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Uziel, yes, and sorry if i spelt it wrong. I am so happy I can just...just... i think i wet myself. Ok clean! And Sea Fox.....holy poop, that means good mechs coming out. MadCat Mk. II and none of that poopy fake MadCat stuff. I think that the set after Falcons Prey will mach all 3067 fans very happy, like me! Looks like i have to throw another army together just to get the Uziel in. I can tell you why they didn't make BR or SW in this set, i think that is correct (late at nite and losing brain cells), BR and SW are broken, i am not saying they are unbeatable, but they are both a faction who have went unchallenged in worlds and many other tourneys. By the way when does the set come out?
This is the Clan word describing the body of rules used to regulate and ritualize duels. Zellbrigen means that combatants engage in one-on-one duels, even if both sides have many warriors. Those not immediately challenged are honor-bound to stay out of the battle until an opponent is free (meaning he has defeated his enemy). To attack an enemy already engaged with an opponent is a major breach of Clan code, usually resulting in at least loss of rank.
--Straight out of the "Legend of the Jade Phoenix" Trilogy Glossary - I suggest you pick it up, it's a good book, with a darn good story and great information. :)
Hmmm. another Assault RotS mech with 22 defense!? Well, if its anything like Clyde Joyce...I like! Hopefully a 14 ranger with an even greater arc! I just hope it comes in as a knight and not as one of those stupid red ones that look like unwashed DF units! The uziel would be great too.
Good definition. The "Task Force Serpent" scenario pack went further. The Clan duelling system has several levels (I through IV) that reflect the opinion the Clansmen had of their opponents.
Level I was very traditional and gave very little scope for change.
Level II allowed all Clan forces to disregard Zellbrigen in respect of an opponent who does not honour Zellbrigen. Normal Zellbrigen rules applied to any of his comrades until such time as they disobeyed Zellbrigen.
Level III allowed all Clan forces to drop Zellbrigen altogether as soon as any one unit in the opposing force failed to observe Zellbrigen.
Level IV meant no rules!!!
The Zellbrigen rules also allow that challenges from less worthy warriors could be disregarded. For instance a Galaxy Commander could ignore a challenge from a mere Freeborn warrior with no loss of honour on his part - provided there was another warrior present who could accept the challenge on his or her behalf.
It was not particularly honourable for heavy and assault machines to challenge lighter machines. As a result, many senior Ristars chose to pilot light or medium machines to give themselves the greatest chance of amassing further glory, despite the more usual Clan way of putting more senior warriors in the heavier machines.
The rule of no physical combat was not explicit. However, there is an unwritten rule that no physical attacks can be made, which is attributed to the circumstances surrounding the death of Nicholas Kerensky at the hands of Clan Widowmaker. So outrageous is a physical attack that as soon as anybody makes a physical attack, the rules of Zellbrigen are usually abandoned and the conflict degenerates into what Clans call a Melee - where there are no rules.
Originally posted by Grendell Hmmm. another Assault RotS mech with 22 defense!? Well, if its anything like Clyde Joyce...I like! Hopefully a 14 ranger with an even greater arc! I just hope it comes in as a knight and not as one of those stupid red ones that look like unwashed DF units! The uziel would be great too.
If its the Cyclops, my all time favorite assault mech, I dont care what the paint job is on it. Cyclops, greatest C & C mech.....EVER!
I heard from a leak. That one of Jade Falcon faction ability is form of Mastery of Death from Above. If you successful on the hit. You roll six side dye to determined damage. That bites. Rather have the plus two on the primary damage then the six side dye.
So far then no news for move and shoot with Jade Falcon.
Originally posted by IshanSade I heard from a leak. That one of Jade Falcon faction ability is form of Mastery of Death from Above. If you successful on the hit. You roll six side dye to determined damage. That bites. Rather have the plus two on the primary damage then the six side dye.
So far then no news for move and shoot with Jade Falcon.
Huh?! No offense, dude, but that means you'd have a 4 in 6
(66%) chance of adding 3-plus to your damage. Them's not
bad odds. ;)
Besides, DFA is supposed to be a court-of-last-resort attack - not
a primary strategy. :)
There are also 20 special gray-based Limited Edition ’Mechs inserted into random boosters.
Full collecters info....
Collector's Information
Falcon's Prey consists of 124 standard MechWarrior game pieces including 32 infantry, 48 vehicles and 44 'Mechs. This will be the final set to include an Industrial 'Mech. There are also 20 special gray-based Limited Edition ’Mechs inserted into random boosters.
Does this mean that all the le's are in the set hidden in boosters. They have done this with Mage knight (the riders.. and next set the mages...) If the ratio is low enough, 1 per 48 (just like the chase mech in Counterassault) that could mean that all the Le's for the set would be available as soon as the set is out. Even at 1 per 72 (Just like the next mage knight) there would be one per every case and 1/2.
Does this spell the doom of many venues that depend on the players demanding to win a free piece every week?
What if it is 1 per 24 (2 per case).
or just random. (You generally pull 8 uniques per case.)
Originally posted by EmperorCleon Does this mean that all the le's are in the set hidden in boosters. They have done this with Mage knight (the riders.. and next set the mages...) If the ratio is low enough, 1 per 48 (just like the chase mech in Counterassault) that could mean that all the Le's for the set would be available as soon as the set is out. Even at 1 per 72 (Just like the next mage knight) there would be one per every case and 1/2.
Does this spell the doom of many venues that depend on the players demanding to win a free piece every week?
In regard to your first question, yes I believe this is basically how
WK is working it. All LE mechs for the set will be available this
way. I could be wrong, so don't take it as gospel. ;)
As for your second question, I'd have to answer no. If anything,
this will, IMHO, increase turnout at venues because trying to get
these LE's by purchasing boosters is going to be more costly than
a lot of folks can afford. On the other hand, playing to win them
costs nothing (or next to nothing). :)
I have a feeling Zel would work like this(mechs only) When A Clan Jade Falcon Mech Makes a sucessful Ranges, close, or special attack against a single enemy target this unit cannot fire on any other target, Unless it is the target of a sucessful RCA,CC, Or Special Attack from another enemy unit.
it would be easy to do then O_o just run up with a cheap 8 attack infantry do 1 damage and then tie the mech down for a LONG time it would be a weakness though i imagine they would get some fourm of bonus as well.
I know man, the Mastery Death from Above bites as faction ability.
I hope the play testers give it bad reviews.
The Zellbrigen is form of ruthless that target elite units in the game.
Homing and Enhance Imaging only be found on the gray base LEs in booster set. Because it will become a rare special equipment ability.
Originally posted by Bahoom Don't you mean a vtol symbol next to their movement, they don't need to have vtol in the name but yes vtol infantry(or so I've heard). The fastest I heard they go was 14" so they could move 2" and shoot. Chances are that they wouldn't have a range over 10" so that would only be an effective 12" range maybe. Also they would be able to be targeted by AA guns and since no infantry has a defense over 19 against ranged combat, I can't see them having a defense over 18 (19 at cruising). Also, they would be destroyed after a sucessful capture attempt.
I'd say the Sylph BA's cannot make capture attempts since they don't have speed mode "Foot". They'll have "VTOL".
Yes, I see it clearly before me: at least two FAQs before everything is explained properly ("Can the Sylphs capture? If yes, how many points of movement does capuring cost? Can I move into base contact and capture in the same turn?" That's going to be funny. :)
You are saying that there will be infantry that move and shoot. Not Mechs. Infantry still be more powerful then mechs. That is crazy. Wizkids game designers they got it back wards. They should make the Mechs move and shoot not the infantry. Who are these game designers at Wizkids. Morons. What they never have played a Battletech game in their life. Please someone get 25 millions dollars buy Wizkids from Topps and fix these games.
Originally posted by Athos I'd say the Sylph BA's cannot make capture attempts since they don't have speed mode "Foot". They'll have "VTOL".
Yes, I see it clearly before me: at least two FAQs before everything is explained properly ("Can the Sylphs capture? If yes, how many points of movement does capuring cost? Can I move into base contact and capture in the same turn?" That's going to be funny. :)
I hope wizkids doesn't bother putting it in the FAQ. As you pointed out, the rules clearly state that only speed mode foot can capture.