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I think that power is going to be errata'd. The way I read it, you're supposed to remove Rage tokens instead of damage. They just didn't include "instead" or "ignore damage...". Otherwise, what's the point of that power?
I think by "he WOULD take" they mean, instead of taking that damage, you remove a Rage token. Especially given that they say if the damage he would take is greater than the number of rage tokens, it implies the rage tokens take place of damage dealt.
But, it is WizKids. If the way I am interpreting it, is the way it's supposed to work, it's pretty terrible to let it go to print without noticing that.
Thank god... I read that power a dozen times looking for whatever I was missing that makes that power work...
Both Hulks have traited Battle Fury, unfortunately.
I think that too many are "waxing wishful" when it comes to Starter Hulk's defense power. It works as written, but you really need to rack up Rage tokens to put that final click to good use (or assign him a White Lantern Ring through a construct).
Put it this way: If you roll 5-6 for Impervious, Hulk will still be on the map, gain a Rage token from the attack and won't have to remove any. Hulk's not going to be easily KO'd anywhere else on his dial, but is a little more tender at 150 points.
Quote : Originally Posted by Rurouni82
Yeah, I was going to comment on the same thing. I get what the intended effect is, but the wording doesn't actually support that.
Hulk would especially love a sniper rifle. Then he gets a higher damage, attack, and range than Hawkeye. :D
Both Hulks have traited Battle Fury, unfortunately.
I think that too many are "waxing wishful" when it comes to Starter Hulk's defense power. It works as written, but you really need to rack up Rage tokens to put that final click to good use (or assign him a White Lantern Ring through a construct).
Put it this way: If you roll 5-6 for Impervious, Hulk will still be on the map, gain a Rage token from the attack and won't have to remove any. Hulk's not going to be easily KO'd anywhere else on his dial, but is a little more tender at 150 points.
I don't know that people are being wishful - it's that as written, his defense power is missing some words to let those rage effects ignore damage.
Both Hulks have traited Battle Fury, unfortunately.
I think that too many are "waxing wishful" when it comes to Starter Hulk's defense power. It works as written, but you really need to rack up Rage tokens to put that final click to good use (or assign him a White Lantern Ring through a construct).
Put it this way: If you roll 5-6 for Impervious, Hulk will still be on the map, gain a Rage token from the attack and won't have to remove any. Hulk's not going to be easily KO'd anywhere else on his dial, but is a little more tender at 150 points.
What's wrong with traited BF? Techically can't you choose not to use it? Or I am I mistaken by the wording of "can use".
Last edited by Jwats; 03/30/2015 at 13:24..
Reason: Disregard, looked it up. :O.
What's wrong with traited BF? Techically can't you choose not to use it? Or I am I mistaken by the wording of "can use".
You are mistaken. Can = Must in Heroclix...
Clearly that is shorthand. BUT if something says you Can use a Power then that means you must use that power. Remember Powers are not optional. That is why powers such as Blades/Claws/Fangs say you MAY roll a D6 and Energy Explosion says you MAY create an Area of Effect. Every time you are given a Close Combat Action though, if you have Blades/Claws/Fangs you must use it, you just get to choose to actually replace your damage with a D6 roll or not.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
Where it is implied/stated that Rage tokens were intended to allow Hulk to reduce additional damage, though?
Let's take a look:
1) Hulk is given a Rage token when targeted by an attack. It doesn't matter if the attack misses.
2) Hulk removes Rage tokens after the Impervious roll (on click 11) is made and damage is reduced by -2.
I think its the "would take". If it is the other way then that is extra lame as a single damage psyblaster can kill the rage monster with little effort
Any Precision Strike or P/PB attacker is cracking Impervious, though.
I'm certainly considering assigning him a Sin relic for CR or ES/D; a 21 DV isn't impossible to hit, but it's above average.
Quote : Originally Posted by jwb441
I think its the "would take". If it is the other way then that is extra lame as a single damage psyblaster can kill the rage monster with little effort
Just curiously, does anyone know which tokens (if any) are included in this starter? By happenstance I've never bought any of the products that came with purple or white objects or water terrain markers. If any of those are included it would be a plus.
I was given rep for my screen name alone! Now I feel all warm inside
#aau104 Experienced Hulk
Team: Avengers Initiative
Range: 0
Points: 250/150
Keywords: Avengers, Brute, Monster, Stark Industries
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Enormous Green Rage Monster: Hulk can use Battle Fury and Super Strength. When Hulk is the target of an attack, place a Rage token on this card. Give Hulk a free action, choose a combat value and remove any Rage tokens. Increase the chosen combat value by 1 for each token removed until your next turn. If the chosen combat value is damage, instead increase it by 1 for every 2 tokens removed. Hulk SMASH!: Hulk can use Charge. When he does, his speed value isn't halved from the use of this power. Raging Out!: Hulk can use Impervious and Movement: █ (Destroy). After rolling for Impervious, remove a Rage token for each click of damage that Hulk would take. If Hulk takes more damage than the number of Rage tokens on this card, he is KO'd. This power can't be countered or ignored. You're Making Hulk Angry!: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial and roll a d6 that can't be rerolled. On a result of 1-2, turn the dial to click number 11. On a result of 3-4, stay on this click. On a result of 5-6, choose one.
I'm sure this has been brought up before with dials like this, but how does something like the White Ring that brings you back to your last non-KO click work with a dial like this?
"In addition to that, after rolling for Impervious, if Hulk would take damage, he instead removes a Rage token for each click of damage that Hulk would take. If he takes more damage than the number of Rage tokens on his card, he’s KO’d."
That is from the wizkids preview today. I think intent is pretty obvious. Im just going to be playing it as they describe it here.