You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I was a little hopeful Jake would find a spot within Topps to helm HeroClix, but it sounds like that's a no-go.
Too bad, it was evident he "got" HeroClix and had a passion for the game - something it truly needed. And I have to give mad props to his attempt at sewing a silk purse out of that sow's ear he was given.
Good luck to you and pop on back here now and then. And if you do get HeroClix going again (loved your tenets), I'll be there rallying the troops!
Visible Dials and Pushing Damage need to be optional. This is the way.
Not to put a damper on the subject, but I think there are some things missing from the community-sponsored and/or investor version of Heroclix:
1. No one, and I mean no one, is going to go through the effort of running a company to produce a great miniatures game if they don't profit financially from it. I commend Jake's enthusiasm, and everyone else's enthusiasm on this thread, but I have to believe that some of the enthusiasm comes from the idea of personal profit potential, and not a sense of providing Heroclix to the masses.
And like a lot of things, it's easier to do great work with someone else's capital. I know that's how the business world works, but no investor or bank cares about the inner-geek satisfaction that I receive from this product. Again, they are only concerned about future profit potential and return on investment.
2. If Wizkids/Topps had to outsource game-piece production to China from the beginning and was probably still complaining internally about profit margin, then why would anyone else expect differently if they took over the Heroclix brand? If 12 dollar boosters are too much, what about the 20+ dollar boosters that show up when a new group acquires it? Using American factories would make it even worse. No profits = No game. Period.
3. I will agree wholeheartedly, the original game mechanics that Jordan came up with are pretty darn brilliant. There is value in those game mechanics and patents to be sure. But other than that, I don't see a whole lot of value in Wizkids itself with the history that it has. Yes, they do have some great licenses, but DC and Marvel license themselves out to diapers and fruit snacks, the licenses are just probably not that hard to get.
4. Last but not least. Many people from the very beginning have worked hard to make Heroclix and Wizkids work. I thank them for their efforts, including Jordan, Mark, Seth, Jake, and all the others. From the original mechanics, to the Giants and Transporters, the feat cards, sculpting, map design, special powers, and marketing like the brick figures, there has been some BRILLIANT work done.
But given the same resources and same job positions, I know that many others on this forum or elsewhere in the business world could POSSIBLY have done an equally splendid job of making Heroclix work. Like everything else in the world, some people end up in the right place at the right time, and do a great job. They should all be commended for their hard work, but we should all realize that no game, business, family, country, or species depends on the talents or hard work of just one or two individuals...
Last edited by brevard321; 11/11/2008 at 21:16..
Reason: spelling error
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004
It's been a busy day (I think I have the equivalent of tennis elbow- cellphone ear...).
Some very promising conversations happened today, and I hope to report some more news (and my first post-HeroClix blog) later this evening.
Thanks for all the positive responses so far. If we get a chance to run with HeroClix, it largely will be due to your help.
While we're on the subject of helping, if you guys were going to name a new gaming company, what would you call it? I've been far too busy to brainstorm a good name at this point, but it may be necessary, quickly.
On the plus side, you may be able to name the company that owns HeroClix, and get all the cred that entails. On the minus side, we don't really have any cash to pay you for your naming efforts, so this would be some on-the-house brand help.
Some quick branding guidelines:
1) The name shouldn't sound anything at all like WizKids. It also should be far away from Topps, WOTC, Upper Deck, any board game company name you can think of, or other core hobby game. Be original.
2) Stick to the front half of the alphabet. I like being at the top of page, when we're alphabetized. If you come up with something great that starts with the letter Z, it may be okay, but it would have to be a helluva name.
3) Don't use numbers in the name. It's too hard to remember whether to spell them as words or numbers in a url.
4) The name should be able to support non-HeroClix game lines.
5) It should be easily logo-able. Probably seven or less characters and a cool image idea.
Maybe we'll have a vote on the realms in the next few days.
If you haven't said "Yes, we can save HeroClix" yet, please do so.
If you have, you have my deepest appreciation and thanks.
Let's chat later, and wish me luck on my next phone calls.