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The only times you can target friendlies anyways are (i think), support and PW. You cant make close/ranged combat against friendlies. To answer the original post, if the guy was a flier he could make the pw attack, or if he was a grounded fig, and the other figs were fliers he could. If they were all grounded, he could not.
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Originally posted by ahole_derby I understand that, zgrose. My point is that it seems strange to allow a loophole in the rule to effectively allow a close-combat attack against friendly figures, but disallow the exact same attack against enemy figures. Why shouldn't the power have been written to either a) preclude friendly close-combat, or b) include enemy close-combat? "Game-balance"?
>>I understand that, zgrose. My point is that it seems strange to allow a loophole in the rule to effectively allow a close-combat attack against friendly figures, but disallow the exact same attack against enemy figures. Why shouldn't the power have been written to either a) preclude friendly close-combat, or b) include enemy close-combat? "Game-balance"?
It effectively allows an attack against friendlies but that is a double-edged sword since are damaging your own figures.
Heck, you can hurt yourself if you (a flyer) EE an adjacent enemy. That would be a neat way to get onto a Regen or Outwit click.
I think everyone is missing my point. I know it is one of only a couple of powers that allow a close-combat attack against friendly characters (even if the intent of the attack is to heal, in the case of Support). I just believe (or wish) they could simplify a great deal with the rules by keeping things consistant, when there is no reason not to do so. There should either be no reason that a Pulsewaver can't make close-combat use of Pulsewave against enemies OR they should make it so that Pulsewave can't make close-combat attacks against friendlies. For simplicity's sake, it shouldn't go go both ways.
Apply the same logic and simplicity throughout the rules system, and suddenly you have far, far fewer pages in a FAQ (or, perhaps, you don't need a FAQ at all).
Obviously, this is just my opinion, and I'm cool with people not agreeing with it.
Originally posted by Thorgrin Depends on the figure.
Was the figure a flyer or a non-flyer? If it was a non-flyer AND all other figures (enemies that is) were flyers, then yes, he could. If even one of the enemies were a grounded figure, then no you couldn't.
Even though pulsewave "ignores" flight modes, you still have to give the figure a range combat action which would go against the rule of two grounded figures that are enemies can not do any kind of ranged combat actions.
Just in case anyone wanted to know what I thought...
I think (*technically*) that Pulse Wave doesn't *target* ANY characters, friendly or opposing. It simply blasts everyone fortunate / unfortunate enough to be close-by. That's how you can have the loophole that allows "hooker fluffing", etc...
Last edited by mr_moneypenny; 04/29/2004 at 19:15..
...too late to the party as always...
And as for the whys and why-nots of Ranged-Combat against adjacent opponent grounded figures, Thorgrin has it spot on.
Originally posted by ahole_derby I understand that, zgrose. My point is that it seems strange to allow a loophole in the rule to effectively allow a close-combat attack against friendly figures, but disallow the exact same attack against enemy figures. Why shouldn't the power have been written to either a) preclude friendly close-combat, or b) include enemy close-combat? "Game-balance"?
Apparently, the enemy figures are interfering with your character's ranged abilities, whereas the friendly figures are giving you some space. As to enemy hoverers, I guess they are too busy flying around.
Swordsman (Jacques) of the Thunderbolts Clan.
"Let us not become conceited, provoking and envying each other.” (Galatians 5:26)