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In the cases of Barrier, TK, etc. making attacks impossible, you still don't know that they necessarily would have made that particular attack, though. That seems like a lot more of a grey area than something causing an attack to miss by modifying the attack/defense values.
This is true.
BUT
The difference though is that in one scenario they chose not to attack, in the other you made it impossible.
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The difference though is that in one scenario they chose not to attack, in the other you made it impossible.
Right, but my point is that there's no guarantee it would have happened even if it was possible.
A character like one of the green lanterns with the wall construct could get a DFD for barrier every turn, regardless of whether the attack it was theoretically preventing was likely to have happened.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
While we are on the subject of stats can we add a stat for being KO'ed being the sacrificial lamb so that the team may advance has some merit not to mention easier to upgrade those low point dials of characters that I don't see getting to their higher clix.
Only if that use of barrier would prevent an attack from being possible.
Precisely. DFD in this situation is earned because you removed the choice from the attacker.
Quote : Originally Posted by MightyQ11
While we are on the subject of stats can we add a stat for being KO'ed being the sacrificial lamb so that the team may advance has some merit not to mention easier to upgrade those low point dials of characters that I don't see getting to their higher clix.
Has this been brought up before?
Yep. And it comes down to "there is no way to measure that it was a sacrificial KO."
It's a good argument, but I just don't see how to formalize it.
If you've got ideas for some formal language let me know. The definitions for the stats has changed more than once. They were not put into their current structure until Season 3 or 4, and several of them have been expanded more than once since then.
Commissioner of Heroclix Fantasy League - Ask me about it!
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Another question. If character A KO's it self using TTPC on a attack made by character B does character B get the KO in sense it was because of character B's attack that character A got KO'ed?
If someone KO's itself to TTPC without being an attack it goes to the last person to target the character if not targeted KO stat goes to the attacker causing the character to TTPC thus KOing itself.
I don't get calculating every angle of attack that an opponent could make in order to decide if you get a DFD or not. What if I miss that on their 2nd click figure A could push to get Enhancement allowing base 2 damage figures B, C and D allowing them to make 2 attacks on the Barrier and then getting an attack off on my figure finally with figure D?
With Barrier I've always seen it as 'Did this use of Barrier prevent all attacks against your figures?' 'If yes, Stat, if no, No Stat'. Calculating weird situations of 'Impossibility' is more subjective than 'Was an attack made? Yes or no'.
Even with the second scenario, an attack would have had to have been able to have been made (you just can't pop up Barriers on turn 1 to get DFDs), so you have to be able to say 'Yes you could have attacked me, but I barriered so you didn't'
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Must immediately be given an action token (this
does not affect your Action Total for the turn).
The token is applied immediately, and then pushing damage would occur as part of resolving the action as normal.
I would not think that this would give an opposing character credit for the KO, though, because they didn't actually KO the character by damaging it. This is the definition in the opening post about how points are earned for a KO:
Quote
Knock Out [KO]: A character earns a KO when as a result of an SA or use of a power, ability, team ability, trait, or feat a character deals enough damage to an opposing character to Knock it out. 1 KO equals 10 XP.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I don't get calculating every angle of attack that an opponent could make in order to decide if you get a DFD or not. What if I miss that on their 2nd click figure A could push to get Enhancement allowing base 2 damage figures B, C and D allowing them to make 2 attacks on the Barrier and then getting an attack off on my figure finally with figure D?
With Barrier I've always seen it as 'Did this use of Barrier prevent all attacks against your figures?' 'If yes, Stat, if no, No Stat'. Calculating weird situations of 'Impossibility' is more subjective than 'Was an attack made? Yes or no'.
Even with the second scenario, an attack would have had to have been able to have been made (you just can't pop up Barriers on turn 1 to get DFDs), so you have to be able to say 'Yes you could have attacked me, but I barriered so you didn't'
I'm not sure which stance you're actually supporting here.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I think that phrasing is confusing me further. If an attack was possible, but wasn't made, that would be the player deciding they don't want to do it, and wouldn't be a DFD, right?
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
I think that phrasing is confusing me further. If an attack was possible, but wasn't made, that would be the player deciding they don't want to do it, and wouldn't be a DFD, right?
Attack possible pre barrier, then after barrier an attack was not made I think deserves a DFD, regardless of if the opponent could have made a potentially terrible play to get an attack in.
If you pop a Barrier and the entire opposing team is double tokened or out of range, no DFD.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Character A wants to attack Z, but B but barrier up and cannot attack Anyone
XAX
XXX
Z
.......B
B would get it correct?
If so than Green Light is best for them due to
BOX WITHIN A BOX WITHIN AN INFINITE NUMBER OF BOXES: Green Light can use Barrier. When he does, instead of placing markers normally, you may choose a single base opposing character within range and line of fire and place a blocking terrain marker in each unoccupied square adjacent to the character. That character gains Earthbound/Neutralized until your next turn. At the beginning of your next turn before removing the markers, give the chosen character an action token if it's adjacent to at least three of these markers.
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