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Cos tked Sersi to the front lines last turn but I didn't fix the map so I'll leave it, just removing Cos' token.
I'm also correcting IB to E16.
Wanda to heal Shulky. Needs 7, rolls 7. Heal roll doesn't matter, she's back to full.
Hank Pym as Ant-Man AOU 202 replaces Sersi. Perplexes Namor's damage to 4.
Falcon makes Namor's damage 5. Namor charges to D15, snagging the lo under IB, needing 8, rolls 9. 2 to him. KOs them both.
Cos tks Wasp and Shulky to AB8.
Ant-Man converts to Hank. Creates an ant-swarm. Hank ports to K3.
Falcon to D15 carrying the ant-swarm to E16 to block.
CACWS004 Falcon (w/SC at range) @ D15
AOU201 Hank Pym @ K3
WK She-Hulk J3
ADW023 Wasp I5
SLOSH001 Cosmic Boy @ F2
AVX E Scarlet Witch G2
DXF Mistress Death (2) H2 (3rd life)
AVAS Rick Jones H2
AVAS Bt Blazing Skull H3
Ant-Swarm E16
Feat
Relic
ID card
Oh God, Ant Swarms and Rick's pogs. I'm going to be doing nothing but wading through junk to get to you.
Your positioning in your starting area is way off though.
Both Rick and Death in H2. Wanda and Cosmic Boy in G2 and F2 in your recap, where there isn't anyone on the map. Meanwhile figures in K/L/M2 that aren't in your Recap.
CACWS004 Falcon (w/SC at range) @ D15
AOU201 Hank Pym @ K3
WK She-Hulk B8
ADW023 Wasp A8
SLOSH001 Cosmic Boy @ K2
AVX E Scarlet Witch L2
DXF Mistress Death (2) M2 (3rd life)
AVAS Rick Jones H2
AVAS Bt Blazing Skull H3
Ant-Swarm E16
Feat
Relic
ID card
Thanks. Didn't want to be making the same kind of mistake I made with Sersi last turn. Some of my moves from last turn didn't stick in your new map so fixing some of my positions too.
Wonder Girl TT08 comes in. I wasn't planning on doing a Teen Titans theme, but I've kind of fallen into one, with her Cyborg and Blue Beetle. She does the teleport thing to D16
Kyle Outwits the Super Senses on the Swarm
Cassie Quakes. AV11. Gets 7. KOs the Ant and 2 to Falcon, with KB to D11
She will Perplex Cyborg's Damage to 4
Red TKs Cyborg to F15
Cyborg, through I8, double targets Hank and Rick. AV10. DV17, with +2 for Rick. Gets 9. I suppose I gotta hit Rick while I can. 4 to him. Not a KO though, which means you can just run him to Wanda for healing.
CD072 Red Tornado @@ F23
WOL Soranik Natu M19 (3)
SLOSH Shadow Lass L23 (1)(Stealth)
WOL Kyle Rayner (Spotlight/Magik Fragment) N19 (3)
TT25 Cyborg (Nanobots) @@ F15
ADW Hand Ninja (Burishi) A9 (1)
ADW Hand Ninja (Chiaki) B16
WKD17-09 Blue Beetle K23
TT8 Wonder Girl @ D16
5354
"How're we doing, Cyborg?" Wonder Girl asked, entering the fray, knocking Falcon into the ant-swarm, disrupting them as they turned on him and started stinging him.
"Hard to say," Cyborg admitted, getting a shot at Rick. "Every time one side seems to be winning, the other side gets reinforncements."
Rick does his Galactic Burst trait. Allows him to give all of your figures an action token. Pushes Red Tornado and Cyborg to a third click, 1 damage each. KOs Rick, though. Not what I wanted but hey.
Wasp needs 5 to ko the ninja. Gets 7. Done.
Death ports to E10, she targets Kyle. Needs 8, rolls 2. Wanda makes it 11. 2 to him, 1 to her. She outwits his outwit.
Appropriately replacing Rick is Captain Marvel. Mar-VELL, that is. RS to E12 attacking Cyborg. Needs 5, rolls 9. He takes 2. Sadly, putting him back on pc.
Hank becomes Ant-Man 205, making an ant.
Wanda boosts her dv.
I'll give Marvel camouflage.
CWSOP Captain Marvel @ E12 (Camouflage) (stealthed)
CACWS004 Falcon (w/SC at range) (2) D13
AOU205 Ant-Man K3
Ant-Swarm L4
WK She-Hulk B8
ADW023 Wasp @ A8
SLOSH001 Cosmic Boy @@ K2
AVX E Scarlet Witch L2
DXF Mistress Death (3) @ E10 (3rd life)
AVAS Bt Blazing Skull D9
Relic
ID card
Thanks to Rick, there's little that I can do this turn. Kyle's about the only one that can move with out pushing. Perplexes his Damage to 4. Goes for Death and Captain Marvel, AV10 on DV17. Shape Change is 5, so just Death then. Gets 2. Cyborg PCs from I13. Gets 11. SS is 6.
CD072 Red Tornado F23 (1)
WOL Soranik Natu M19 (3)
SLOSH Shadow Lass L23 (1)(Stealth)
WOL Kyle Rayner (Spotlight/Magik Fragment) @@ N19 (5)
TT25 Cyborg (Nanobots) F15 (3)
ADW Hand Ninja (Chiaki) B16
WKD17-09 Blue Beetle K23
TT8 Wonder Girl D16
5354
Whoa nelly! 3 replacements?? And everyone else is cleared? Well if I can't manage to accomplish something with all that, I'm in trouble.
Might need some PC, so I'll bring in the Grid, kind of a reasonable replacement for Cyborg. From where Kyle was he will RS to K17. shoot at Death, AV10 on DV16 +1. Gets 4. There's that stupid 4. Already need his PC, makes it 10. SS is 1. KO to Death. Shadow Lass can take the token.
Last Hand Ninja to break? Gets 1. Guess he'll throw an attack at She-Hulk, though he needs a 12, but I already committed him to an action so...gets 11. Oh so close. I just hope I don't find myself wishing I'd saved the 11.
Let's try hopefully an easy one. Blue Beetle will RS to J22 on Blazing Skull, AV10 on DV16. Gets 8. KO there.
Smasher was on my list to play. Why not now? Also Mob Rule, 3 of the FL210. They're basically a Madrox clone (pun unintended) so we will call them Manuel, Manny, and Lago.
Manuel moves to E17
Smasher will HSS out to F16, attack Falcon, AV10 on DV16. Gets the 6. With Enhancement from Mob Rule, that's a hit and a KO. She ends in F15, blocking.
Red Tornado TKs Manuel to E16.
Manny teleports to D16
Wonder Girl on She-Hulk, CCE for +2 to the AV so 10 on DV18. Gets 11. 4 for Impervious. With Enhancement from the two Mob Rules she does 2 to SHe-Hulk.
Manny to Break? Gets 4. Moves to E11 to block Death.
Edit: I forgot that Wonder Girl comes with her Lasso attached which gives her Steal Energy, so she heals 1 when she hits