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Mistress Death's map is fantastic for Stranger, and really any team that can utilize move and attack, phasing, or support. Stranger plays at a slow pace to begin with since he gets so much more powerful on #2 and can out action other teams with colossal stamina. Maps like that slow the game down even further and amplify his strengths.
It is actually pretty ironic since Mistress Death's map is just about the worst possible map for her.
Mistress Death's map is fantastic for Stranger, and really any team that can utilize move and attack, phasing, or support. Stranger plays at a slow pace to begin with since he gets so much more powerful on #2 and can out action other teams with colossal stamina. Maps like that slow the game down even further and amplify his strengths.
It is actually pretty ironic since Mistress Death's map is just about the worst possible map for her.
I haven't seen the map. Anyone have a link?
How is Catwoman indomitable? Everyone deserves it before her, even Aunt May.
As I stated in a previous post, other than my dice failing me, playing Stranger plus 2 renegades in a game meant to be practice for gencon was overall pretty one sided. Depending on what comes out between now and then I can see him doing extremely well at worlds. I personally went with the time gem and it served me extremely well.
I must disagree. In fact... if you were to use a TNT strategy then you would land on 5,6,7 different Gauntlet Clicks and use probably none of them. On the other hand if you use Astral Strange and keep letting him take 1 unavoidable until he dies so he can TK then you are using everything the Gauntlet provides him. Likewise if your using it on an attacker who doesn't wait until 2-3 then they are more likely to use the PB/SS/Imp etc... that may come up.
Hmmm... I'm not sure we can measure that. But even so... I'm not sure I can agree. In truth you can't guarantee that any figure you put it on will get much if any use out of it. I mean, what if your figure with the Gauntlet gets KO'd on turn 2?
No, I still disagree. I think your logic already fell apart.
No offense to anyone but something important to note is that the reason people like the Gauntlet is it turns previously unsuccessful tentpoles (Doomsday, Lobo etc...) into mildly successful ones. But the truth is is that the Gauntlet, like feats, only makes figures better. So great figures become amazing, good figures become better. So just because people are playing Sinestro and Maelstrom and Imperiex now doesn't make them part of the top-tier meta.
Anyway, we'll see how things break down but I don't see the dramatic shift from "well rounded" to Tentpole you are seeing. The "best" team pre-Gauntlet is the best team "Post-Gauntlet". I think that illustrates my point better than anything else.
Please don't horribly chop up my arguments and then say they fall apart. I don't do that to you or anyone else and it degrades the progress we can make.
You get possibly 3 tk's out of Astral Strange. You still need a team that can kill the opposing team. The main reason why I said that support gauntlet isn't coming into its own is due to the fact is that we are not seeing those teams posted. No one is thinking about it. So it is not emerging in the meta as a common theme. So while Astral Strange may be good in our theory crafting no one thinks the risk is viable to try.
There are very very few figures that can maximize every clix of the gauntlet. Even if the figure is aggressive what figure can use every click of the gauntlet in any situation? You would need the ability to running shot and charge every click. That is a high demand for any figure. Also we must remember that TNT, while one of the stronger strats, is not the only gauntlet strat we see with tent poles.
Only 2 things will cause your gauntlet figure to die on turn 2. The first is hyper extended with poor placement. The second is Air Strike Ross who got time bombed by Tabitha Smith. Air Strike Ross viablity in the meta is strong so that points to maybe why we are not seeing support with the gauntlet tech.
The gauntlet wielder is a primary target. Putting it on any soft figure only means you are giving away points.
I'm not arguing for any specific figure but it is becoming clearer what is and is not working when the new retirement hits. But guantlet only patches the following holes.
1. The figure needs one more power to be high level competitive.
2. The figure needs outwit immunity and or the ability push without taking feedback.
If your figure doesn't need patching then you hit this world of hyper effectiveness. We can't say that the gauntlet will patch stats because if the stats are below average a +1 will only make them average.
Lets look at the well rounded team drought we have. Where are the solid well rounded teams that have a primary/ secondary attackers with support figures. If the tech is out there no one is sharing. The best pre-gauntlet team won't stand once retirement hits. So we are back to finding out what is on top. We will have no Metron, Nightcrawler, or Bullseye which dominated the meta. We have Supes and Eradicator but that is just about it. Most of the common support is gone outside of Tarot, and the AIM Guys. What made PX a boss is retired. So what do we have left to stand on for people to fall on. I think that is the core of why we haven't "settled" on a meta and just strong themes.
Please don't horribly chop up my arguments and then say they fall apart. I don't do that to you or anyone else and it degrades the progress we can make.
I'm sorry if you take offense. But I am reading a lot of what you are posting as High-Level Logical Theorycrafting. However I disagree with a lot of the truths you are building off of. So to me, yes it falls apart, because the base is incorrect.
Maybe I'm misunderstanding. But what here are two main points I am getting from you: 1) The Gauntlet'd figure needs to be 150+ points with 7 or more clicks of life to get the most out of the Gauntlet. 2) Gauntlet is not needed on high level teams.
Ok, so do you accept that the Gauntlet gives a lot of support for very few points? I mean for 15pts you can gain Prob on your turn, Temporary TK and possibly more. Or you could turn any figure into a Taxi, one who can carry, then TK.
I see that as more than enough for 15 points. I don't feel like anyone is wasting points by using the Gauntlet more for Support than pure offense.
Quote : Originally Posted by darklogos
You get possibly 3 tk's out of Astral Strange. You still need a team that can kill the opposing team. The main reason why I said that support gauntlet isn't coming into its own is due to the fact is that we are not seeing those teams posted. No one is thinking about it. So it is not emerging in the meta as a common theme. So while Astral Strange may be good in our theory crafting no one thinks the risk is viable to try.
What? I've seen tons of teams posted in various threads with Astral Strange. And I think there are other valid options other than Strange. I have played and seen played Astral Strange teams. I don't see what posting has to do with anything.... I'm pretty sure Massu's Shazam-Prob team that won worlds wasn't posted anywhere before it won.
Quote : Originally Posted by darklogos
The gauntlet wielder is a primary target. Putting it on any soft figure only means you are giving away points.
I couldn't disagree with this more. Heroclix is a game of Strategy and positioning and placement. It's a game where you give the opponent bait and see if they take it. It's a game where you put the opponent in a tough situation. It's statements like this that are stated as Logical Truths that I disagree with.
Lastly, retirement has NOT hit yet. We haven't seen even a portion of the figures we will have by Gencon. We haven't had a single high-ish level tourney with the Retirement in effect. Any 300pt Modern tourney right now isn't July 1st Modern. So I am wondering where we have anything concrete at all?
aqhoffman- greatest post possibly ever
jtallday- Jon I wouldn't challenge you if I wasn't sure you are wrong cuz I don't have that kind of energy.
Lastly, retirement has NOT hit yet. We haven't seen even a portion of the figures we will have by Gencon. We haven't had a single high-ish level tourney with the Retirement in effect. Any 300pt Modern tourney right now isn't July 1st Modern. So I am wondering where we have anything concrete at all?
Just for me personally, I have only been building teams that would work after the new retirement. To me retirement has already hit. Yea I'm still going to face some teams I wouldn't see, but that is fine.
Just for me personally, I have only been building teams that would work after the new retirement. To me retirement has already hit. Yea I'm still going to face some teams I wouldn't see, but that is fine.
This. Ever since retirement was announced I put down my Jason Bloods and Nightcrawler and started getting my head into July.
IMO the gauntlet has three facets that make it a must on a team.
1: Efficiency. For 15 to 40 points you get a wide array of powers for very very cheap. Reality / Soul / Time are effective gems on pretty much any character and once playing the gauntlet unless I *really* could not fit the points, I would try to use at least these three. Power / Space / Mind are more situational but once you are shelling out 25 pts for the gauntlet, 15 more to get power cosmic is often a good choice.
2. Powers. Setting aside the viability of the gems, the gauntlet has a nice array of powers that can come up at any given moment and can actually make a decent difference in the game. Getting ESD or Reality / Soul / Time and Flurry out of nowhere can swing the tide of a game immediately. While not every click is useful, the fact that some clicks are is still a plus compared to not having the Power Glove.
3. Time Bomb. The gauntlet acts similarly to being up on points in a tournament. Your opponent has to play to you which if utilized correctly should leave them overextending and out of position. This also adds additional "strats" to the gauntlet such as trying to act every turn via Masters of Evil, Colossal Stamina, or gimmicks like Nick Fury token removal. #2 / #3 is such a game-ending power most of the time that your opponent will have to make sure that doesn't happen to have a chance at winning, or have a way to beat you reliably to #2 / #3, or have a way to beat you reliably once you are there (what up pulse wave?!). This takes away from opponent's ability to position and strategy and play at their own pace, which may be the best part of playing the IG.
For me personally I can't think of a reason to not use the gauntlet. But I do think there are teams out there that do not use the gauntlet which can take down teams with gauntlet, and I have seen it done consistantly. However, the same team that consistantly takes down gauntlet teams does it with even greater consistancy when it is tweaked to include a 15 point gauntlet. Which I guess makes the argument weaker.
If I had to choose gauntlet or not for a major tourney I would go gauntlet. But there are teams without it that work.
What i keep hearing is "Guns aren't necessary to win fights. There are martial artists who can beat up people with guns" Ya, but it sure puts you in a hell of a better position.
I don't think that is being argued. But the fact is you don't have to have the gauntlet to win. It makes it easier. Same thing was said about Metron/whomever teams. You didn't have to have Metron to win, but it made it way easier.
But when it all comes down to it - odds are that everyone at World's or a good % of teams will have the gauntlet. Same will be said for all high level events. I think me saying that "teams don't need gauntlet to win" is equating to me saying that I won't be using the gauntlet. #### that, I'm using the gauntlet on every team during high level play. But I have seen there are teams without it that do well.