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There is just a lot of latitude on how a judge runs his events. This really is going to come down to your call.
There is really is no strict ruling on how to handle misplays and illegal plays.
There is no real rule that defines whether you need to be an Active Judge or a Passive Judge or somewhere in between.
This is a good thing because every venue needs to be a little different. Its good to have venues that are hard core and prep players for "The Big Events". Buts its also good to have venues that encourage learning and drawing in new players.
Ideally, you want a balance between keeping the event flowing, keeping it competitive, and most importantly not forgetting the prime purpose of the event.
Remember the prime purpose of an event is to encourage people to play HeroClix and buy Product from the local store.
Thats whats most important! And thats why every venue and every event needs to be different because there is a subtle difference from venue to venue and event to event on how you most encourage players to keep playing and keep buying product.
Either way I would trust what ever call you made.
Seeing the bigger picture: *thumbs up*
You must spread some Reputation around before giving it to IceHot again.
However, what needs to be known, I think, is how this is ruled at a GenCon level tournament. Can the fast attacker from the example who rolled a miss "force" the defender to roll Shape Change (since it is always in effect), essentially giving him another potential chance to roll a successful attack?
Personally I would rather win knowing my opponent played his best and not that I won because my opponent forgot one of the +200 plus rules that have changed dozen of times. Correct me if I'm wrong but hasn't first turn immunity changed before, from being just being immune to damage to being immune to everything?
Quote : Originally Posted by normalview
It has changed, yes, but the current incarnation has been in place for quite some time (since at least FF, if not LoSH).
Still reading the thread (it's long and people keep adding to it)...but this was actually a pretty new application of the rule.
From p. 7 of the Fantastic Four Rulebook:
Quote
First-round immunity. In the first round of the game, characters belonging to a player can’t be targeted, knocked back, attacked, or damaged until the beginning of that player’s first turn. Further, no characters can be knocked back, attacked, or damaged by opposing characters during the first round as long as they occupy the square in their starting area where they were placed at the beginning of the game.
From p. 6 of the Blackest Night Rulebook:
Quote
FIRST-ROUND IMMUNITY
During the first round of the game, characters that have not been given an action or moved can not be targeted by opposing characters, knocked back, attacked, or damaged, unless a game effect that does so specifically states that it occurs at the begining of the game.
Under the Fantastic Four Rulebook, Alan could have Outwitted George's characters. It was past the beginning of George’s first turn and Outwit doesn't knock back, attack, or damage a character (at least as game terms are concerned.) It was only with the introduction of the Blackest Night Rulebook that Outwit could not be used by the second player on one of the first player's characters.
Under the Fantastic Four Rulebook, Alan could have Outwitted George's characters. It was past the beginning of George’s first turn and Outwit doesn't knock back, attack, or damage a character (at least as game terms are concerned.) It was only with the introduction of the Blackest Night Rulebook that Outwit could not be used by the second player on one of the first player's characters.
yep its the targeting that makes Outwit not good.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Under the Fantastic Four Rulebook, Alan could have Outwitted George's characters. It was past the beginning of George’s first turn and Outwit doesn't knock back, attack, or damage a character (at least as game terms are concerned.) It was only with the introduction of the Blackest Night Rulebook that Outwit could not be used by the second player on one of the first player's characters.
Good point! It underscores how everyone, particularly competitive tournament players, should "relearn" the rulebook each time a new starter comes out (I've been guilty of this). I wonder if the upcoming FF reprint will have any slight changes to the 2010 rulebook.
It's too bad that the championship match will be remembered for a rules brain-fart instead of being a championship quality match. I think the lesson learned is to be methodical and stay up to date on your rules, especially if you want to play competitively.
Last edited by robedestroyer; 08/13/2010 at 20:03..
To all of you who think it's being a dick to uphold the rules:
Sirlin is my mentor in regards to competitive gaming, and it's one of the reasons I've won video game tournaments where cash prizes where $5,000+.
Anyone that plays at any level of competitive gaming, whether it is a local venue or the world champions should read Sirlin's "Playing to Win" articles.
His book Playing To Win is basically the Holy Bible of competitive gaming... whether it is chess, video game, or HeroClix... it applies.
Here is a link to a FREE online copy of his book Playing To Win:
However, what needs to be known, I think, is how this is ruled at a GenCon level tournament. Can the fast attacker from the example who rolled a miss "force" the defender to roll Shape Change (since it is always in effect), essentially giving him another potential chance to roll a successful attack?
Here's my take. I would just start over and have everything be rolled again.
The initial dice roll that skipped Shape Change is irrelevant. It could have very well been a hit OR miss, but either way it's not used in the game, so it no longer matters. Regardless of whether it was a hit or miss, since neither result counted, it still comes down to one dice roll, which neither increases nor decreases the odds of a successful attack being rolled.
Rolling for the attack before Shape Change doesn't give the opponent any advantage because the roll is not even looked at regardless of the outcome. He may as well have just been rolling his dice for fun.
I think its ridiculous anyone could call George out for the way he handled the championship match.
Your level of by the book or to the letter of the law play should be dependant upon what type of tourny your playing in. if your playing in a local tourney and don't have prizes then why not let someone take something back anytime. if its semi-competitive aka a good prize up for grabs you might be a bit more strict and not let obvious oversites get taken back and then if your playing in a world championship or other major tourney then you play by the letter of the law and if someone doesn't let you take something back you don't whine about it and say thats not cool man.
If your playing at that level and don't either know the rules well enough or make a mistake by not considering all options then you shouldn't expect your opponent to let you take it back out of ignorance or your own strategy error.
Its just like if you were playing in the super bowl and a coach through his challenge flag and after throwing it watched the replay himself and saw that he shouldn't have challenged. its too late to take it back now cause it was ruled your other way. Rules are rules and when your in a competetion they should be followed and the person requiring you to follow them should not be considered a douche because you want to win without having to play fair. The fact is that both players are great and this could have gone either way and if you make a play mistake a player should certainly attack that. The point of being a world champion at something means you played best which George did by not making a mistake where as his a opponent did not. how is that hard to get
Last edited by ThorKnigh83; 08/13/2010 at 14:55..
Reason: Realized i didnt seperate all that. too bungled
While VGA is technically correct, he clearly practices in the kind of rule lawyering that ultimately makes the game not fun. Especially for someone who may be learning the game. If an action hasn't actually affected game play yet, I don't see the point in forcing the opponent to stick to it. I know several extremely competitive players who are not rules lawyers (any many more who are not to the extent VGA is describing).
It certainly sounds as though I wouldn't ever want to play a game with VGA.
It certainly sounds as though I wouldn't ever want to play a game with VGA.
Hmm...I'd probably prefer to play against someone like that. I know I get sloppy sometimes, and being held to the standards will improve your play in both friendly and ultra-competetive games.
When I run my games, or play in tournaments I don't let the opposing players change their free actions once they have been declared. Not only do I believe this to be supported by the rules, but is also an ethics issue.
Once a player declares he is using a free action such as Outwit and Perplex to either cancel or modify a power or ability, that free action hasn't only been declared, but resolved. No take backs.
I play regularly with a guy who constantly wants to change to his free actions, and in a very un-sportsman like way; e.g. He declares he's going to Outwit Iron Man's Running Shot and declares he's doing so. Action resolved. Iron Man's RS is countered. He'll then declare that he is attacking Iron Man. So I state ok, I have a 17 DV with Impervious, you have a X AV and need a X on the dice to hit me. Then he'll attempt to take back his Outwit from my Running Shot and state he'll Outwit my Impervious instead.
At this point, he'll want to argue that since he hasn't taken another action since Outwit action, he can take it back and change it. He does this numerous times a game. I have played other people who have done this as well on a regular basis.
Once an action a free action such as Outwit and Perplex is declared, it is automatically resolved, and this can be backed up by the rules book.
What are your thoughts on this?
I don't know if your avatar is meant to be funny or not, but it's funny to me. BTW, I agree w/ a lot of people here if you don't want him to change his mind, then don't tell him what he needs or point out the other player's mistakes. Pointing out a person's mistake after they made it is kinda being mean.
My trader reply page: http://www.hcrealms.com/forum/showthread.php?s=&threadid=69751
What if George hadn't asked for the clarification about first-turn immunity to Outwit (despite knowing it existed), and had instead waited until his turn to HSS?
Would George have been allowed to make the HSS attack or not?
What if George hadn't asked for the clarification about first-turn immunity to Outwit (despite knowing it existed), and had instead waited until his turn to HSS?
Would George have been allowed to make the HSS attack or not?
You can not knowingly allow your opponent to take an illegal action. That IS cheating.
You can not knowingly allow your opponent to take an illegal action. That IS cheating.
What if George put on his poker face, giving no indication during Alan's turn that he knew first turn immunity applied, then suddenly remembered on his own turn?