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yeah the 8 drop chuck is very good, but i'd hate to replace the 7 drop chuck, and i don't run berserker rage at all.
although the etrigan is just soo much better than apoc or even baldy in for x-men.
if you have initiative on turn 8, before you play the demon, activate chuck, to burn them, if that puts them under 8 endurance, when demon comes into play, they can't pay 8 enduarance, cuz they don't have it, so they have to toss all their resources, meaning the only thing they can play is a one drop. that basically wins the game right there.
but i soppusse that anything is better than not having a drop, which is what WoC is used for, the only question is where to put it, my deck is allready filled to the brim.
its basically a modiefied version of warmachine's original total anarchy deck.
the standard charachter curve look something like this
nightcralwer x4
another 2 drop, like bishop or cyclops,
i use bishop x2
logan x4
another choice of three drop- i use havok x2, i have seen shadowcat or banshee.
rogue x4
gambit x2
the 4 drops also see alot of difference, some use proudstar, some use nightcrawler, or storm, i like don't like proudstar, as i have to be dependant on COTA, and gambit is good against titans.
james howlett x4
archangel x2
collossus x3
rogue x3
i only use rogue vs sentinels to KO bastion once and for all, otherwise, big bad collossus is the man.
prof. xavier x3
don't even bother with bersekr rage, if your deck has been doing it's job, there won't be any 4 or lower drops left.
etrigan x3
he wins game with chuck, period.
locations
i use only one location
cerebro x4
plot twists.
these can be just as varied if not more so, as always season to your own taste and style
but the key plot twist is
total anarachy x4
it is what makes the titans match-up so good.
other good choices are
COTA
savage beatdown
nasty surprise
overload
flying kick
fastball special
acrobatic dodge.
finishing moves
basicaly what ever you want to fill in the slots.
my deck is constantly changing and testing new plot twists, at the moment, i have almost all pumps with no COTa or dodges at all, all attack, baby! it is very fun. but some may want more defense.
never made it to the PCQ, we were just too tired:cry:
Played in weekly, and would having a blast playtesting some very weird new deck my son & i came up with(I love that kid):)
4 long####
4 archangel, WW3
4 rogue anna raven
4 rogue power absorbtion
3 prof x, charles xavier
3 archangel, AOD
4 Rogue, PH
3 Prof X, WMPT
3 prof X, MM
4 Night Vision
4 Outback Stronghold
4 Children of the Atom
4 Bamf!
4 Blind Sided
4 Suprise Attack
4 Mega Blast
before you start laughing try it, OMG:laugh:
we played about 7 games, i drew my deck in 3:knockedou
its not competitve( yet) but talk about fun
Hey Raiff, thank for the idea;)
it works wonders in x-stall, since alot of the decks chaachters are not x-men, it helps them find puppet master, scarlet witch, mimic, and imperiex, plus any major plot twist they need. and unlike x-beats, it is has alot of room to make changes.
Here is my X-Deck currently. I always have a lot of fun with this deck. I'm definitely open to any suggestions.
Characters
4X Cyclops, Slim
2X Nightcrawler, Kurt Wagner
4X Wolverine, Logan
2X Havok, Alex Summers
4X Rogue, Power Absorption
2X Jean Grey, Marvel Girl
2X Professor X, Charles Xavier
2X Sunfire
3X Emma Frost
1X Storm, Weather Witch
1X Professor X, WMPT
1X Wolverine, Berserker Rage
3X Jean Grey, Phoenix Force
PTs
4X COTAs
1X Rise from the Grave
3X Press the Attack
3X Bamf!
3X Not So Fast!
4X Acrobatic Dodge
3X Pleasant Distraction
Locations
4X Cerebro
4X Outback Stronghold
I try to have my opponent top decking by turn 6, or clear out any possible swarming with Sunfire and Rogue. I eliminated Colossus because in this deck, he isn't always 16/12. Also Rise from the Grave helps most of my drops due to their ranged ability. NSF! was added to prevent Tower of Babel as well as Wild Ride, a critical Acro-Dodge from my opponent, and the occasional Overload. Pleasant Distraction is for protection after I trigger all of the Activates.
How does it work pancake? This is why I love the X-men. There are several ways you can play them. I know some other teams are like that too but, I feel that the X-men have the widest range of characters that make it possible.
How do you guy feel about Outback Stronghold?
I' ve been playtesting lately and it just doesn't flow the right way in my current deck:cry:
Mystic Chain however has totally freaking awesome:grin:
I just play it as a filler card cause I had some extra slots to fill, talk out fun to see turn 6 huge Colossus, tack on a chain, and draw the 7 drop Wolvie I was look for:laugh:
seriously though, it really sweet if you can get it out early and make it effective;)