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"Arrrgh!" Wolverine screamed as Ultron's blast seared his flesh from his adamantium bones. "Give me...a minute to heal...we'll see what'll give first...my claws or your scrawny...robot neck."
"A healer, eh? This dust should prevent that," Diablo said pulling out a pouch and blowing some dust Wolverine's way. It seemed to counteract his regenerative powers. Without them, he quickly succumbed to the damage from Ultron's attack.
Wolverine feels a bit like the old Woverines. Deadly but he's a goner unless he gets to heal. He's gotta get close in the game to be effective and therein is his problem.
Sentry's next in line. I'm nervous. The best version is Ventry...doesn't feel appropriate. I'll take the CW guy in for Wolverine, don't think I've ever used him. He starts in D14, where Wolverine was actually, he'll hss to C16 attacking Constrictor. Needs 4, rolls 5. No pc on your side has lof. 3 to him after toughness and Sentry ends in A11.
Beast to heal Vizh. Needs 7, rolls 10. Heal is 6.
Druid tks Vision to F11.
Vizh outwits Talon's Control sp and needs 5 to hit him, rolls 10. 4 to him pb.
Cage to C10.
Wow, I'm almost at 3500 and have a 1/2 dozen figures---at least---that I could add (Bendis had a tendency to make everyone an Avenger).
PG hss to L7 attacking Wasp. Needs 7, rolls 8. SS is 6. Oh come on....ends where she started.
You're giving me nothing. In fact in both of these games I'm really overextending to get to you. A good ploy but with my team just not practical. My guys, PG excepted, are far too limited in movement to come to you with any ease.
Sabretooth to I11.
Nico makes his dv +1.
World's Finest (Power Girl) (1) @@ E5
Jean Grey R IC (1) B1
Nico Minoru (3) B8
Blue Devil E C8
Fire SOG (2) C9
Superboy Prime TT62E E8
Spider-Girl ASM27 B9
Sabretrooth DP (1) @@ M16 (1 food token)
"The Constrictor? You're joking, right? Have you Masters really hit that big a low?" Sentry asks slamming into him, "Oh never mind. I see Black Talon and Diablo, I guess I have my answer."
Aside from the Wasp and Salaak, none of my guys are in great shape right now. On the other hand, the triage process is going awfully slow. But I can't really chase after you when all it will take is one decent hit to KO a guy. Had I not Crit Missed on the Support roll for Green Goblin last turn, I would have been more - well, not in your face, but at least in reachable range, but that just changed everything.
Salaak and Green Goblin Perplex Wasp's Damage to 5.
Wasp RS to O11 to try to tag the fleeing Sabretooth, AV10 on DV17, gets 8. Does 5 Damage to him.
Can't really just leave him there. Salaak TKs Red Tornado to P12
Red on Sabretooth, AV9 on DV16. Gets 10. 2 more to him and he would be KO'd except for the Food token, which brings him back on his last click.
And nothing else I can do with that right now.
JL52016R Enchantress Q10
TT046 Red Tornado @@ S10 (6)
WOL Salaak @ S13
GG027 Hulk V14 (6)
CW Wasp @ O11
CW Nitro W14 (5)
M10a18 Green Goblin W12 (4)
Ghost Widow W13
Had my second turn all planned out and realized that you've got several off figures. So Vision should be in F11 (you still have him in C10. Cage is now at C10, and Spider-Woman is still in C13. (You moved her token when you meant to move Cage.)
Ultron on the Beast, AV9 on DV15. Gets 7. 3 to him is a KO.
Crimson Cowl TKs Black Talon to D13
Black Talon to Sidestep. Breakaway? Gets 1.
Turns off his Willpower and tries to take an action to move. Breakaway is 3. Drat. Really wanted to get to Sentry, but I'll have to settle for Luke, I guess. The push KOs himself.
Carrion is in for Black Talon. No reason not to take the full power one.
Percy to D19
Carrion on Spider-Woman, AV10 on DV17. Gets 8. SS is 5.
Constrictor RS to D14, double targets Spider-Woman and Vision. AV9 on DV17 and 18. Gets 7. Percy makes it 7. No good.
Corrections made. I'm the first to hit 3500 in this game. Sorry Iron Fist, Thing, Sharon Carter, Valkyrie, Daredevil, Noh-Varr, Shang-Chi and Storm (at least, like I said membership has been granted awfully freely of late).
Vision outwits Carrion's Rotting Touch. I think/hope this will work.
Dr. Strange is up for Beast. The SI version who channels mystics from Druid. Wand of Watoomb is 5, nice debut. He ups his damage to 5 going for Carrion. Needs 7, rolls 5. Rerolls 7 for Druid and he does 5 to him.
Sentry ups his damage to 5. He'll hss to C12 to finish Carrion. Needs 4, gets 4. Ick. Carrion's out. Sentry ends in A9.
Spider-Woman to break with lc? 2, enough. She moves to D13 to block d.r.
Vision on Percy. Needs 5, rolls 7. 3 to him after toughness and Vizh takes 1 for mystics.
Crys barriers.
Vision CW 100 @@ (1) F11
Moondragon CT F2
Dr. Druid D6
Dr. Strange SI @ D10
Spider-Woman CW209 @ D13
Crystal IHFF @ C5
Luke Cage CA (3) C10
Sentry CW @@ A9
Sabretooth should be at 6 with no more Food tokens. He used his to save his life last turn.
Bullseye (for Boomerang) will be next. DP version. Triple targets Sabretooth, Prime and Fire. AV12 on DV16 for Tooth, 17 for the others. Gets 2. He PCs that to 11. 3 Damage to split. 1 will KO Sabretooth. 1 to Superboy as Precision Strike can't be reduced below 1, and 1 to Fire.
Ghost Widow on Green Goblin. AV9 on DV16. Gets 4.
Enchantress pulls Red Tornado back to W9
JL52016R Enchantress @ Q10
TT046 Red Tornado W9 (6)
WOL Salaak S13
GG027 Hulk V14 (6)
CW Nitro W14 (5)
M10a18 Green Goblin W12 (4)
Ghost Widow @ W13
DP Bullseye @ O11
Points used: 2843
Not sure what Daimon Hellstrom was doing as a Master of Evil, but he is listed as a member of the last incarnation, so ok.
Enchantress TKs Daimon to M18
Daimon on Vision, AV11 on DV17. Gets 8. Psychic Blast will be good for 4 to him.
Diablo Outwits Spider-Woman's SS and attacks her, AV10 on DV17. Gets 5. Barton makes it 10, and doubles at that. So 3 to her and KB into the Barrier makes it 4.
Boomerang with RCE makes his AV9 and Damage 3, attacks Spider-Woman, DV17. Gets 7. Decent but not quite enough.
"Ow! You hurt me! You're not supposed to be able to do that!" Prime whined.
"Oh I can do more than that, just ask Sabretooth," Bullseye said. "Of course, he can't answer you, as he's bleeding out on the ground..."
"My hellfire will melt even your inorganic form," Daimon Hellstrom said, hitting the Vision.
"Daimon? You're with the Masters? Why?" Dr. Strange asked.
"Maybe it's just genetics coming through," Hellstrom said.
"A Spider-Woman," Diablo said. "I would be most intrigued to discover how your power works. Of course that may require dissection, but that's easily enough arranged." He threw a fireball at her.
"Dude, you are seriously deranged," Spider-Woman said, unable to avoid both Boomerang's weapons and Diablo's attack as well.
Dr. Fate is in for Dr. Strange. With all these games of late it seems somehow like I might have used him already but I dunno. He directly replaces Sabretooth, who is a bit of a dud in that cool group of zombies. Fate on Bullseye. Needs 8, rolls 4. Rerolls 4. Sigh. Nico makes it 5. BD makes it 7. Bullseye can reroll: 12. Enchantress makes it 11. 2 to Bullseye.
Karen hss to K8 targeting Bullseye with ee. Needs 6, rolls 8. He's out and ee backlash to Enchantress for 2. PG ends in I5.
Nico boosts Prime's dv to 19 (she's on a perplex click besides her additional any power sp).
World's Finest (Power Girl) (1) @ I5
Jean Grey R IC (1) B1
Nico Minoru (3) B8
Blue Devil E @ E7
Fire SOG (3) L9
Superboy Prime TT62E (1) H7
Spider-Girl ASM27 B9
Dr. Fate WK @ H11