion. FREE: Choose one to use until you choose again: Penetrating/Psychic Blast; Force Blast; Incapacitate; Barrier. PROTECTOR OF CHICAGO: Willpower. If the opposing team is a Monster or Mystical theme team, Harry Dresden may use Willpower an additional time each turn. WARDEN SWORD: Blades/Claws/Fangs. When Harry Dresden uses it, damage dealt to characters with the Monster or Mystical keyword is penetrating. WINTER MANTLE: STOP. Invulnerability. When this click is revealed, Harry Dresden gains Steal Energy but with close or range attacks and can't be healed above this click for the rest of the game. WINTER KNIGHT: Leadership, Close Combat Expert.
Quote : Originally Posted by 2 Gun Kid
Unique Resurrection Mary
Real Name: Mary Bregovy?
Team: Mystics
Range: 0
Points: 20
Keywords: Ghost Realm, Monster, Celebrity, Mystical
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Movement: Blocking, Characters Hitchhiking Ghost of Chicago: Friendly Characters with the Vehicle keyword or equipped with a Vehicle keyword gain "Passenger +1" but only to carry Resurrection Mary Looking for a Ride: Opposing Characters with Vehicle Keyword or eqipped with the Vehicle Keyword end their movement when they enter a square adjacent to Resurrection Mary. Adjacent opposing characters can't use the effects of equipment with Vehicle keyword. Reported Sightings:: Every time Resurrection Mary is KO'd your opponnent scores 10 points and then place her in your starting area with a sighting token. Resurrection Mary can use the following powers based on the number of Sighting tokens.
1+ tokens: Perplex
2+ tokens: Incap
4+ tokens: Probability Control
If there's 2 or less friendly characters on your team, when Resurrection Mary is KO'd do not respawn her. The Last Dance of Resurrection Mary: Sidestep, Plasticity
Something that we love? Welll behold "The Love of My Afterlife." The Chicago legend Resurrection Mary...I've been doing ghost tours in Chicago now for almost 10 years thanks to my fascination with this ghost...I used to drive my Great Great Uncle around the cemetery and we'd stop and visit family I never met, and when we got around the northwest end he'd say "Mary is down over this way."
Her dial is rather basic: Shes a ghost so she ignores characters and blocking for movement.
When she would meet someone at the Willowbrook / Oh Henry Ballroom she would ask for a ride after dancing the night away...so if a figure has Vehicle keyword can give Mary a ride.
Sometimes Mary wouldn't find a ride....so she would hitchhike down the rode...and if nobody stopped for her...she would jump in front of the cars causing drivers to slam on their breaks thinking they just hit Mary. Hence why Opposing characters need to stop for Mary.
When people met Mary in the Willowbrook / Oh Henry Ballroom they would dance with her, and while her hands were cold and when she looked at you, she looked through you, dancing with her would be like gliding on air and time would just fly by...hence Plasticity and Sidestep.
God's In His Heaven: A character with the Eva Pilot keyword can use Exploit Weakness, as long as Gendo Ikari is on the Battlefield. // Every time a friendly character KO's an enemy character, place a Third Impact token on Gendo Ikari's card. // Every time a friendly character KO's an enemy character with the Monster or Mystical keywords, place two Third Impact tokens on Gendo Ikari's card. // If a friendly character is KO'd by an enemy character, roll a D6. [1-4], nothing happens. [5-6], place a Third Impact token on Gendo Ikari's card. // If Gendo Ikari has twelve Third Impact tokens, you must roll a D6 for every character, friendly or enemy. [1-3], KO that character, regardless of defense powers or remaining clicks. [4-6], nothing happens. Do not roll for Gendo Ikari. After actions resolve, KO Gendo Ikari. If every character is KO'd, the opposing player wins. Mankind's Greatest Fear Is Mankind Itself: At the beginning of your turn, you can flip a coin. Heads, all friendly characters can use Perplex. Tails, all enemy characters modify their attack value by +1. Science Is Mankind's Power: Characters adjacent to Gendo Ikari with the Scientist keyword can use any FREE power twice per turn. // At the beginning of your turn, if there is no Rei bystander on the Battlefield already, generate a #003 Rei Ayanami bystander. Shinji, Forgive Me: If Gendo Ikari is on the same team as a character named 'Shinji', once this power is revealed, that character can use Willpower. This power lasts until the end of the game, even if Gendo Ikari is KO'd.
There Are Some Things Man Should Never Forget (Willpower)
Are You Sure? (Outwit)
All Is Right In The World (Probability Control)
Team Ability: NERV - Mastermind. Enhancement, but can only target characters with the NERV or Eva Pilot keyword.
#003a Rei Ayanami
Team: No Affiliation
Range: 0
Points: 0
Keywords: NERV, Eva Pilot, Pilot, Monster
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Old Hag: Enemy characters adjacent to Rei Ayanami have their defense and damage values modified by -1. In any situation besides attacking where an enemy character rolls a D6, modify the result by -1.
Neon Genesis Evangelion is a fantastic story worthy of the praise it's received over the decades. Even for people who don't tend to enjoy anime or monster/mecha-centric stories, I can recommend it. I for one don't like too much anime, and I still love it greatly. In contrast though, I don't recommend it to everyone. It certainly has its peculiarities, but nothing morally abhorrent - at least, that it doesn't treat as abhorrent or wrong. If I saw it labeled as a 'horror' series, I wouldn't be surprised.
Gendo Ikari here is the father of the main protagonist, Shinji Ikari. He is an incredibly bad father and a horrific human being, but he's not boisterous, not loud about it. In his first appearance, it's revealed Gendo abandoned him after the death of his mother, roughly. Of course, they meet again later when Gendo needs Shinji to pilot the EVA mechsuit, for reasons I won't touch on here. Gendo doesn't apologize for his actions, and instead guilts his son into fighting the monster without any training.
His role in the series is something of a mystery, before you finish it. You aren't quite sure if he's an antagonist or a protagonist, and while the answer might be buried in that dial, watching the show and its ending movie for the whole story is an experience I wholeheartedly recommend, if you have the stomach for it.
Quote : Originally Posted by RockyRaccoon
Makoto Yuki
Real Name: Makoto Yuki
Team: S.E.E.S.
Range: 5
Points: 75
Keywords: S.E.E.S., Martial Artist
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Persona Swap: FREE: If Makoto Yuki began the turn on the map you may replace him with another character with this trait on the same click #. Orpheus!: Willpower. When Makoto Yuki succeeds with it, after resolutions heal a friendly character that's adjacent or has the 'S.E.E.S.' keyword one click. Leader of S.E.E.S.: Leadership, Passenger: 3. Cadenza: Support. POWER: Heal Makoto Yuki and all adjacent friendly characters one click and Modify Defense +1 for all targets.
Persona! (Running Shot)
Taking Charge (Charge)
Swift Movements (Sidestep)
S.E.E.S. Team Ability: When an adjacent friendly character is KO’d, after resolutions, you may roll a d6. If you do, heal this character equal to the result -2, minimum 1.
Notes: Been OBSESSED with Persona 3 Reload. I grew up with Persona so this game series is very dear to my heart, when I started playing this game I literally started tearing up. The game got me through A LOT so I really hope other people will give this awesome game a chance cause it’s such an incredible experience. The protagonist's name is chosen by the player at the beginning of the game but Makoto Yuki is his 'canon name' as dictated by the anime and crossover game adaptations that have come out over the years.
#017 Veteran Commander Vimes
Real Name: Samuel Vimes
Team: Police
Range: 5
Points: 50
Keywords: Police, Politician, Past
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What's the bounty on me now?: Opposing characters with the Assassin keyword or Underworld team ability modify attack -1 when attacking Commander Vimes. Read the street through his boots: Stealth, Sidestep. You're nicked, Chum.: Incapacitate. If the target character has the Underworld Team ability, it is also dealt normal damage. His Grace, the Duke of Ankh.: Leadership, Empower, Outwit
You're under arrest! Incapacitate
Runner by nature: Charge
Battered Breastplate: Toughness
The Night Whispered: Super Senses
A fine range of implements to render your attacker non-violent: Empower
Significant Appearance: Night Watch, Sir Terry Pratchett
Art by zazB on DeviantArt
Design Notes: If you haven't read the Discworld series, go correct that. Vimes is the main character in the Guards family of books. Thanks for your consideration.
Quote : Originally Posted by TheQuestion
UniqueNaked Snake
Real Name: John Doe
Team: No Affiliation
Range: 4
Points: 50
Significant Appearance: Metal Gear Solid 3: Snake Eater (2004)
Keywords: FOX, Martial Artist, Past, Soldier, Spy
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Covert Ops: Stealth, Sidestep.
On-Site Procurement: When building your force, you may pay 5 points, up to a maximum of 25, to place a light object token on the map for each 5 points paid. These light objects must be placed so they are at least 5 squares from either player's starting area, and at least 4 squares from each other.
Gearing Up: If Naked Snake occupies the square an object token is in, FREE: Remove the object token from the game and give Naked Snake one of the following options to use for the rest of the game, that he has not already chosen this game.
-Tranquilizer Rounds: Incapacitate, hit targets with 2 action tokens cannot use FREE actions until they clear action tokens.
-Assault Rifle: +1 for RANGE actions.
-Frag Grenades: Energy Explosion.
-Rocket Launcher: POWER: Make a Range attack with 5 Range modifying Damage +2.
-Sniper Rifle: POWER: Make a Range Attack with 7 Range using Precision Strike.
-Surgery Tools: Regeneration, Support.
-Cardboard Box: Shape Change.
-Machine Gun: Ranged Combat Expert, cannot be used during POWER action Range Attacks.
-Smoke Grenades: Smoke Cloud as FREE, only to place 3 Smoke Markers.
Quote : Originally Posted by Buckwheat
Adam Strange, Man of Two Worlds
Team: Team Player
Range: 6
Points: 50
Keywords: Cosmic, Justice League, R.E.B.E.L.S., Seven Soldiers, Scientist, Soldier
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CONTINUITY: When Adam Strange, Man of Two Worlds is KO'd, for the rest of the game, friendly characters occupying clear, outdoor terrain modify their defense values -1.
(+1) SPACE RANGER: FREE: Ranged Combat Expert and ⦿ █ ● OO> until your next turn, but only if he occupies clear, outdoor terrain.
(+2) STUN SETTING: FREE: Incapacitate until your next turn, but hit characters are given up to 2 action tokens instead.
(-4) ZETA BEAM: FREE: At the end of your turn, place Adam Strange, Man of Two Worlds in any square of clear terrain.
(-6) REVERSE ENGINEERING: FREE: Choose a standard power that an adjacent character can use. Adam Strange can use that power until you choose again.
STARTING PLOT POINTS: 0
Quote : Originally Posted by jediknight52501
Never done this bfore and i am open to any and all suggestions on my first entry.
I Will Get My Revenge: When Starscream is KO'd, You Can Return Starscream on the Map but he starts on click #6 and can't use any of his abilites. Attack The Autobots: When Starscream attacks two or more Characters, modify his range +2 and he can use Energy Expolsion. I Will Not Fail You Lord Megatron: Starscream can use Regeneration.
Bo-staff: Close Combat Expert, Giant Reach: 3. Sixth Sense: Probability control. When a character rolls a critical hit or critical miss, Cheetara may use Probability Control regardless of range and line of fire and after actions resolve deal Cheetara one unavoidable damage.
Team ability - Thundercats: Characters with this team ability can use blade/claws/fangs. If they can already use it, modify the result by +1. Uncopyable.
Zero to Hero: Willpower. When Hercules succeeds a Willpower roll give him a Hero token. FREE: Remove a Hero token. Until the beginning of your next turn Hercules can use Perplex and Probability Control. Herc was on a roll: Plasticity. Flurry.
There he goes again….(Charge)
Here was a kid with his act down pat….(Sidestep)
Folks lined up just to watch him flex….(Super Strength)
A major hunk…..(Invincible)
Packed a pair of pretty pecs…..(Impervious)
Who out the glad in gladiator?…..(Close Combat Expert)
Significant Appearance: Hercules(1997)
Quote : Originally Posted by ComicJunkie
Unique Cait Sith
Real Name: <Redacted>
Team: Team Player
Range: 0
Points: 50
Keywords: Animal, AVALANCHE, Detective, Herald, Mystical, Robot, Shinra EPC, Spy
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Intel On Your Loved Ones: Outwit. When Cait Sith takes damage roll a d6: 4-6) you may remove a game element from an opponent’s Sideline from the game. Lucky Girl: Friendly attack rolls of ‘11’ are critical hits. Opposing attack rolls of ‘3’ are critical misses. Remote Controlled: If Cait Sith has Giant Stuffed Moogle equipped he can use Shape Change. Slots: Pulse Wave. When Cait Sith uses Pulse Wave choose odd or even. If the final attack roll is not doubles and matches the chosen result all opposing characters become hit targets instead. If the final attack roll is not doubles and does not match the chosen result all friendly characters become hit targets instead. Protected: Pulse Wave. Semi-Heroic Sacrifice: Regeneration. The first time this power is revealed place Cait Sith in your starting area then roll a d6 and turn Cait Sith’s dial to the click number matching the result.
Manipulate Material (Mind Control)
Board Room Secrets (Stealth)
Remote Detonation (Telekinesis)
I’ll See This Prophecy Fulfilled (Mastermind)
Change of Heart (Regeneration)
Fortune Teller (Probability Control)
Megaphone (Empower)
Save Marlene (Support)
Significant Appearance: Final Fantasy VII
Giant Stuffed Moogle
Points: 10
Qualifying Name: Cait Sith Big Zipper: Giant Stuffed Moogle may only be equipped by characters with regardless of other game effects.
EQUIP: UNEQUIP: Drop
EFFECT: Plasticity, Sidestep, Super Strength. Equipped character modifies Defense -1 when targeted by range attacks.
Targeting: Hindering, Elevated, Characters, Blocking Sonic Speed Monkey: POWER: Once per game, generate a Sonic Bystander All Seeing Eyes of the Gods: Leonardo Watch's range value cannot be replaced or modified. He cannot make ranged attacks. Vision Shuffle: Probability Control, but only to target opposing characters. Pizza Delivery Scooter: Passengers: 1, Improved Movement: Characters
Lunch Rush-Charge
Stun Baton-Incapacitate
As long as you are taking one step toward the light, your soul will never truly be beaten!-Willpower
I'm just a powerless guy with good eyes and no killer skills- Perplex
Once you get used to the abnormalities, they become mundane.-Outwit
Sonic Speed Monkey
Team: No Affiliation
Range: 0
Points: 0
Keywords: Animal
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Seems like we're getting a lot of anime entries this week. One of my favorite anime series is Blood Blockade Battlefront, or Kekkai Sensen. Written by Trigun creator Yasuhiro Nightow, it takes place in a version of New York City that has been dimensionally merged with the Beyond, creating a mix of urban life and the Underworld. Protecting this chaotic city are the super-human monster hunters of Libra. The protagonist is Leonardo Watch, a seemingly ordinary boy who was chosen to bear the All-Seeing Eyes of the Gods. He is destined to "bear witness" to some great event, but until then he just has to keep it together in this topys-turvy world of chaos. He also has a pet monkey named with super-speed Sonic.
I've done a few dials for this series before, and planned a whole set a few years ago. I actually submitted a verison of this dial way bakc, before pulling it when I felt it didn't quite meet the criteria. I've always wondered what people would thik of this. The All-Seeing Eyes are a really unique power set that could translate well to clix, but are tricky to balance because there isn't much else like them.
targeting: hindering Who Knows What Evil Lurks In the Hearts of Men?: Sidestep, Mind Control // FREE: Place The Shadow in a square of hindering terrain within 4 squares The Shadow Knows!: Outwit, Probability Control, Shape Change
ROUND 2 - Share The Love!!
Take a look at the other topics in the Creative Corner and do something creative to add to their thread. Design a dial is preferred (hence the contest), but creating a custom mini or adding to some work would also be included. THEN, give us a link to go check it out
Enter Sandman.: Incapacitate. // Opposing characters within range that have two action tokens can't have their action tokens removed except by clearing. Nightmare deals Penetrating damage to opposing figures with two action tokens. Your fears are....Endless: Power: Choose a character that has been KO'd. Place them adjacent to an opposing figure on their last click, then they may make an attack. After resolutions, return the figure to its KO area. Infinite Dreams: Mind Control, Stealth, Hypersonic Speed, Sidestep, Close Combat Expert
Eternal waking: Plasticity
As tangible as smoke: Mastermind
If you die in a dream, you die in the waking world: Poison
I know your fears: Outwit
My realm, my rules: Impervious
If we shadows have offended: Shape Change
Design notes: Let’s fix Nightmare! Thanks to Shadesmar for fixing my pic. I hate his sculpt in WoV, so I took a spare MK and updated him to be riding his black steed. I’m keeping his cost and values the same, adding a trait to bring out KO’d people for one last attack, and buffing his speed power to give him some mobility. I’d play him.