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#054 Silver Savage
Real Name: Norrin Radd
Team: Power Cosmic
Range: 8
Points: 100
Keywords: Cosmic, Herald, Warrior
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Power Cosmic Returns...: Steal Energy, but with close or range attacks. I Will Free All Of You!: STOP. Invincible. // When this click is first revealed, Silver Savage can't be healed above this click this game and after resolutions remove an action token from all friendly characters and equip Silver Savage with a FFFF #s004 Silver Surfboard from outside the game.
#s004 Silver Surfboard (Heavy Object)
Equip: Any
Unequip: Drop EFFECT: , Hypersonic Speed. // When an equipped character without the Cosmic keyword uses Hypersonic Speed, after resolutions roll a d6. 1-2: Give that character an action token. Point Value: 10
These are definitely MMMs I wanted.
Also, I actually really dig the legacy mechanic. Morg is still terrible, but slightly less so.
"I remember you said to me once, you said... 'if death ever comes your way and won't let you pass... make sure you scream right back in his face"
Well, unless you got an identical brick I'm sure there will be at least some new figures we haven't seen. Even if it's just one new dial it'll be worth it, heck you could have an identical brick and we'd still tune in just for your infectious enthusiasm, witty dialogue and fanboy insight.
I always watch your videos together with my 3 sons, and as my oldest (10 years old) is fond of saying "your videos are his favorite videos". In the history of videos. Ever. I hope that means something...
I Shall Have My Revenge!: UNIQUE MODIFIER - Friendly characters with the Skrulls keyword modify attack +1 when attacking only characters with the Fantastic Four keyword. Augmented With The Powers Of Earth's Most Gifted Heroes: FREE: Choose one to use until your next turn:
●Energy Explosion
●Incapacitate
●Quake
●Super Strength
Last edited by Baron Impossible; 02/01/2021 at 03:37..
I Shall Have My Revenge!: UNIQUE MODIFIER - Friendly characters with the Skrulls keyword modify attack +1 when attacking only characters with the Fantastic Four keyword. Augmented With The Powers Of Earth's Most Gifted H: FREE: Choose one to use until your next turn:
●Energy Explosion
●Incapacitate
●Quake
●Super Strength
...No, it can’t be true... a Paibok “the Power Skrull” with actual powers!
"I remember you said to me once, you said... 'if death ever comes your way and won't let you pass... make sure you scream right back in his face"
Captain/Sidekick #034 Alex Power
Real Name: Alex Power
Team: Fantastic Four
Range: 4
Points: 50
Keywords: Fantastic Four, Power Pack
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Time For Us To Go: Sidestep. When Alex Power uses it, after resolutions you may move a friendly Sidekick up to 2 squares. Earthen Wall: Barrier. Barrier as FREE, but only to generate 2 markers that can't be diagonally adjacent to each other.
Captain/Sidekick #035 Julie Power
Real Name: Julie Power
Team: Fantastic Four
Range: 0
Points: 50
Keywords: Fantastic Four, Power Pack
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Need A Ride?: Hypersonic Speed. When Julie Power uses it, you may choose a friendly Sidekick that she moved adjacent to during the action and after resolutions place that Sidekick adjacent to her.
#047b Prime Diablo
Real Name: Esteban Corazón De Ablo
Team: Mystics
Range: 5
Points: 35
Keywords: Masters of Evil, Mystical, Past, Scientist
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Alchemical Mastery: Diablo may start the game with the FFFF #s002 Alchemical Fire equipped. When he rolls for its EFFECT, you may choose any number up to the result (Minimum 1).
s002 Alchemical Fire (Light Object)
Equip: Any
Unequip: Drop
EFFECT: When equipped, place the Alchemical Fire in the circle on the back of this card with the arrow indicator pointing to the effect of your choice. // FREE: Roll a d6. Turn the Alchemical Fire left or right a number of effects equal to half the result. Until you roll again, attacks made by the equipped character have the listed effect.
-Damage dealt is penetrating damage.
-After resolutions, you may deal 1 damage to each character adjacent to a hit target.
-Give a hit character a Fire token. At the beginning of your turn, deal that character 1 penetrating damage. Remove the Fire token when that character clears action tokens.
-Until your next turn, his characters modify their attack -2. Point Value: 10