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After moving the orange constructs I can do other actions, or end my turn?
When Larfleeze is moved, the orange constructs may be moved as a free action. This may not necessarily be on your turn, as I understand being knocked back/force blastewd counts as being moved... in which case if Larfleeze was knocked back, say, 3 squares, you can immediately move the constructs 3 squares each. Somebody please correct me if I'm wrong here.
But no, if you give Larfleeze a move action on your turn, you may move all the constructs as a free action. You then take any other actions normally.
Example: you TK Larfleeze 8 squares. You then move the constructs up to 8 squares each, possibly adjacent to an opposing character. You may then make a close combat action with Larfleeze to attack the opposing character through the now adjacent construct.
Quote : Originally Posted by 2Face
Retirement will continue to happen, and I will continue to ignore it wherever I play.
When Larfleeze is moved, the orange constructs may be moved as a free action. This may not necessarily be on your turn, as I understand being knocked back/force blastewd counts as being moved... in which case if Larfleeze was knocked back, say, 3 squares, you can immediately move the constructs 3 squares each. Somebody please correct me if I'm wrong here.
But no, if you give Larfleeze a move action on your turn, you may move all the constructs as a free action. You then take any other actions normally.
Example: you TK Larfleeze 8 squares. You then move the constructs up to 8 squares each, possibly adjacent to an opposing character. You may then make a close combat action with Larfleeze to attack the opposing character through the now adjacent construct.
KB (and FB causes KB) does not count as movement as per the Player's Guide.
If Larfleeze is TK'ed, Larfleeze can still attack through them. I am pretty sure Larfleeze can generate a Construct (as Free Action if there are 0 or 1 Constructs on the board), Kyle Rayner can TK Larfleeze as a Free Action (if he has zero Action Tokens), and then Larfleeze can use Poison, since you are still in the beginning of your turn phase.
The only part I am unsure about is the Kyle Rayner part. it is worded "during your turn", and I am unsure if that means "any part of your turn".
When Larfleeze is moved, the orange constructs may be moved as a free action.
It doesn't make a huge difference, but moving the Orange Construct objects isn't an action at all. It's just something that can be done after actions resolve in which Larfleeze was moved.
Quote : Originally Posted by ChiRocker
If Larfleeze is TK'ed, Larfleeze can still attack through them. I am pretty sure Larfleeze can generate a Construct (as Free Action if there are 0 or 1 Constructs on the board), Kyle Rayner can TK Larfleeze as a Free Action (if he has zero Action Tokens), and then Larfleeze can use Poison, since you are still in the beginning of your turn phase.
The only part I am unsure about is the Kyle Rayner part. it is worded "during your turn", and I am unsure if that means "any part of your turn".
That would be fine. The beginning of the turn does not end until the first non-free action (which doesn't specifically say it can be given at the beginning of the turn) is given. Kyle Rayner's The Artist allows him to use TK Option 2 as a free action (under conditions) so it can be done during the beginning of the turn and then followed by Poison.
Note if there were already 2 Orange Construct objects on the battlefield then placing another would require a power action which would end the beginning of the turn. In that case, Poison could not occur afterward.
Q: What happens if Larfleeze transfers less than 3 to the Constructs/takes more than 3 damage?
A: If Larfleeze is dealt any amount of damage, he can transfer up to 3 damage to 1 Construct, and he cannot transfer damage to more than 1. If he transfers any amount of damage to the Constructs, they are destroyed, even if just 1 damage is transferred. If Larfleeze takes more than 3 damage, he can transfer 3 of it and must take the rest himself. (having trouble finding an RD response, but this is right)
This applies to me too right? If I attack a construct with 1 damage it is still removed?
You must deal 3 damage to an object to destroy it. When Larfleeze transfers damage to it, the object is not the target of the attack, and it is removed from the game, not destroyed.
This applies to me too right? If I attack a construct with 1 damage it is still removed?
Are you Larfleeze transfering damage?
If not, then no. They are objects and are treated exactly like other objects except where their special rules say otherwise. Other objects take 3 damage to destroy with an attack; same for the Orange Constructs.
the card reads on larfleeze that an object can be placed within his range. Now my larfleeze has a printed range of 0, a post above stated within 6 squares. So I guess my question is does Larfleeze have a range of 6 or 0?
the card reads on larfleeze that an object can be placed within his range. Now my larfleeze has a printed range of 0, a post above stated within 6 squares. So I guess my question is does Larfleeze have a range of 6 or 0?
See the player's guide (in my sig) for errata for this power:
Quote : Originally Posted by Summon the Orange Lantern Corps
Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within his range6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.
So his range is still 0, but he places objects within 6 squares.