You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
BWL on the Demon and Hulkling. SKrull roll 1 for HUlkling. AV11 on DV18 and 16. Gets 8. SS on the Demon is 1. I'll just kO the Demon.
Composite TKs Ultraman to F15
Ultraman on Hulkling? Skrull roll is 3. AV11 on DV18. Gets 9. 2 to Hulkling after Invulnerable. Ultraman ends M19
WKDP Plastic Man in. Moves to J12 and becomes a Traffic Cone: Indestructible, Immobile. // Opposing characters that begin movement within 4 squares modify speed -2.
Fire Demon KOd and blocked. 2 to Hulkling
SM36R Composite Superman @ G23
NOT Ultraman @ M19 (Stealth)
JLTW White Rabbit (2nd life) C21 (1)
-Jaina Hudson D22 (Stealth)
SLOSH Polar Boy D21 (2)
HQ02 Joker (Beetle Pod) N22 (Flight/Toughness)(4)
HQ Hive Trooper B P22
RE67E Batman Who Laughs (Robins +1) @ J13 (+1DV/Robin Attached)(1)
WKDP20 Plastic Man (Currently a Traffic Cone) @ J12
4181
"Wow, this bunch has an evil Batman and and evil Superman. I'll have to disguise myself as an evil Plastic Man to fit in," Plastic Man said, giving himself a black handlebar mustache and slipping in next to the Batman Who Laughs..
Hulkling should have 2, which you probably know since you rolled SS for him.
Composite WP - 3
Robin on Hulkling. SC is 5. On Shaman then, AV11 on DV17. Gets 6, and I don't think you cam PC that. Blades is 6. Wow. Mystics KOs Robin, but pretty well worth it.
Plas to break? 3. Good enough. Moves to J14 to block
Ultraman HSS to I13 on Hulkling? SC is 4, AV11 on DV18. Gets 9. SS is 1. KOs him too. Break? 4.Ends in i17
Jaina double powers to finish healing White Rabbit.
White Rabbit to I12
I've got the points to play with. I'll throw Doomsday at you. The Iconix version at the E level. Picks X-Men for his Genocidal Hatred Trait
Composite TKs him to G15
Doomsday Charges to G10 on Cyclops. AV12 +1 on DV18. Gets 5.Hood and Hope can both PC. Maybe this wasn't such a great idea. They make it 7 and 8. All it does it get Cyclops to his Stop Click.
Polar Boy gets the CSA token
Hive guy to O22
Joker to G15, carrying the Hive guy to F15
A couple things on Doomsday. First I will point you to his Trait: HEAVY RESTRAINTS: Doomsday starts the game with a Restraint token. // If Doomsday has a Restraint token, he takes a maximum of 1 damage from attacks. // When an opposing character hits Doomsday with an attack, instead of dealing normal damage they may choose to remove the Restraint token. If they do, Doomsday can use Flurry this game.
Second, he also has Battle Fury Traited, so no getting around that with Jean's MC powers.
Arno Stark arrives. He gets dissent. He outwits PC on Doomsday.
Tom outwits his battle fury.
Hood wp: 5. Tks Jean to I4.
Jean to mc Doomsie. 4. 8 for Hood. He moves to E10 and takes 1, since it's his max, from Jean.
Scott heals 2, his trait. WP: 1. RS to G6 on Doomsie. Gets 8. 1 more to him.
Arno on him. Gets 10, 2 5s. Ugh. 1 more to him, kb to D13.
Enter Nightmare, WOV style. Hope tks him to L9.
He'll try to incap Doomsie, Plas, Joker. 7. Token to Doomsie and Joker. PLas sc: 4, he takes a token.
Let's see. Doomsday in E13 with 3 damage, his Cosmic Energy is outwitted, also has a token as does Joker and Plas. Note Nightmare's sp which will effect those characters:
ENTER SANDMAN: Incapacitate. // Opposing characters within range that have two action tokens can't have their action tokens removed except by clearing.
WCR2.1 Cyclops @@ G6
Arno Stark (Dissent) @ B2
HCGC Jean Grey @ I4
MU Black Tom Cassidy J10
AFFE060v Hulkling I12
ABPI The Hood (Time Gem) @@ J15
XMXS052 Hope Summers (stealthed) @ K15 (PC, invinicible)
SBA027 Spider-Woman E3
WOV Nightmare (stealthed) @ G9
One extra
Good planning with your replacements. The Dissent and unclearable tokens are going to be real problems.
Composite, Ultraman WP - 1,4
I thought I was going to have an absolute zero turn but you're using the old MU Black Tom. That means I do have something. White Rabbit Sides to J11, attacks Tom, AV10 on DV16. Gets a 2. I should have settled for a zero turn
Hive Trooper to H9
No Damage to you. 1 to myself
SM36R Composite Superman G23
NOT Ultraman M19 (Stealth)
JLTW White Rabbit (2nd life) @@ J11 (1)
-Jaina Hudson D22 (Stealth)
SLOSH Polar Boy D21 (2)
HQ02 Joker (Beetle Pod) G15 (Flight/Toughness)(4)
HQ Hive Trooper B @@ H9
WKDP20 Plastic Man J14 (3)
DICN07V Doomsday (Restraint +1) @@ E13 (3)
4356
Took me time to figure out those replacements, let me tell you.
FYI, unless I ko you, we're in the gap and you're more limited than you think. Let's see if I can do something about that.
SW gets to feeely move to E6, ups her damage and attacks HIVE. Gets 6, kos him.
Cyclops leads wp, 1,2.
Hood wp: 2. Man, I really need better this turn.
Arno to E6, uses dissent on Doomsie.
Hope tks Jean to block.
She tries to mc him and Joker. Gets 6. 2 for Hope. 11 for Hood. Joker to C16, Doomsie to E10, takes 1 from Jean.
Tom outwits his imperv.
Nightmare wp: 1. Tries to incap Doomsie. Gets 8. 1 more to him.
Arno sides to E5, moving Jess to F5.
2 more to Doomsday, now in E10.
WCR2.1 Cyclops G6
Arno Stark (Dissent) @@ E5
HCGC Jean Grey @@ H9
MU Black Tom Cassidy J10
ABPI The Hood (Time Gem) J15
XMXS052 Hope Summers (stealthed) @@ K15 (PC, invinicible)
SBA027 Spider-Woman @ F5
WOV Nightmare (stealthed) @@ G9
One extra