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1)Superman picks up LO and moves to G19. Superman makes a close combat attack on Taskmaster with the LO. Mystique perplexes Superman's damage up to 4. Superman's attack is 11 vs. defense 15. Attack hits (rolled 5+6=11) for 5 damage [3 + 1(LO) + 1(Perplex) = 5].
1. LE OWAW Superman - G19 (1!) @
2. U Kilowog - I17
3. R Paramedic - H17
4. E Mystique - H18
Doom perplexes Stranges movement up to 7
1)Push Venom, move Venom to P19
2)Paramedic attemps to heal Venom, Att.8 vs Def 11 2die:5+5=10 sucess roll for recovery 1die:5 clicks healed.
3)Strange moves to G21
4)Destiny moves to U22
1)Push Superman, he picks up HO at H18 and moves to G19 and attacks Dr. Doom w/ a close combat attack. Mystique perplexes Superman's attack up to 12. Superman's attack is 12 vs. Defense 17. Attack hits (rolled 5+4=9) for 5 damage [3 + 2(HO) = 5]. Superman then moves to G18.
2)Paramedic attempts to heal Superman. Attack 7 vs. defense 15. Fails (rolled 1+4=5).
3)Mystique moves to G17.
4)Kilowog uses charge, moves to G19, attacks Dr.Doom. Attack of 9 vs. defense 14. Attack hits (rolled 4+4=8) for 4 damage. Dr.Doom is KO.
1. LE OWAW Superman - G18 (2!) @@
2. U Kilowog - G19 @
3. R Paramedic - H17 @
4. E Mystique - G17 @
Doom masterminds sups dam to Strange. Doom masterminds Kilowogs Dam to Strange. Strange is KOed.
Doom perplexes his own dam up to 4.
1)Doom makes a CC attack on Kilowog, Att. 10 vs Def 16 (CC no enegery shield) 2die: Attack hits (4+5=9) for 4 clix of dam.
1.V Dr.Strange Koed (took one fer the team)
2.E Dr.Doom @ (1!) G20
3.E Taskmaster KOed (you ******)
4.E Paremedic O19
5.R Venom (2!) P19
6.R Destiny U22
HO - F13 & s18
LO - N10
Doom perplexes his own attack to 11
1)Move Destiny to W18
2)Paramedic attemps to heal Venom: Att8 vs Def 14 2die: Success (2+4=6)! Roll for healing 1die:6clix Venom heals 2 (full life)
3)Venmon moves to I16
4)Push Doom to make CC att on Kilowog: Att.11 vs Def 14 2die: success (2+3=5) 3 clixs of dam. Kilowog is KOed
1.V Dr.Strange Koed (took one fer the team)
2.E Dr.Doom @@ (2!) G20
3.E Taskmaster KOed (you ******)
4.E Paremedic@ O19
5.R Venom @ I16
6.R Destiny@ W18
HO - F13 & s18
LO - N10
1)Superman picks up Paramedic and moves to G19, drops Paramedic off at G18. Superman attacks Dr.Doom with a close combat attack. Mystique perplexes Superman's attack up to 11. Attack hits (rolled 6+3=9) for 3 damage. Superman picks up Paramedic and moves to A18, drops Paramedic off at B17.
2)Mystique attempts to breakaway. Success (rolled 5). Mystique moves to C18.
1. LE OWAW Superman - A18 (2!) @
2. U Kilowog - KO
3. R Paramedic - B17
4. E Mystique - C18 @
By the way, I checked into that Energy Explosion thing you were talking about. The rule you were referring to only applies for ranged combat attacks with multiple targets. Like if someone with 2 lightning bolts attacked two guys, and both attacks hit, they could divide their damage between those two however they want. But this does not apply to Energy Explosion because Energy Explosion makes the attacker's damage automatically go to 1. Check out the thread i started about this.
ok after picking somone up, you must put them down at the end of your turn, so when you put her down on G18, you couldnt pick her up again. Plus, she would block Mystic from being able to perplex superman though it wouldnt make a difference, the roll still hits (She is on G17 at the begining of your turn, Venmon is on I16, why do you have Mystic Roll a break away, they are not touching). From the rules i checked however, it seems you can use hypersonic speed while picking up a character, so you i guess you can hold on to the medic while you attack, then con. your movement and put her down when you did. So is their confusion on piece placement, as you have Mystic rolling a break away?
Doom's Invulerabity reduces the dam. he takes from sups to one. He is at (3!).
1.V Dr.Strange Koed (took one fer the team)
2.E Dr.Doom @@ (3!) G20
3.E Taskmaster KOed (you ******)
4.E Paremedic O19
5.R Venom I16
6.R Destiny W18
HO - F13 & s18
LO - N10