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you guys should start putting "real name" on your dial list. Aot of people in these forums aren't putting any real names on their lists. People are going to use ID cards when the Avengers Round Table comes out. ID cards might get confusing when it comes down to Scott Lang's Ant-Man and Hank Pym's alternative identities especially considering Ant-Man ID card and Hank Pym ID card.
Morph: Many Identities: Give Giant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 100 or 50 point line, the character it is replaced with can't heal past that starting line. Use Giant-Man's blue click numbers for this trait. Giant Ant: When this character is brought into the game through a Morph ability, you may replace an adjacent Ant-Swarm bystander token with a Giant Ant bystander token. Grow To Any Size: Giant-Man can use Giant Reach. Brilliant on the Battlefield: Giant-Man can use Flurry and Outwit. If the target of his Outwit takes damage this turn, he can use Outwit a second time as a free action. Flatten You, Villains!: Giant-Man can use Perplex and Quake. When Giant-Man uses Quake, if his attack total is at least 2 or greater than the target's defense value, give the hit target an action token and it can't make ranged combat attacks during its next turn.
Morph: Many Identities: Give Hank Pym a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square. Swarm Together: Ant Swarms can use Empower. Tool Bot: Hank Pym can use Blades/Claws/Fangs and Exploit Weakness.
Morph: Many Identities: Give Ant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square. Can't Get Them Off: When an opposing character adjacent to a friendly Ant Swarm is moved or placed, after actions resolve, you may place that Ant Swarm adjacent to that character. Thank You, My Friend: Ant-Man can use Combat Reflexes and Toughness. Give Ant-Man a free action and KO up to three Ant Swarms. Heal Ant-Man of 1 damage for each Ant Swarm KO'd.
Morph: Many Identities: Give Goliath a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Giant Ant: When this character is brought into the game through a Morph ability, you may replace an adjacent Ant-Swarm bystander token with a Giant Ant bystander token. Pym Goggles: When Goliath is the target of a ranged combat attack, he can use Probability Control and Super Senses.
Morph: Many Identities: Give Yellowjacket a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square. Find the Gaps in Their Armor: Friendly Ant Swarms can use Exploit Weakness.
Ants To Carry Me: Improved Movement: Ignores Hindering Terrain Morph: Many Identities: Give Ant-Man a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Ant Swarm: When this character is brought into the game through a Morph trait, you may place an Ant Swarm bystander token into an adjacent square. Cover You In Ants: When an opposing character targets a friendly Ant Swarm with an attack and misses, deal 1 penetrating damage to each opposing character adjacent to that Ant Swarm that didn't attack.
#AOU206 Wasp
Team: No Affiliation
Range: 5
Points: 100/50
Keywords: Avengers, Scientist
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Infrared Goggles: Improved Targeting: Ignores Hindering Terrain Morph: Many Identities: Give Wasp a move or close combat action that deals no pushing damage. After actions resolve, replace him with any character with this trait on the same click number. If this character started the game on its 50 point starting line, the character it is replaced with can't heal past its 50 point starting line, even if this ability is lost. Ant Swarm: When this character is brought into the game through a Morph ability, you may place an Ant Swarm bystander token into an adjacent square. Go Spy For Me: Ant Swarms can use Stealth, the Flight ability, and modify their speed values by +3.
Stalking my Prey...Anywhere: Improve movement: ignores elevated, ignores hindering Cloaking Tech: Black Panther can use Stealth and Toughness. When it isn't your turn, lines of fire to him are blocked if he is adjacent to blocking terrain. Spring from the Shadows: Black Panther can use Charge. When Black Panther occupies hindering terrain or is adjacent to blocking terrain, he can use Sidestep. More Than a Head of State: Black Panther can use Leadership and Outwit.
Black panther :D
Last edited by Steelmage2000; 05/14/2015 at 14:27..
The symbiobros: Crizclix, Bat-Dude, 8ball98, W3AreV3nom, Batarang96
Remember kids, if Mysterio can hit Galactus, you can follow your dreams!
movement: elevated, hindering Cloaking Tech: Black Panther can use Stealth and Toughness. When it isn't your turn, lines of fire to him are blocked if he is adjacent to blocking terrain. Spring from the Shadows: Black Panther can use Charge. When Black Panther occupies hindering terrain or is adjacent to blocking terrain, he can use Sidestep. More Than a Head of State: Black Panther can use Leadership and Outwit.