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Maybe we'll get a blanket ruling that PC figures always have clear LOF to players and are always considered to be within 10 squares of each player? That'd clear up the issue that the roll isn't tied to a figure...
I understand how the wording can be confusing, but what ever happend to using common sense?
The Undercover PD guy has a wing and not a boot, but we all know he can not fly. If you can TK up to KC people and you drop someone next to KC people, why can't you PC the roll. It is not like you are "getting around" the rule because you already can w/ TK and a taxi.
You'll get no arguments from me. I posted in the beginning of the thread that I believed you *could* reroll it. But when you inspect the wording you see the inconsistency. Is it silly? Possibly yes. But is it something a judge may get asked by a player who wishes to gain some amount of advantage over their opponent? Definitely yes. Thus it should be clarified to try to keep everyone playing in the same manner.
PROBABILITY CONTROL (optional): Once during your turn, this character allows you the player to reroll one die or dice roll. Use the rerolled result instead of the original result. This character must be within 10 squares of the character performing the action and have a clear line of fire to that character. In this case, the character that is moving that initiated the die roll Also, you may at any time during one opponent’s turn use this character to force him or her another player to reroll one die or dice roll. Use the rerolled result instead of the original result. This character must be within 10 squares of the character performing the action and have a clear line of fire to that character. In multiplayer games, you may use this character’s Probability Control only once when it is not your turn.
In other words, the player is always moving the characters using actions, and the player always rolls the dice, as clearly pointed out in PC. PC requires LOF to the character performing the action. In this case, the character that is being moved is performing the action, so the PCer would have to have LOF and range to the character that is moving.
To me, it seams quite simple. You can PC the KC roll if you have LOF and range to the character that is moving.
I'm not disagreeing with anyone here. I'm just stating a fact. At a bare minimum, it is under discussion on the Judges Forum. At worst, you cannot do it. DO I agree with that? No, but that doesn't change the fact that it is still being discussed, and TPB are leaning towards "No PC the KC".
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
If it is decided that you cannot PC the KC roll, then I would seriously question the future of the game....
I don't see how there could be any serious question. I can come up with more examples.....
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page 10:
Breaking Away
If a character occupying a square adjacent to one or more opposing characters moves as a result of being given a move or power action, that character must attempt to break away, as shown in Figure 10. Roll one six-sided die. On a result of 1–3, the character fails to break away, may not move, and the character’s action is over. On a result of 4–6, the character has succeeded in breaking away from all opposing characters adjacent to that character and may move.
OK, this one isn't quite as clear, but the implication is that you, the player, are to roll the die.
Quote
page 12:
Rolling 2 and 12
If you give a close, ranged, or power combat action to a character and roll two 1s (for a total of 2), you automatically miss the target, even if your attack roll result would be high enough to hit the target.
If you roll two 6s (for a total of 12) on an attack roll, you automatically hit the target, regardless of what you needed to roll to hit.
Knockback
If a player rolls doubles on the dice in a successful attack roll (except for two 1s, which are never successful), the target suffers knockback.
Again, it talks about you, the player, rolling the dice, not the character.
From the PAC:
Quote
SUPER SENSES (optional): When this character is successfully hit by an attack, you may roll one six-sided die. On a result of 5 or 6, this character evades the attack.
IMPERVIOUS (optional): When this character is dealt damage, you may roll one six-sided die; on a result of 5 or 6, the damage dealt is reduced to 0; on a result of 1–4, the damage dealt is reduced by 2.
REGENERATION (optional): Give this character a power action. Roll one six-sided die and subtract 2 from the result. Treat a negative result as 0. The result equals the damage this character heals.
SHAPE CHANGE When this character is chosen as the target of an attack, roll one six-sided die as a free action. On a result of 6, the attack cannot be made. The attacker must choose another target or take a different action with that character instead.
LEADERSHIP (optional): At the beginning of your turn, as a free action, you may roll one sixsided die. On a result of 4–6, add one action to your normal action allotment for that turn. You may gain only one action each turn with this power, even if you have more than one character with Leadership.
Admittedly, some powers aren't as clear as others, but the implications are quite clear. In each of these cases, PC is allowed. At least some of these situations specifically calls for the player to roll the dice, and others are merely implied.
I truly don't see how any other conclusion could be drawn.....
Originally posted by Psylockeslover If it is decided that you cannot PC the KC roll, then I would seriously question the future of the game....
I truly don't see how any other conclusion could be drawn.....
I agree completely. I am afraid, however, that the RA will decide against a plain reading of the rules (and against common sense). Because you KNOW that some people are arguing persuasively that they don't want you to be able to do this, and are hanging their powergaming, loophole-seeking arguments on the use of "you" in the power description.
It's been happening since the game was released, and I don't see it stopping anytime soon, I'm sorry to say.
If "the designers" want the KC roll to be immune to PC, then they should change the Power description to read that the KC player makes the roll (keeping it similar to a Skrull roll, or SuperSenses and Impervious). Then the KC roll couldn't be re-rolled because the roll would not be made by the player whose turn it is.
Color me impressed if they go out of their way to make such a common sense change though, if they do decide to exempt KC from PC.
Or, I don't know, they could decide to leave the g&$ d(*# rules alone!
(me, taking a deep breath)
(me, holding my breath for WK to stop changing the rules)
:knockedou (me, unconscious from holding my breath too long)
In memory of Masada.
And my totally sweet ninja name is: Yoshio Yamada -san (evilgenius).
Originally posted by Psylockeslover Admittedly, some powers aren't as clear as others, but the implications are quite clear. In each of these cases, PC is allowed. At least some of these situations specifically calls for the player to roll the dice, and others are merely implied.
I truly don't see how any other conclusion could be drawn.....
Truly. Thinking about it from a more common sensical standpoint might be helpful here. If the player is not always the one doing the rolling, then who is? The character? I'll concede on all points involving PC rulings the first time ANYONE can show me his or her little plastic miniature roll even one die.