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Pity, and I'm not likely to get another 10, but let's try for the KO on Ock. However if I am going to do that, I will just side to K16. I don't have to get quite so close. AV10 on DV16 +2 Perplexes. Gets 7. I didn't use Immortus's PC on anything. Makes it 7. Kobik makes it 6.
GG hss to J18 attacking Hazmat & Prodigy. Rolls 10. It's 2 5s so I'll ko Hazmat and do 1 to Prodigy who hits the wall for another. GG ends where he began.
Stegron makes a new t-rex.
My t-rex on yours. Needs 7, rolls 4. Dreamy makes it 4 again.
Vulture comes in. I don't know that I need to play both different versions, EAXB will serve as both, really Adrian. He charges to G15, placing Elektra in G14, attacking the t-rex. Needs 7, rolls 7. KOs it.
"I don't know you from Adam but I can see that you're no Thor, or Captain America or Spider-Man," the Vulture says striking down Hazmat, "And therefore beneath my notice."
"That's mighty talk, Toomes, for such a mediocre talent," Dr. Octopus replies.
"In brightest day, in blackest night, no evil shall escape my sight, and that includes by hiding behind a chimney," Tomar Re said destroying said structure, depriving Green Goblin of his hiding place.
"Green Lanterns! Will I never be free of them!?" Hector Hammond ranted, even as he used his mental powers to attack Green Goblin.
"And yet it seems we can be pretty handy, no?" Tomar Re asked
Guess I should go for the low-hanging fruit you've given me.
First let's see if Prodigy can heal Dawnbreaker, AV9 on DV17. Gets 9. Support roll's 1, not so nice, but at least it's got a minimum 2 now.
Dawnbreaker Perplexes Immortus's AV to 10
Kobik Perplexes Green Goblin's DV to 15.
Immortus on GG. Gets 5. Cutting it a little close there, Immortus. 2 to Goblin after Toughness. He's on his Stop Click.
Next my free replacement. (Not whining, actual, legitimate question - in all the time since we instituted the 500 point rule, have you ever been the beneficiary of it? Seems like I hit it at least once every game, but I honestly can't remember ever getting you to it. I've gotten you to 300 a few times, but I don't know whether I've ever gotten you to 500)
She often comes up in my searches and I never seem to play her, so this time I will. Mona Lisa. RS to S14, EE on GG. AV11 on DV16. Gets 12. Hit and KOs Goblin. Splash KOs Ock.
Inque Sidesteps and moves to N18 to block Ock
Dawnbreaker teleports to M17 to block GG. Then Phases back to W16
Kobik tries to MC Vulture, AV11 on DV18. Gets 2. Immortus makes it 7.
Vulture to Break? 2. Attacks Elektra then. AV11 on DV17. Gets 6. Dreamy makes it 2. Huh, there's a dilemma. Kobik could use her PC, but Vulture could miss or Elektra could make her SS roll. Or I can let it be, and just let Vulture take the 1 unavoidable. I think I will do that.
AVAS Immortus (LMD) @ R13 (5)
BTAS Inque @ N18 (SC)(2)
SMWW Sister Superior W15 (SC)
RE Dawnbreaker (Wrath) @ W16 (CR,+1DV Range)(3)
ABPI Kobik @ O16 (SC)
XXS Prodigy @ W17 (2)
GLGF Tomar Re R21
TMNT3 Mona Lisa @ S14
5906
I know I've hit the 500 point limit a few times but if I doubt it's more than 3. And while you aren't whining, I am...I'd love the chance to play more freebies! I guess the answer is to use more points!
It's unfortunate that I lose Dr. Octopus and Green Goblin, two villains I like a lot.
First, I need some tk. Cosmic Boy will do that job.
Vulture sides to I13 with Elektra in H13. He rolls for sidestep sp: 4. He'll be able to go again. Yeah. Ports to M17.
Kingpin outwits Immortus' pc via Vulture. Needs 7, rolls 10. Kobik can intercede: 10 again. SS is 3. He's finally out. Interesting....so with that ko Vulture can use charge...and sidestep again...all ignoring characters. Lots of utility there. Charges to R14 going for Mona, needs 8, gets 3. Worth a try. Sides to R13 to block. If he's going out, at least he was useful.
Stegron makes a t-rex.
Beetle makes his damage 3, rs to I16 on Kobik. Needs 8, rolls 6. Then 7 for Dreamy.
Terra sides to E13.
Tarantula comes in. Cos tks him to K15 and t-rex to I13.
Tarantula pops out at N14 doing his best against Kobik. SC is 3. Needs 9, rolls 10. SS is 2. Wow. The little guy does 2 plus 1 penetrating; 3 total.
"You're about 5 minutes late, Rokk," Dream Girl says.
"Huh? How did you know...." he stops himself dead in his tracks, "I forgot you're a precog. Fine, can you see into the future to tell me about this battle?".
"Yes. I can tell you that both Immortus and Kobik are in trouble."
The pair look onto the battlefield and see the Vulture divebomb Immortus.
Just then Tarantula pounces on Kobik.
"Hey! Keep those pointy shoes away from me!" she says.
"You're just a girl," Tarantula moans, "Hardly worthy of my stiletto strike but lacking a better foe, you'll do."
Kobik laughs, "A better foe? You just made me mad, pointy toes."
You are playing Vulture correctly but one thing I think you may have missed is that Immortus does have the LMD Feat. Vulture's 3 Damage becomes 2, which won't KO him quite - unless you manage to boost his Damage
Bummer...I meant to draft Chameleon for my tker (as Jean, of course). I'll get him in later, I'm sure.
I disgress---Vulture. I just don't have the means to boost his damage so Immortus takes 2 and that's it. It's a good thing that Vulture's second attack was a miss, I'd have to take it back. So Vulch stays adjacent to Immortus, where he was following his attack.