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Woah, sorry about that - I didn't know about the move action thing. I really apologize.
Aquaman Leadership (+1) - 6/success
Aquaman pushes to attack Grundy, Plas perplexes his damage +1; rolls a 4 - 4+9=13/hit for 2 clicks, after Toughness.
Booster also pushes to attack Grundy, with a +1 to Grundy's defense for the hindering terrain/object he's on; rolls a 6 - 6+7=13/hit for 1 click, after toughness.
Originally posted by Lightshear Woah, sorry about that - I didn't know about the move action thing. I really apologize.
Ah, lighten up, dude. Don't worry about it, really! I understand you're trying to bo polite and all, but it's okay! I didn't think you were trying to cheat or anything. We all learn new rules now and again. I mean, heck, the way they keep changing the rules, it's impossible to keep up. Just sit back, relax, and don't worry. Have fun.
Ah, I just worry, is all. Mostly I only play with a couple buddies, so there are probably rules we never knew existed. This is only one. If I over-apologize...I apologize
Aquaman reels from the massive blow by Solomon Grundy. He slowly wipes the blood from his chin, and gives the signal to his comrades. Plas knows the score: he moves in, while Booster readies his shot.
The rule is that you can try to do that to the last character in play. You can do that now. Grundy has a 10 defense, so, in a capture attempt, you'd be rolling against 14.
Grundy will attack Aquaman, 7 to 11 (needs a 4). He hits, for 1 damage (Aquaman's on his last click).
Plas perplexes Aquaman's attack up to 8, and he attempts a capture on Grundy. He needs a 6, and rolls a 9 (5 & 4) for a successful capture.
*crack* As the knuckles of the massive Grundy slammed again into Aquaman's face, he dropped to a knee. This abuse was almost more than he could take. His vision weary, he looked up to see Grundy leveling for another blow. Then he spotted Plastic man rushing in from around the gas station, and he knew what he needed to do.
Gritting his teeth, he ran his fist across his mouth, collecting his blood as it ran from shaken teeth. Grundy began a swing, and Aquaman tensed his legs beneath him. At the last moment, he smiled.
"Now, Plastic Man!" And with that, the Rubber Bandit stretched his pliable form through the air, arcing toward Aquaman in a long, stringy line. Aquaman caught Grundy's fist in his right hand and pushed off with his legs, slamming his forehead hard into the beast's face. With Grundy staggered, he grabbed Plastic Man's elongated body, now in rope-form, and lashed him around the flailing Grundy. It took some doing, but with a final hard crack to the jaw, Grundy slumped in Plastic Man's coils.
Alright, Lightshear, I calculated your totals (thanks for reminding me on the main board). The one thing you forgot was that the points are awarded in AP, not XP, so it's not quite as much as you thought. The other thing is that the character who makes a capture gets two extra AP. According to my calculation, Aquaman got 9 IAP, Plas got 3, and Booster got 7. The team got 38 TAP (almost 8 TXP, which ain't bad).
Okay, but Plas did 3 clicks of damage to Catwoman, and recieves an extra 2 for KOing her, right? So he'd have 5 IAP, not 3. And Aquaman only gets 8 because he couldn't pick up that light object.
For TAP, I still come out different:
14 clicks of damage
12 for KOing Catwoman (48x1/5=9.6 round up to 10, +2=12)
23 for capturing Grundy (48x2/5=19.2 round down to 19, +4=23) 49 total TAP - almost 10 TXP (9.8).
I double checked all my numbers, so unless there was a rules clarification somewhere I missed, my figures should be right. Let me know if I'm missing something; I'm still figuring out this whole system.
I actually forgot about my own rule for the team getting two-fitfhs the character's point value when they're captured.
As for the individual points, I was pretty tired when I added it up, so I'll trust you. I'd double-check, but I'm pretty tired right now. :knockedou