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Have you guys noticed this little epidemic of L&DD being added in a 6S deck?!!! Its against the law of samurais, I say!
:eek:
Blasphemy! j/k lol
Oh yeah, like I told Angelic, might wanna start looking into side deck cards for Remove from Play decks. Necroface is gonna start being #####d like Il Blud and there's gonna be hordes of RFP decks now. Him and Needle Worm are going to become huge problems.
I didn't really think about the lack of Morphing Jar in that decklist I made, so I'm contemplating taking out the Cydras for a Morphing and putting Irou back to 3. Cydra just isn't harmonizing with the deck enough for me. He's a good beatstick, but increasing the chance that a Sam rolls off Reasoning (or Enishi for WTA) comes first.
It's bad enough Morphing Jar has a chance to come out and totally screw your game up, but against Monarchs and no Pulling the Rug on the field, Reasoning a Cydra is only a smack in the face. Same with the opponent pulling anything higher than 2100 ATK out. Spirit helps big time, but not if you're only sitting on that dragon, which happened to me more times than I'd liked during Sneak Preview. I'd rather Enishi roll off it and I bring him to my hand to destroy any big beatstick on their side of the field.
That's also making me think of bumping WTA to 3 like ol' buddy on meta. With Grandmaster and Enishi, that's a lot more chances of fueling your field with special summons, beatsticks, and field clearing.
But as soon as the new set's released I'll prolly send the 2 Nobles out since that's just gonna help people using Necroface. So maybe something like this:
Yeah, that's one of the reasons I enjoyed running BTH. You could bottomless your own Kamon to get his effect off. Funny as hell, you summon kamon and grandmaster, ask for a response and they say no, cause they have drain out, then you use priority to activate kamon. And they get all huffy, reminding your of skill drain and you activate BTH in response to the summon :p Then you spend the next 15 minutes explaining why you do get to kill their drain :p
I never stopped to think I could do that with cunning as well. Now I don't feel so bad about cutting out BTH.
Bottomless trap hole:
When your OPPONENT summons a monster with 1500 or more...
oops ; )
I read jeromes article today as well, I was not a huge fan of the deck he put together, but the interaction between kamon and cunning vs. skill drain is absolutely golden against CO burn. it gives you a great game 1 against a deck that is virtually guaranteed game 1.
As for the GLAS stuff...
1) I took reasoning out of my build entirely. Enishi was just 2 more targets that hurt reasonings effectiveness and it was 2 too many for me. So reasonings out, enishis in.
2) What # of cunning are you guys running? I think 2 is the right number but I notice many running 3. I have found its a dead draw in the early game and can be a dead draw in the mid-late game based on what the field looks like. Dont get me wrong its an incredible card but I think 3 is overkill.
3) I like spirit of the 6 samurai. I'm testing 2, his interaction with grandmaster is priceless. Still questionable if 1 or 2 is the right number.
4) What are you guys thoughts on double edged sword technique. I have been using it primarily with spirit. If my rulings are correct, I can bring back grandmaster + spirit. Have grandmaster destroy a monster, draw a card. End phase double edged tries to destroy grandmaster but spirit protects him and is destroyed instead.
At the end of turn you are left with a +1 and a free grandmaster. It also has the added bonus of creating stupidly high damage swings in the blink of an eye. 2 seems to be the right number here as well, but again I havent tested nearly enough to say anything concrete.
BTW: has anyone else noticed that this thread has become the official samurai tactics thread?
To tell you the truth ryu, I think most Samurai Decks are going to start having this ratio 2 cinnings & 3 warrior returning or 3 cunnings & 2 warrior alive.
Spirit of the Sixmaurai seems interesting to at least have 1 in there, but its kinda erm in my eyes...
Double Edged is something that can be used late game or in early game if you went first and set it. Ex- Pumped your field up with Samurai, they mirror force or something drastic like that, play Double Edge in battle phase, and BLAM! You got hopefully a nice chunk of there life...
What I don't like alot is that Waboku & Threatening roar hurt this deck alot. Cannot tell you on how many people have played that against meh. Its ubberly fustruating! Stupid ROAR!
What I don't like alot is that Waboku & Threatening roar hurt this deck alot. Cannot tell you on how many people have played that against meh. Its ubberly fustruating! Stupid ROAR!
Dark Bribe to the rescue!
I'm still sorely tempted to put 2 Double-Edged in my deck, but the way mine is now, it moves the deck away from Equilibrium instead of bringing it closer to it. I find Solemn's going to help way more against mass destruction, or any pain in the arse cards like the ones angelic mentioned. Solemn + Double-Edged is a big no-no, plus if they get off a Waboku or something of that nature when you play it, you're boned, no if's and's or but's.
I deck 2 Bribes in my build, but I got a 3rd one today just in case they jank up the price and if everyone wants them but no one can find them. I got my Bribe for $22 which isn't horible, becuase it was selling for like $30! I think Double Edge should only be used at 1, any more and you'll be hurting latter x_x... Gah! Soo many things going on, I don't know where I'm going to go with this deck along with 2 other decks I'm building!
I'm maining two bribes as well, and two solemns, and siding a third copy of each. Think with LADD you'll definitely want three solemns across main and side. I agree that Roar is a ##### too. One of the losses I got last weekend was in game 3. I controlled the field with a reasoned shien, but he kept roaring me each turn, so I kept holding off on flooding the field. I lost to a creature swap ... :( Ah well, lessons learned.
For Necroface and other RFG strategies, which were rampant last weekend at the PT stop, I used to side two returns, now I'll side in a pair of enishi as well.
For Ryu's points :
1.Actually, best to use reasoning, and dump enishi or cut it to a single copy. With cunning, reasonings effectiveness goes up, as even a right call can still translate in you getting the right samurai on the field for the job. Without enishi, and with 3 cunning and two WRA, reasoning feeds your toolbox perfectly in any case.
2.Well, this was really answered in one. I can't think of a single situation where cunning is a dead card for more than a turn. Set it to cut off PWWB or brain control, soul exchange and so on and so forth. If you can attack at all, use it to send your sam to the grave and bring it back to attack again. The list goes on. 3 cunning is a must. I figured that out in testing quite quickly.
3.I can't bring myself to keep it in at all. Now there is a card that is often a dead draw. He is utterly useless if you can't get a second samurai on the field. So keep it to one, and use three cunning. At least that way you can always trade him for whatever is in your graveyard.
4.Correct. And you take no damage since no "monster" that was special summoned is destroyed. I like the text revision on spirit that makes it protect the samurai, not just in battle, but against any destruction.
As for LADD in samurai, let em try. It'll slow down both tactics enough to rush them for the win.
Side deck essentials in my book :
2x Decree, a mainstay
1x Bribe
1x Solemn (assuming I'm maining two copies of each)
2x return
2x Enishi (against RFG)
3x Puppet plant (against other samurai decks. Its fun to take their samurai and know they can't do anything about it with solemn or bribe)
2x Kamon (assuming you main one, against burn and stall)
1x Twister
1x something else (mei-kou, kinetic, whatever helps most in your area)
@indalecio, judging by the time stamps on our posts, we are about 8 hours apart in time zones.
We'll probably have to hit it up Sunday when I don't work or do anything lol. Would do Saturday, but I'm busy with tourneys usually. What do you usually use and what site do I go to?
We'll probably have to hit it up Sunday when I don't work or do anything lol. Would do Saturday, but I'm busy with tourneys usually. What do you usually use and what site do I go to?
Gameking or YVD. if you've used neither, then I suggest gameking, cause YVD will take some time to download and install, while Gameking can be played online. Can't post the link here, but i suggest you add me on MSN messenger (addy posted previously in this thread) that way we can at least see when the other is online. I'll send you the link on there, or via PM. your choice.
2.Well, this was really answered in one. I can't think of a single situation where cunning is a dead card for more than a turn. Set it to cut off PWWB or brain control, soul exchange and so on and so forth. If you can attack at all, use it to send your sam to the grave and bring it back to attack again. The list goes on. 3 cunning is a must. I figured that out in testing quite quickly.
3.I can't bring myself to keep it in at all. Now there is a card that is often a dead draw. He is utterly useless if you can't get a second samurai on the field. So keep it to one, and use three cunning. At least that way you can always trade him for whatever is in your graveyard.
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Yeah that makes sense, I'm sure I have not tested samurai as much as you so I'll take your word for it and try it and see how it goes. Right now I'm all proxies till GLAS official release so its easy enough to make the switch.
I;ll try -1 spirit +1 cunning. I may drop double edge to 1 to but I'm still trying to figure it out. I;m at 41 so I can just flat out cut a double edge and be fine.
1) I took reasoning out of my build entirely. Enishi was just 2 more targets that hurt reasonings effectiveness and it was 2 too many for me. So reasonings out, enishis in.
I'm still not a big Enishi fan I just can't give up my Great Shogun Shiens so for me the Reasonings will be staying in the deck. If you are going the Enishi route then I completely agree, the Reasonings should come out.
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2) What # of cunning are you guys running? I think 2 is the right number but I notice many running 3. I have found its a dead draw in the early game and can be a dead draw in the mid-late game based on what the field looks like. Dont get me wrong its an incredible card but I think 3 is overkill.
I've only just proxied my Cunning of the Six Samurai (I should be getting two in trade soon :)) and the one game I did get to play with the deck I didn't draw into any of them. I'm just starting with 3 so I can get a better idea how they flow with the deck, I may cut them down later if necessary. As long as you can grab a Grandmaster early on, Cunning of the Six Samurai should never be a dead card. Drop Yaichi and Grandmaster, blow away a set Spell/Trap, then attack with Grandmaster and Cunning Yaichi to get himself back, blasting your opponent for another 1300.
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3) I like spirit of the 6 samurai. I'm testing 2, his interaction with grandmaster is priceless. Still questionable if 1 or 2 is the right number.
I'm running 1 of these right now and I might drop to 2 Cyber Dragons so I can run another. They seem to really be working out well with Grandmaster, Zanji, and Nisashi.
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4) What are you guys thoughts on double edged sword technique. I have been using it primarily with spirit. If my rulings are correct, I can bring back grandmaster + spirit. Have grandmaster destroy a monster, draw a card. End phase double edged tries to destroy grandmaster but spirit protects him and is destroyed instead.
I like it, but I'm not sure it's necessary in this deck. This deck already has a ton of speed, Double Edged Sword Technique is almost a last ditch effort, other than the scenario that you just spelled out. I do have one in the deck I'm planning to test out now, but I'm assuming it will be much like Backs to the Wall, a card that has a ton of potential but is just a little bit too slow for this deck.
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BTW: has anyone else noticed that this thread has become the official samurai tactics thread?
2x Decree, a mainstay
1x Bribe
1x Solemn (assuming I'm maining two copies of each)
2x return
2x Enishi (against RFG)
3x Puppet plant (against other samurai decks. Its fun to take their samurai and know they can't do anything about it with solemn or bribe)
2x Kamon (assuming you main one, against burn and stall)
1x Twister
1x something else (mei-kou, kinetic, whatever helps most in your area)
I agree with most of this, I'm sure personal preference is going to come into play, I'm going with something like:
2 Royal Decree
2 Enishi, Shien’s Chancellor
2 The Six Samurai Kamon
2 Return from the Different Dimension
3 Pulling the Rug
3 Cloak and Dagger
1 Mind Crush
I agree with Belgian, Royal Decree is basically a side deck staple not much else really needs to be said here. Siding in Enishi and Return gives the deck a little different look, I may try to find room in this side deck for 2 Magical Merchants so I can really slide into a different deck. Cloak and Dagger is something I've been messing around with lately. It's pretty annoying when combined with Mind Crush. It gives me something to remove those annoying Zombies from the game so they don't come back and haunt me. I think I just made a funny.
I agree with most of this, I'm sure personal preference is going to come into play, I'm going with something like:
2 Royal Decree
2 Enishi, Shien’s Chancellor
2 The Six Samurai Kamon
2 Return from the Different Dimension
3 Pulling the Rug
3 Cloak and Dagger
1 Mind Crush
I agree with Belgian, Royal Decree is basically a side deck staple not much else really needs to be said here. Siding in Enishi and Return gives the deck a little different look, I may try to find room in this side deck for 2 Magical Merchants so I can really slide into a different deck. Cloak and Dagger is something I've been messing around with lately. It's pretty annoying when combined with Mind Crush. It gives me something to remove those annoying Zombies from the game so they don't come back and haunt me. I think I just made a funny.
yeah, thought about adding a cloak myself against LADD. But they also play stuff like jinzo and raiza, so I opted against it. You really need to play the puppet plants now, as the cat is out of the bag now, and EVERYBODY will be playing samurai. And with everybody seeming to agree multiples of bribe and solemn are the way to go, puppet plant is perfect as neither card can touch it.