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I've decided to look into Modern Age now since I dont think there will be anything competetive to do in Silver Age besides the City Championships which I already have a slightly modified Scarlet Justice League For. In Modern so far I am thinking of teaming up w/ Heralds...both teams seem to have great synergy together.
Locations(7)
3x Empire State University
2x Elemental Converters
2x Soul World
Mulligan for a 2 drop usually Blade.
Turn 1) Aunt May if you have it. to get Spider-Man, Sensational to the hand for free.
Turn 2) Blade, Nightstalker. He is amazing.
Turn 3) Airwalker. Your opponents 2 drop should be exhausted because of your Blade and then tap Airwalker to lock their board.
Turn 4) Spider-Man, Sensational. Taps an opponents character and then tap Airwalker to lock the board again.
Turn 5) Silver Surfer(5) Use his ability and make safe attacks w/ Inspiring Demise to destroy your opponents board and then tap the opposing 5 w/ Airwalker.
Turn 6) Daredevil on init to lock your opponents board.
Turn 7) Lock your opponents board.
Turn 8) continue to lock your opponents board
Turn 9) Eat your opponent and then destroy them
The deck seems pretty amazing IMO, but the only porblem I see could be discarding cards to the multiple abilities that require it. Then we do have the locations such as Soul World, Converters, and ESU to get cards into our hand.
I like it...are you planning on playing this @ the city championships?
Isn't Hellboy Silver Legal soon (if it's not already)?
The BPRD Signal Device costs 0 and you can pay END as much as you want. Or is a matter of getting the concealed hate?
OOoo. I hadn't realized that (I just searched the card search tool here). Plus it's a pretty solid card overall, not just for self-infliction of damage purposes.
As far as 8 goes if it's Spider-Friends, i think Sentry is the best call if you are stalling for Galactus. I like Void + Negative Zone, but I think I'm one of the few.
If you run SF/HoG and can keep the discard to a minimum, perhaps you guys can try running Pacification. At the very least, it might make Silver Surfer 7 a bit more viable.
"rule of thumb: don't run enablers. if you miss longshot and hit clocktower, you're f'd"
- summary of metagame article.
I say nay to the pacification!
idk how i forgot the belt. i was just using it yesterday >_<
You need Pacification. At least one copy. But thats really if you change your lower focus and run mroe Silver Surfer on 2. He makes all those 4 and higher cards very reliable.
Normally Surfer only needs to activate 2 or 3 times the whole game to make a deck more reliable, the rest is gravy. And if your first activate is for Pacification, you are normally golden.
Blade stalls and Morg pops 1 drops to your hand. With equipment hate Surfer 2 drop shouldnt be a problem.
Ooo~. Morg + Aunt May ( ::shudder:: )... that's a good synergy. Play her, bounce her to your hand, play her again, grabbing 2 Sensationals. Double stall off-initiative or Stall + attack on initiative.... If only that card wasn't so.... ::shudder::
Looks tempting, are you sure you'll be able to draw into a way to get Scarlet Spider (6) in your hand by turn 4 at least?
Empire State + Indebted + regular card draw should get it done.
I prefer the Longshot build w/ Nightvision w/ Damocles Base I am usually drawing 3-4 extra cards a turn