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The following teams have what I would classify as a reasonable search card:
Brotherhood (Sovereign Superior)
Checkmate (Brother I Satellite)
Darkseid's Elite (Created By Hate, The Exchange)
Doom (Faces of Doom, Mask of Doom)
Emerald Enemies (The Ring Has Chosen)
Fantastic Four (Signal Flare)
Fearsome Five (The Underworld Star)
Gotham Knights (Bat-Signal)
Green Lanterns (The Ring Has Chosen)
Hellfire Club (Join the Club!)
Heralds of Galactus (Kindred Spirits, Creation of a Herald)
Inhumans (Lockjaw, The Great Refuge)
Injustice Gang (Secret Files)
JLA (Hero's Welcome)
Kang (Psyche-Globe)
Kree (Stargate)
League of Assassins (Mountain Stronghold)
Legionnaires (New Recruits)
Marvel Knights (Wild Ride)
Masters of Evil (Mystic Summons)
Morlocks (Bloodhound)
New Gods (Sturmer, The Exchange)
Secret Society (Straight To The Grave, Mysterious Benefactor)
Shadowpact (Detective Chimp)
Squadron Supreme (Answer The Call)
Team Superman (Man of Tomorrow)
Villains United (Baddest Of The Bad)
Not counting mini-teams, that leaves: Anti-Matter, Avengers, Arkham, Crime Lords, Future Foes, JLI, JSA, Manhunters, Revenge Squad, Sentinels, Sinister Syndicate, Spider-Friends, Teen Titans, Underworld, X-Men and X-Statix. Of those teams, five are being refeatured in the next two expansions and will likely get some decent tutor card, if current design trends are any indication, and many of the others have at least some form of tutoring available, and if not have a lot of card cycling instead, and most of the rest are pretty frigging marginal teams.
Yes, the Manhunters will likely never get a really good tutor card. I am not exactly crying a river over this.
But to be completely fair, every one of those searches is not always good for the whole of the team. For example if I want to go the "no breakthrough" way with Squadron (the deck will not win any pcq but could be fun) I would still not have tutors unless I go with both themes (a really bad idea). I have to rely on the tutors of the other teams than or some generic search (of which the only one at least decent is EOME. The problem that it is also overpowered....)
This is not always case though for example every checkmate deck will run Brother-1 Sattelite even if for some reason it does not use Ahmed.
mini-teams, that leaves: Anti-Matter, Avengers, Arkham, Crime Lords, Future Foes, JLI, JSA, Manhunters, Revenge Squad, Sentinels, Sinister Syndicate, Spider-Friends, Teen Titans, Underworld, X-Men and X-Statix. Of those teams, five are being refeatured in the next two expansions and will likely get some decent tutor card, if current design trends are any indication, and many of the others have at least some form of tutoring available, and if not have a lot of card cycling instead, and most of the rest are pretty frigging marginal teams.
Yes, the Manhunters will likely never get a really good tutor card. I am not exactly crying a river over this.
Also there's a couple of other points:
(a) Underworld have close to a 'reasonable' tutor ... especially if you count STTG and their card that searches for character you control or is in your KO'd pile ... just a bit weaker than norrmal. JLI does have a tutor for character with two team affiliations ... which quite a bit of their team has [and their legacy content will consist mostly of dual affiliated as well].
And Manhunters/Sentinels ....
They could cover both of those at once: Make a tutor that's based around army, searching for an army character greater than 1 [since 1-drop army doesn't really need help, but the higher costed ones aren't seeing TONS of play] would be nice for both of those team. It would give some help to Checkmate, and Doom [although Doom's search is almost exclusively for Doom so searching for his army would help him] Also it would help out the Thule Society based on the talks of it having Army guys as well.
Crime Lords haven't been confirmed to get a remake right? So, it's those guys and X-Statix that are 'stuck'. X-Statix will probably continue to 'hook up' with other teams to cover that problem. CL ... I guess they COULD get a refeature at some point ...
Or just give it to them as a legacy card.
Anti-Matter and JSA could also be needing to wait for a refeature that may not come [JSA more likely than Anti-Matter to get a refeature]. So, they have to hope for a legacy card basically.
I can say ... it's getting close to a point where Enemy may not be needed at all. I think that they may just wait for it to rotate out of silver and then let Golden be Golden. There's pretty much just the one Silver Age ... and after that, Enemy is 'gone' except for Golden. [Well, Silver with the City Championships ... so that could mean a banning until it rotates out of Silver than unban it for Golden].
The trend for tutors doesn't necessarily mean Enemy will be banned ... but a card like Enemy wouldn't need to be reprinted into Silver ...
But to be completely fair, every one of those searches is not always good for the whole of the team. For example if I want to go the "no breakthrough" way with Squadron (the deck will not win any pcq but could be fun) I would still not have tutors unless I go with both themes (a really bad idea). I have to rely on the tutors of the other teams than or some generic search (of which the only one at least decent is EOME. The problem that it is also overpowered....)
Yes, but many of the Squadron characters who give you a bonus instead of doing breakthrough are - wait for it - reservists. And isn't there a team predicated on giving bonuses for doing breakthrough? Brotherhood. And what does Brotherhood have? A tutor for reservists!
I'm not saying this is a tier 1 deck or anything, but the support is there.
Brotherhood (Sovereign Superior)
Checkmate (Brother I Satellite)
Darkseid's Elite (Created By Hate, The Exchange)
Doom (Faces of Doom, Mask of Doom)
Emerald Enemies (The Ring Has Chosen)
Fantastic Four (Signal Flare)
Fearsome Five (The Underworld Star)
Gotham Knights (Bat-Signal)
Green Lanterns (The Ring Has Chosen)
Hellfire Club (Join the Club!)
Heralds of Galactus (Kindred Spirits, Creation of a Herald)
Inhumans (Lockjaw, The Great Refuge)
Injustice Gang (Secret Files)
JLA (Hero's Welcome)
Kang (Psyche-Globe)
Kree (Stargate)
League of Assassins (Mountain Stronghold)
Legionnaires (New Recruits)
Marvel Knights (Wild Ride)
Masters of Evil (Mystic Summons)
Morlocks (Bloodhound)
New Gods (Sturmer, The Exchange)
Secret Society (Straight To The Grave, Mysterious Benefactor)
Shadowpact (Detective Chimp)
Squadron Supreme (Answer The Call)
Team Superman (Man of Tomorrow)
Villains United (Baddest Of The Bad)
Not counting mini-teams, that leaves: Anti-Matter, Avengers, Arkham, Crime Lords, Future Foes, JLI, JSA, Manhunters, Revenge Squad, Sentinels, Sinister Syndicate, Spider-Friends, Teen Titans, Underworld, X-Men and X-Statix.
I just like to point out a MORE couple things about the list.
Sovereign Superior is really only a search for Brotherhood Reservist synergy, which is only one of the things Brotherhood does.
The Ring has Chosen does not work effectively, or essentially at all, if you team up Green Lantern or Emerald Enemies with non-willpower based team. So for 95% of their team-ups, they still won't have search.
Other than that, and what people previously noted on it, I would say the list is relatively fair (in assessment - not in division of search).
Crime Lords haven't been confirmed to get a remake right?[ So, it's those guys and X-Statix that are 'stuck'.
The Crime Lords actually have two tutors (Roscoe Sweeney and Boss of Bosses) - they're just neither of them very playable.
The X-Statix don't have a tutor because they really don't need one as much as other teams do given their mono-character theme. That having been said, Phat is a sort of tutor-replacement as he gives you a generic character at each drop rank until 5 quite serviceably.
The trend for tutors doesn't necessarily mean Enemy will be banned ... but a card like Enemy wouldn't need to be reprinted into Silver ...
Lol, even I am for getting Enemy out of Silver Age asap (if not but for the controversy itself).
It's the difference between an outright ban and the aforementioned Silver+Modern / Golden format division that I'm talking about, as to not ostracize the large amount of people who, I believe evidently, do not wish to give up EomE.
Quote : Originally Posted by ihatepants
My reasoning behind this is that the game is old enough so that there can be a "broken" format, much like type 1 is in Magic. Golden can stay broken, and I'm fine with that ...
I just like to point out a MORE couple things about the list.
Sovereign Superior is really only a search for Brotherhood Reservist synergy, which is only one of the things Brotherhood does.
And Join the Club! won't fetch the Hellfire Club Hellion characters. And Bloodhound doesn't get the Morlocks concealed characters. And New Recruits won't tutor for R.J. Brande. Soveriegn Superior is still an excellent tutor card, and just because it doesn't do everything doesn't mean it doesn't do something very well - it's a reservist tutor. There are strong reservist characters at every drop rank for just about every single team. Not every team can get Brother I Satellite or Signal Flare. That would just degenerate the game into blandness.
Quote
The Ring has Chosen does not work effectively, or essentially at all, if you team up Green Lantern or Emerald Enemies with non-willpower based team. So for 95% of their team-ups, they still won't have search.
Why you would want to team up Green Lanterns with anybody who doesn't have Willpower, considering that Willpower is almost in entirety their theme, is beyond me. You seem to be arguing that search has to be available for every single crappy multiteam deck concept there is. Sorry, but no dice. The designers have enough trouble managing to crank out each set.
Why you would want to team up Green Lanterns with anybody who doesn't have Willpower, considering that Willpower is almost in entirety their theme, is beyond me.
I mostly included them because it was technically applicable to them as well. I was mostly thinking about Emerald Enemies.
The Crime Lords actually have two tutors (Roscoe Sweeney and Boss of Bosses) - they're just neither of them very playable.
The X-Statix don't have a tutor because they really don't need one as much as other teams do given their mono-character theme. That having been said, Phat is a sort of tutor-replacement as he gives you a generic character at each drop rank until 5 quite serviceably.
X-Statix would have LOVED it if say ... X-Statix HQ was like the Science Spire in terms of card cycling power, lol ...
However with two powerful team ups [Coercion, and the Darkseid version of Coercion] they can get teamed up and thus get access to some great tutors without abandoning the loner strategy. Their 'swarm' strategy wouldn't be hard to team up ... consdering they'd be playing lots of people.
JLI I would upgrade to 'servicable. They have two 1-drops that can guarantee a 2-drop if necessary, then have a bat signal for their 4/5 at least [since their 'best' 4-drop and many of their 'best' 5-drops are dual affiliated ... Batman, Canary, Powergirl and Manhunter ... and in a team up deck, well teaming up gives you access to pretty much everyone. That was one of Detective Chimp combos for DC Modern. Name JLI ... you can then exhaust anyone to search for anyone ... unless they were just JLI or originally non alligned]
Yes, but many of the Squadron characters who give you a bonus instead of doing breakthrough are - wait for it - reservists. And isn't there a team predicated on giving bonuses for doing breakthrough? Brotherhood. And what does Brotherhood have? A tutor for reservists!
I'm not saying this is a tier 1 deck or anything, but the support is there.
And those characters of the brotherhood with the breakthrough theme are...... not reservists (I believe the only exception is Sabertooth).And do note that if you are playing those Squadron characters right you never actually do any actual breakthrough so not every card is fine for that. Altough I am sure that the breakthrough theme of the Brotherhood and/or Future Foes appreciates Other-Earth.
Also if you want a fun deck building exercise with underused Squadron cards: try to abuse Dr.Spectrum with the Future Foes somehow. If you pull it off you have no hand but that is fine for Squardon (especially with your reservist 7 drop in the row already) and they do not have a hand which is great for Future Foes. I even got as far to make a name for it (Look Ma, No Hands) but that is as far as I got yet.
And those characters of the brotherhood with the breakthrough theme are...... not reservists (I believe the only exception is Sabertooth).And do note that if you are playing those Squadron characters right you never actually do any actual breakthrough so not every card is fine for that. Altough I am sure that the breakthrough theme of the Brotherhood and/or Future Foes appreciates Other-Earth.
Also if you want a fun deck building exercise with underused Squadron cards: try to abusing Dr.Spectrum with the Future Foes somehow. If you pull it off you have no hand but that is fine for Squardon (especially with your reservist 7 drop in the row already) and they do not have a hand which is great for Future Foes. I even got as far to make a name for it (Look Ma, No Hands) but that is as far as I got yet.
And Dominated would be the key card from the Future Foes [along with the various ways of enabling breakthrough of course ... but Dominated gives you another avenue for replacing the breakthough].
Another guy for the "deal no breakthrough" deck ... Human Torch, Invisible Man :)
I'm pretty sure that thanks to simultaneous triggers, you can decide what replaces the breakthrough if you have multiple effects that would replace it ... so he'd be a fallback to make sure you don't 'accidentally' deal breakthrough, and similarly, he can give you endurance gain instead of less 'desirable' breakthrough replacement effect [like say ... pitching both hands with Doc Spectrum if you don't feel like pitching your hand or your opponent has no hand anyway, etc].
If this is you complaining that an Enemy banning kills "The Green Mile" I'm gonna smack you upside the head, I swear... :)
Rofl ... I admit that's what I was thinking about on that particular point, yes. :p
That however, is not the reason I think EomE should be left alone to a degree. I believe it should be left alone (in Golden Age) simply because I still believe that viable Mono-Team decks will outweigh viable 2-Team decks in casual play, and that's really not as fun an environment, at least to me.
If competitive play should refocus on Silver and Modern at some point, something you've yourself asserted, why not prevent the backlash from an EomE banning by pushing it to Golden Age and Professional play towards Silver/Modern now?