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Heavy Raiders activate. All three move clockwise around Galactica to her 8 o'clock. Next Heavy Raider activation will land three Centurion boarders on Galactica.
Basestars activate, firing on Galactica. Die roll is a 4 for a hit. Hanger damaged. No more launching yourself in a Viper, Starbuck, until it is repaired.
Kontrol, choose to place a Basestar at Galactica's 2 or 4 o'clock.
A Heavy Raider jumps in at Galactica's 2 o'clock.
Two Vipers scramble to meet the incoming Cylons, launching at 8 and 10 o'clock.
Galactica experiences a power failure. The jump track moves backwards by 2.
Quote : Originally Posted by Jump Track
2 Distance traveled
Start (can't jump)
Can't jump
Can't jump - Fleet
Jump with chance to lose 3 pop
Jump with chance to lose 1 pop
Auto jump