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We can count it as elevated. I will resist the urge to put my teleporter in the opposite corner. I will point out though, putting your teleporter there, attractively strategic as it looks, you do not give yourself the option of being able to TK a figure from your starting area to a square that's adjacent to the teleporter. It's just a little too far away for that. I'll let you decide before you start moving if you want to change it or leave it.
I feel like I had a good idea for a Goodie to give someone a couple of days ago, and whatever it is, it's gone now.
Bat-Prince puts out a Timothy, then Prince Kal carries Bat-Prince. H17. G16.
Green Man carries Harley. A17 and B17 respecitvely.
A lot to watch out for here. Prince Kal's Trait
Quote
YOU DON'T LOOK LIKE A MONSTER, YOU JUST LOOK SCARED: Characters take a maximum of 3 damage from attacks. // Characters without the Mystical keyword can't positively modify their attack value when attacking Prince Kal-El.
Also with King Jefferson
Quote
YOUR KIND IS NOT WELCOME HERE: Opposing characters can't use Super Strength, Superman Ally team ability, or Wing movement symbol if they're within 7 squares of your starting area.
and
Quote
KINGDOM OF STORMS: Enhancement, Leadership. // Friendly characters that share a keyword with King Jefferson can use Probability Control, but only during range attacks.
Which is kinda everyone on my team. Yikes
Bat-Prince can give his Robins the Bat TA. Timothy Perplexes Bat_Prince's DV
MOT057V Bat-Prince G16 (Stealth)
-Timothy D21 (Stealth)
MOT058 Prince Kal-El @ H17 (Stealth)
MOT059V Diana F23
MOT060 Green Man @ A17
MOT061 Harley Quinn B17
MOT062 Kala Jor-El E23
MOT063 King Jefferson E22
MOT051A Madame Xanadu F22
Three Goodies
725
Wait, both of your teams have like 8 pcers in each group. Dude, give me a chance, will ya?
To be fair the other team only has one PCer. She can just use it through any other member of the team. Here, okay it's a bit much. In my defense, I didn't realize Jefferson had that ability when I built the team. And I'd say just make close attacks instead, but you actually seems to be doing just fine.
A non-variant Harley is likely to show up before these games are over.
Green Man WP - 6
Jeffeeron Leads - 5, removes Xanadu's token.
Prince Kal HSS out to B10 on Nebula, AV12 on DV17. gets 6. 3 to her. He ends A13
David Cain is in now.
Xanadu Tks him to F14
Cain on Nebula, AV11 on DV 16. Gets 5. Bad, but enough to KO her.
Green man Barriers.
That's going to have to be it for this turn. I can't reach anyone else
Timothy Perplexes Cain's DV +1
Nebula KOd and blocked
MOT057V Bat-Prince G16 (Stealth)
-Timothy A19 (Stealth)
-Richard D14 (Stealth)
MOT058 Prince Kal-El @ A13 (Stealth)
MOT059V Diana F23
MOT060 Green Man @ E14 (6)
MOT062 Kala Jor-El E23
MOT063 King Jefferson E22
MOT051A Madame Xanadu @ F22
SOG David Cain
Three Goodies
782
"Harley was a little crazy, but she was still under my protection," Prince Kal said, striking back at Nebula.
"Then you were a bit too slow then," Nebula retorted.
"I'm not. I believe in shooting first. I'd say 'and ask questions later' but if I target someone, there's no answering questions afterwards," David Cain took out Nebula.
Yondu RS to G7, ignores elevated and uses a rally to target GM. Gets 8. That's great. None of your pcers can see to PC so that's a ko to Greenie. Of course that kos his barrier too.
Rocket calls on the Batgirl ID card.
Enter Stardust. A tks her to C6 after Batgirl ups her av.
She pulses via C12. Gets 8. Glorious. 1 to Kalel. Kos Richard. 1 to David.
She can move them all to an adjacent square, so B14 for the former, the latter is in F15, takes 1 for falling off the roof.
B tks Batgirl to G10, she leaps to E14 to block GM.
C tks Flashraptor to FG9,10. HSS to BC12,13 on Kalel. Gets 4. Not surprised. Yondu can PC: 7. He's still on a 20 dv so no. Break? 6. Ends in CD8,9.
GM koed and blocked. 1 to Kal now in B14, 2 to David now in F15. Richard koed.
I'm in a rough spot. Can't ko you due to the gap. Can do some decent damage though. and with all of your pieces in my face with all your PC, it seems foolish to try anything.
Stardust wp: 3.
A tks Stardust to G8.
I guess Drax destroys the ho he has just to gain perplex, per Quill's sp. He'll boost Stardust's av. She pulses from B13. 6. Yondu: 4. Starhawk uses a past life: 8. 1 to Kal, Diana, kos Timothy, Kala, Jefferson, David, She can also move them all 1 square. Kal: B11, Diana: D11, David: C16, Kala: B15, Jefferson: B16.
B tks Stardust to M3.
I may as well use Flashraptor, but with my PC used up, and none of yours used, seems futile. Break? 2. HSS to BC9,10 on Kal. Gets 4.
Starhawk used a past life, might as well make something of it. RS to E3 on Diana. 5. Nope. Outwits her charge/flurry sp.
Timothy koed. 1 to Kal, Diana, Kala, Jefferson, David. Moved as follows: Kal: B11, Diana: D11, David: C16, Kala: B15, Jefferson: B16. Diana's charge/flurry outwitted.