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I'm currently running my first game, and have already made a few mistakes, but so far, all my info is on paper, as for the Writeups, I think it's ok to give details about the character, such as, but not limited to, how they dress, their body type, a hair color now and then, the way they talk. stuff like that.
So far I've screwed up a bit, by causing the town to pressure someone, they havent killed him yet, but I could have caused way to much damage to repair from one statement.
after I'm done with this game, I think I'm going to go back, and read this thread, for future reference.
If any of you, who arent involved, would like my notes/game details, PM me, and let me know, I could use a more experienced opinion.
"The problem is not the problem; the problem is your attitude about the problem."
for writeup sake, and I didn't do this with my first game, but do you think it would be a good idea to draw an area in which all of the game takes place?
Most times, it goes in order of submission if there is a conflict, but all actions should be allowed to resolve.
well, heres a good example, player A MDed player B into player C, Player B was a MDer, who MDed player C into player D, player C is a NKer, but after all of those actions were submited, player D sent in their action, which was to block player A.
what would you do in this situation?
"The problem is not the problem; the problem is your attitude about the problem."
well, heres a good example, player A MDed player B into player C, Player B was a MDer, who MDed player C into player D, player C is a NKer, but after all of those actions were submited, player D sent in their action, which was to block player A.
what would you do in this situation?
In this case, it goes back to what makes the most sense. The role-block keeps Player A from ever getting the action off, so the misdirect never occurs. This means player B doesn't target C. D, unless outright targeted by C, would live.
10) gfishfunk's Order of Operations- or "solving paradoxes consistently"
Jailkeep > Guide > Busdrive > Roleblock > Misdirect (including push or hide) > timestamp > all other actions.
I place all of my actions in a doc, and list them in the order quoted (minus the buide, I leave that at the bottom). Then I go through, action by action, and see what the effect is. For example, if a jailkeeper targets a Roleblocker and vice versa, then the Jailkeeper wins.
So, I have to go over the actions several times. If I get to the MDer and that guy targets the jail keeper, I go back and revise what happens.
Quote
well, heres a good example, player A MDed player B into player C, Player B was a MDer, who MDed player C into player D, player C is a NKer, but after all of those actions were submited, player D sent in their action, which was to block player A.
what would you do in this situation?
D Blocks A
A CMDs B --> C (fail)
B MDs original target
C nightkills original target.
I see nothing worrysome or complex here. Timestamp should be the last thing considered, not the first, otherwise powers like roble blocking and misdirecting are only as powerful as they are timely.
I do Guide, md, bd, block, then everything else at th same ime
After having played not nearly enough games and modding not nearly enough games, I have become quite peticular about the guide versus the jailkeep.
The way I play it: the jailkeep trumps the guide, which is a part of its charm. A guided action cannot get to a jailkeep, whiuch is powerful, but the target cannot take an action or be targeted at all. There are so many positives and negatives. Its a great way to save a friendly, but makes them useless for the night. Its an interesting way to block, but stops all attempts to get information on the blocked target. I think if a guide can get through, it takes a little away from the point of the jailkeep, which is why I have the jailkeep trumping the guide in my order of operations.