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Cardiac on Dream Girl, AV9 on DV16. Gets 6. Won't waste my PC on that.
Superwoman in next. Sister Superior TKs her to O15
Superwoman grabs the HO in O16, Charges to K14 on Onslaught. AV11 on DV18. SC is 5. On Beetle then. AV11 on DV17. Gets 6. Onlsaught makes it 5. Immortus makes it 6. Dreamy makes it 11. SS is 6.
"A giant? I have felled many a giant in my time," Superwoman said, ripping up a statue and flying at Onslaught.
"Perhaps you may have, but you have faced none such as me," Onslaught said, using Xavier's mental powers to confuse her and heave the statue at nothing.
Onslaught free incap Superwoman, Cardiac, DB. Rolls 6. Immortus: 6. SW herself: 8. A token to SW and DB, token and click to Cardiac. Someone on your side gets a token.
GG hss to J17 on SW & Cardiac. Rolls 5. 7 for Onslaught. 3 to SW. Ends where he started.
Stegron makes a bronto. Jakar tks it and the t-rex to I14, J14.
T-Rex on SW. Needs 7, rolls 9. BCF is a gorgeous 5. KOs her. Feels very like Mary Marvel's ko a few turns back.
Dawnbreaker on Beetle. Perplexes his AV to 11. On DV17. Gets 4.
Hammond on Dream Girl, AV10 on DV16. Gets 3. This one Immortus can help on. Gets 7. Dreamy 9. Onslaught 4. Well at least I got you to use up your PC, even if mine's used up too.
Hope Summers to replace. Sister S TKs her to P15
Hope chooses Starman for her Mutant Messiah SP, then Perpelxes Starman's move to 9
Starman Charges to L15 on Onslaught. SC is 4. AV10 on DV18. Gets 7.
Hope Charges to L16. SC is 4. AV11 on DV18. Gets 7. Using Starman's Exploit, 3 to Onslaught.
Inque HSS to L14 on Onslaught, AV10 on DV17. Gets 8. SS is 3. Sadly 2 is only enough to put him on his last click, not KO him. Breakaway? 3. She ends Q16
Let's see if Immortus can finish him off. Should have done him before inque, I'd have had him KOd with those rolls. AV9 on DV17. SC is 4. Rolls 6 to hit. Not gonna do it.
Edit: that wasn't legal as Onslaught's got that default no attack from more than 5 squares thing, and his Camouflage would have kicked on again, but that 6 he rolled wasn't hitting any potential target so I'll leave it.
You don't show Hope in your recap, not sure if you paid her points since your total didn't change. I'd think you'd play the 14.1 version so I'll assume that. I do know she's in L16 though.
That was a decent hit on Onslaught (hits actually).
Onslaught on DB, Hope, Inque (the latter isn't stealthed, I'm going to say you mean sc) and Onslaught ignores characters. Inque rolls 5 for sc. Immortus then. Gets 8. Immortus makes it 3, well played Immortus. Onslaught makes it 5. 8 for Dreamy. 2 to DB then.
Free action to incap the same. SC for Inque is 5, see I did you a favor there..). Immortus then. And we're out of pc so let's see how this goes...4. Well, that disappointing.
Beetle break from bronto? (Try saying that 3 times fast). 5. RS to I12 ee on Cardiac. Needs but a 4, rolls 10. 1 to him. Starman and Hope get to roll for ss: 3 and 1. Actually I think that, since Hope is using Jack's powers, Beetle's attack is a miss for her as she gets his esd. Sadly for Jack, it's a hit and ko both.
GG hss to J17, making his av 12, on Hope and Cardiac. Rolls 5. That finishes Cardiac but that's kinda wasted. GG ends where he began.
T-Rex pushes on Hope. A 6 ain't enough.
Bronto pushes too. Can he break to side? 3. Oh the other bronto then. Needs 7, rolls 9. Imperv is 1. Both dinos are down.
It's kinda wasted on Dream Girl but I'll grant her the millennium puzzle. Actually, maybe it's not wasted, it gives her a use. Note that she has a kind of mystics with this relic.
Dreamy ports to relative safety in C9 for a turn.
Stilt-Man' tries his luck on Hope. Needs 8, rolls 5. That's luck but not good luck.
"Your words couldn't have been more prophetic, Starman," Onslaught replies. Although quite weakened, he still hits devastating blows to Starman, Dawnbreaker and Cardiac.
"Maybe for him," Hope says, "For me, not so much."
Hm, rather than struggling to get past Onslaught's double dodge of Shape Change and Super Senses, I think I'll go outside the box a little. An interesting paid, but WCR Cannonball and Dr. Phosphorus.
Cannonball carries Dr. P. L18 and L17 respoectively.
Dr. Phosphorus has a Special that lets him use his Poison at any time during the turn, so he will use that now, deal Onslught 1 for the KO.
Cannonball Sidesteps to K16 to block.
Hope will use her Trait to use the same standard powers Cannonball can use, which this turn include Impervious and ESD
JL Hector Hammond O17 (4)
AVAS Immortus (LMD) R13 (5)
BTAS Inque Q16 (SC)(2)
SMWW Sister Superior W15 (SC)
RE Dawnbreaker (Wrath) Q6 (CR,+1DV Range)(5)
WCR14.1 Hope Summers L16 (Impervious/ESD)
WCR17.1 Cannonball @ K16 (Impervious/ESD)
BM Dr. Phosphorus L17
5580
"I won't say no. Who's your creepy looking friend?"
"I'm called Dr. Phosphorus. And not even this giant is proof against my burning touch." The villain reached out to lay his had on Onslaught and burned right through his armor.
I'm limited in what I can do, most of my guys did stuff last turn.
Stregron makes a t-rex.
Dr. Octopus makes his debut. Jakar tks him, DG, T-rex to H16, H13, I15 respectively.
Kingpin outwits Sam's Blast Field so now neither he nor Hope get to use esd and imperv.
Oc outwits Hope's ss. Attacks her. Needs 7, rolls 7. 2 to her. He gets 4 attacks. Sam is next. Needs 6, rolls 6. 2 to him. Back to Hope. Needs 7, rolls 5. Dreamy makes it 7. 2 more to her. I suppose I can't resist trying for her again, Ock's sp makes her dv -2. Needs 5, rolls 7. KOs Hope.
T-Rex charges to M16 to block Hope. Needs 7 to hit Sam, rolls 9. Immortus makes it 7. I won't risk blades, his 3 damage is enough to nearly ko Sam.
"Children," Dr. Octopus says as a pair of tentacles grab Hope and Cannonball and slapping them into the wall repeatedly, "Children should be out of sight and wars and greater minds."
"Greater minds....I'll show y---," Hope says.
He knocks a chimney down above her and it takes her out.
"Show me what, my dear, how to accept defeat? Fine, I accept your defeat."
With Hope down and Cannonball nearly so, my attempt to start an X-Theme has pretty much died aborning. I could keep it going of course, but I think I'll just come back to that later.
Let me see what I can do with Hammond on the T-Rex first. AV10 on DV17. Gets 7. Dreamy's just out of range, so Boom, a KO.
It's a suicide run, literally, but Cannonball to A13, carrying Phosphorus to B13. Cannonball KOs himself.
For fun, Hugo Strange replaces him, Outwits Jakar's Invincible.
Phosphorus Poisons Jakar for 1
Hugo on Jakar next. AV10 on DV18. I'm certainly in 300 point rule range now. Gets 6, 6, 2. Good news Dream Girl can't help. Bad news, the Crit Hit does me no good as he still only takes 2, hitting his Stop Click.
My T-Rex to K11
Inque HSS to J12 on Beetle. AV10 on DV17. Gets 3. Immortus is in range. Becomes a 10. Dreamy makes it 8. SS is 6. Breakaway is 3. Ends J9
Dawnbreaker to W16
Still have another replacement too. Sasha Bordeaux, since I really seems to be playing B-List Batman Characters now. Teleports to N16, Flurries on Stilt-Man. AV9 on DV17. Gets 8. Rolls 3 for his Legs, so he loses and Extension and takes 1.
Second attack. 7.
Immortus on him, AV9 - forgot to use 3 dice on Sasha. I will now. 2,1,2. Big help that was.
Sasha will Defend Hector, if conditions are met. I guess we will let Immortus be her client.