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When Drax goes down, he can pass his gem's power on. I'll give it to Kang, to make him more annoying to you.
You've got too many annoying characters that you're not sending out to play. I feel like it's time to do something decisive about one of them at least.
Nightwing takes an action for the Iron Man ID Card, uses the new ABPI18.
Iron Man moves to D19 uses Outwit on Prof X's Super Senses.
Rocket RS to E10 on Delia. AV10 on DV16. Gets 8. KOs her.
Totally blipped on Tim in my Titans theme. BM206
Kang Sidesteps to M7
Tim and Kang Perplex Kang's Damage to 6
Kang uses the Power Gem thing to make his AV11.
Terra TKs Kang to M10
Kang teleports, sidesteps to F19, shoots at Xavier. AV11 on DV16. Gets 7. Mastermind makes it 7. That's a hit for 6 and a KO.
And that's my whole turn.
AOU Kang the Conqueror (+1AV or Damage) @ F19 (3)
-Time Bubble I2
WKD Nightwing @ M12 (Stealth) (4)
RE Bumblebee H7 (4)
WKD17-09 Blue Beetle K9 (1)
RE04 Terra @ K2
GOTG2M Rocket (GOTG ATA) @ E10
GOTG01 Gamora L12
BM206 Red Robin @ H2
ABPI18 Iron Man (ID Card) @ D19
4416
"Charles Xavier. You have been far too much of a disruptive influence in this battle for quite long enough," Kang said. With one blast from a massive gun he pulled from a time pocket, he took down the X-Men's leader.
"Little late to the party there, Red Robin," Nightwing said.
"My invitation got lost in the mail," Red Robin replied. "So what'd I miss?"
I question whether Collector can unequip Kang. Though we're definitely in the spirit of the law vs the letter of the law kind of territory here. Kang does not have a Power Gem object equipped to him. Drax's Trait represents the Power Gem (hence it would be in the spirit) but letter of the rules, it is not "Equipment/Object" which is what Collector is looking for.
No, it's totally understandable. I was talking about it like Drax was "passing the gem" to Kang, so I may well have led to that impression.
I gave Red Robin a token last turn which I totally shouldn't have. He did nothing.
Well, I guess I'm dealing with Toad this turn.
Red Robin teleports/RS to M7, shoots at Toad. AV10 on DV17. Gets 12. Well then. 4 to Toad and KB to L17
Except now he's on the Stranger's Machines SP, and I'm not sure I want to leave him there.
Red Robin Perplexes Gamora's Damage to 3.
Gamora Charges to M16 on Toad, AV11 on DV17. Gets 7. KOs him.
We'll see about Blocking. I have other plans. Blue Beetle takes Precision Strike, goes for Dee Dee, AV10 on DV17. Gets 7. SS is 5. Not good enough with Precision Strike. 3 to her.
Let's have Bumblebee try for the KO, Sides to I8, RCE for +1/+1, o AV11 on D16. Gets 7. It's enough for a KO.
Nightwing will go to J13 to block her.
Gamora will just have to take her chances.
AOU Kang the Conqueror (+1AV or Damage) M10 (3)
-Time Bubble I2
WKD Nightwing @@ J13 (4)
RE Bumblebee @ I8 (4)
WKD17-09 Blue Beetle @ K9 (1)
RE04 Terra K2
GOTG2M Rocket (GOTG ATA) E10
GOTG01 Gamora @ M16 (1)
BM206 Red Robin @ M7
4416
You complain of not making headway but I've been feeling good about just being able to keep a tiny lead on you in this game (and it is a tiny lead). It's nice not to have a game where I'm using the 300/500 rules all the time.
One more Titan that I forgot. Bart Allen. I'll take the WKD Impulse. I'll give him ESD on the Defense for now.
Terra TKs him to L10.
HSS to N16 on the Construct. AV10 on DV15. Gets 4. Huh. Breakaway? 6. Ends P12
Rocket on Collector. Even without the Power Gem, I did have an ID card in play when you brought him in, so he should be on click 12. AV10 on DV18. Gets 7. PCs that to 9. Impervious is 4. All that for 1 to the Collector. So now he's on hi first click.
Kang Sides to K10, attacks the Construct. AV10 +1 on DV15. Gets 3. Wow. That Construct is tougher than it looks.
Kang Perplexes his own DV +1
AOU Kang the Conqueror (+1AV or Damage) @ K10 (3)
-Time Bubble I2
RE Bumblebee I8 (4)
WKD17-09 Blue Beetle K9 (1)
RE04 Terra @ K2
GOTG2M Rocket (GOTG ATA) @ E10
GOTG01 Gamora M16 (2)(Stealth)
BM206 Red Robin M7
WKD Impulse @ P12
4481