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well, someone brought up D. D. Designator. Um, this might be pointing out the obvious, but D. D. Designator in a Water Circuit deck? good backup for if your opp. nixes your Degenerate...
I go for effect rather than ATK/DEF power, yes, it can become a bit handy in certain cases, but a rare event it is.
The overall utility of a monster card is based on the combination of it's stats and effect. Breaker wouldn't be as useful if it's base ATK was 1000 instead of 1600. Monarchs would not be considered half as much a threat if they were 2100 rather than 2400. Cyber Dragon wouldn't be as intimidating if it were 1800 instead of 2100...or even 2000 instead of 2100. It Maryokutai was an 1800, it would be a water deck staple, but...as a mere 900 it rarely sees play outside of stall. ATK makes a difference. It's usually determines whether or not you can kill an opponent's control monster, but even then it is a valid difference.
Quote : Originally Posted by deck_wraith
Revival Jam was used for lp depletion, a form of Reversal Quiz, if I can recall correctly (don't remember the exact purpose) but it was for lp depletion usage.
No it was in a monarch deck, not a reversal quiz deck.
Quote : Originally Posted by deck_wraith
After using Salvage countless times with a negative success rate rather than a positive one, I deceased it use. While it can give a leverage pull in a critical moment, it can not, I for one exchanged it for offensive cards, Smashings in that given time.
Different strokes for different folks. Not all cards are effective for people, but that +1 has saved me quite a few times.
Quote : Originally Posted by deck_wraith
Penguins can be very effective, problem is, that bouncing back monsters opens up the so many triggering effects of monsters that go around these days (prime example of why Pulling the Rug became popular), Gadgets, Monarchs, Crystals, etc., D.D. Designators won't do much since most probably Penguins will trigger their effects when attacked, giving your opponent chance to reuse the monsters still.
Then you can simply use degenerate circuit. If they get rid of it, they waste their removal. If they allow it to stay their you can set bluffs in addition to your normal bounce.
Quote : Originally Posted by deck_wraith
With the speed and aggressiveness of this meta, duels are rarely prolonged into a late game, duels last what? 4 - 6 turns.
"Rarely" is not something that can be relied on in a game that is based so largely on luck. It might happen at the start of a tournament, or it might happen at the end of a tournament, but there are always going to be duels that are dragged out. When the situation does arise, it is better to be prepared than not.
Quote : Originally Posted by deck_wraith
Difficult situations arise at any time, but even so, you still need to check out better options.
Such as?
Quote : Originally Posted by deck_wraith
Cold Wave can be a nice opening play, I've always said that, but considering it's timing for activation it becomes a very risky card to play as well, Water decks rely a whole lot in spell cards, because of the naturality of their effects, more of a reason why I would not run Cold Wave, I rather run Magic Drains and drain my opponents hands quickly.
I've always considered the effects of water monsters to be good enough to where you don't have to rely on spells as much as with other monsters. Aqua Spirit, Penguin Soldier, Gora Turtle, Abyss Soldier, Jam, Crystal Core...they make their presence felt without field support.
Quote : Originally Posted by deck_wraith
I've never seen Field Spells as having so much potential, even so, that your opponent can also take advantage from them.
How does your opponent take advantage of field spell other than using snatch on one of your monsters? This can happen to any deck, not just field spell themes.
Quote : Originally Posted by deck_wraith
Yes I used to run Abyss Soldiers all the time, one of my fav monsters... I think you mean Serpert not Treeborn.
Yes, I meant serpent.
Quote : Originally Posted by Belgian Blue
I'm not going to revive your issues with being corrected, deck wraith seems to have spelled that out nicely and you seem to have somewhat adapted your manner to it, which I can only applaud. But I just had to point this error out. You say we should mention mistakes people make, or you could do it. What makes you think you, or I,have all the answers. It's our place to offer advice, not to tell people theirs is wrong and ours is the only way to go. This is the exact attitude that places you squarely in the category I placed you in. Most of us only offer our views, we don't pretend they are the only ones .
It was easy for you to place me in that category, because your intent was to prove me wrong rather than understand me. I'm not faulting you for it, because that is a natural reaction for most people. If I thought my views were the only "correct" ones, then I wouldn't bother having the discussion. I didn't come here to simply bicker. Just because I didn't choose to argue with Deck Wraith over every single thing he posted, doesn't mean I agree with everything he says. My reasons for posting are because I want to discuss strategy, not to attempt to validate myself by arguing with people. That's why I focused on the more salient topics he addressed. A lot of people want to be right about everything, and degenerate into insults, instead of focusing on what is relevant. It's hard for some people after they feel that they've been "challenged". However, I don't care.
It's not a matter of having all of the answers, it's a matter of offering insight. People who are new to running water decks do make mistakes that experienced players do not. It's not about looking at someone's deck and saying "oh that's totally wrong" it's about notifying people about things that will cause difficult in their decks..."mistakes". Simple things like running too many 5 stars in an ALO build, or running 3 tornado walls.
The results of this have been good. Despite the grievances you and Deck_Wraith have had with me, we actually have been able to have some strategy discussion. Also, I don't want to just hear from Deck_Wraith, I want to hear from you too.
Even though the Trooper era is at an end, how do you combat trooper with your Water Deck(s)?
With TAEV we did get alot of new Water support, of course Crystal Seer, but what really interested me, was Ocean's Keeper and his two buddies, Thousand Eyes Jelly, and Cranium Fish. These guys have some sweet effects.
Quote
Ocean's Keeper
Level: 3
Rarity: Rare
Card #: TAEV-EN081
Card Code: 45045866
Attribute: Water
Type: Monster
ATK: 1500
DEF: 1200
Description: [Fish/Effect] During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destoryed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
This little guy is the leader of the pack, he is the main card that can summon the other two. He has peirceing, which with 1700 with ALO that's not bad. Also when he does get destroyed you can fetch either your Jelly or Fish. And of course, being a 3 star, in a Gravity/LLAB Water deck, this guy can attack even without ALO. Level Limit B sound nice because when they are stuck in defense and you can pierce, sweet.
Quote
Cranium Fish
Level: 6
Rarity: Secret Rare
Card #: TAEV-EN083
Card Code: 18828179
Attribute: Water
Type: Monster
ATK: 2400
DEF: 1000
Description: [Fish/Effect] You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
Now this guy is awesome. First of all like Abyss Soldier you can toss a Water monster for a good effect, except instead of returning it that card is destroyed. Downside is it has to be a face-down. But destroying a FD S/T or a set monster, can be very helpfull, especially since he has 2400 so maybe clear the field and swing in directly, or rid the field of face downs, then crash into that monarch? But with ALO he can take it down. Also it dosen't say once per turn so feel free to discard again and again. Tadpole comes to my mind because he fills your hand well. But note he dosen't have to have Keeper to come out like his Big eyed buddy, but Keeper can special summon him.
Quote
Thousand-Eyes Jellyfish
Level: 5
Rarity: Rare
Card #: TAEV-EN082
Card Code: 81434470
Attribute: Water
Type: Monster
ATK: 300
DEF: 2100
Description: [Fish/Effect] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
Now this one relies on Keeper, but it's pretty good too. He isn't too powerfull, but his defense can be pretty helpfull. This is more of a stall card in my opinion, because with 2100 defense and seeing your opponents hand, with maybe a Gravity Bind, Your opponent probably wont be able to destroy him with a 3 star and you can see every card they have and draw. But with all the monster removal these days nothing can stay forever. ALO gets him to 2300 though but nothing Monarch proof obviously.
Well, I just wanted to throw my two sense out there on these cards, because I wasn't seeing them discuseed but I plan making a deck around them, so If anyone can think up some cool strategies with them let me know.
I'd definitely run Ocean's Keeper and Cranium Fish in my deck, but getting 2-3 secret rare Cranium Fish is a pain in the butt. >_> I love the potential butt kickage that can be wreaked.
This little guy is the leader of the pack, he is the main card that can summon the other two. He has peirceing, which with 1700 with ALO that's not bad. Also when he does get destroyed you can fetch either your Jelly or Fish. And of course, being a 3 star, in a Gravity/LLAB Water deck, this guy can attack even without ALO. Level Limit B sound nice because when they are stuck in defense and you can pierce, sweet.
A 1500 level 3 trampler isn't a bad card at all. 1500 is decent for a 3 star, and trample is generally a good thing. You just have to be aware of the face-downs people are running in your meta (like spies or merchants). The fact that you can search for a Cranium Fish when it's destroyed via battle is a nice bonus, as is the fact that it can be searched out by Mother Grizzly. It's useful, but not a "must have".
Quote : Originally Posted by OrangeCrush
Now this guy is awesome. First of all like Abyss Soldier you can toss a Water monster for a good effect, except instead of returning it that card is destroyed. Downside is it has to be a face-down. But destroying a FD S/T or a set monster, can be very helpfull, especially since he has 2400 so maybe clear the field and swing in directly, or rid the field of face downs, then crash into that monarch? But with ALO he can take it down. Also it dosen't say once per turn so feel free to discard again and again. Tadpole comes to my mind because he fills your hand well. But note he dosen't have to have Keeper to come out like his Big eyed buddy, but Keeper can special summon him.
I have mixed feelings about this card. I think it has potential to be good, but at the same time, I think it is largely overrated. Using it's effect to destroy set monsters will definitely prove useful. Using it's effect to destroy FD S/Ts is not quite as reliable. If you target something like Call of the Haunted, and your opponent chains to it's activation, you will have wasted your discard because the target was face up at the resolution of the chain. You can take a gamble on an S/T and hit anything from a bluff to a mirror force by targeting. It's safer to focus on set monsters unless you don't have any other options. The good part about the cost is that you can use Salvage to replenish your hand, or dump some monsters to remove for Fenrir/Aqua Spirit, or for premature.
I'm not fond of the fact that this monster is 6 stars...which means even with ALO you have to tribute 1 card for it, and then discard a card to use it's affect. I think that both this and Bitelon should have been 5 stars. I don't see people running this over Mobius, but after having used a proxy of it in a deck, I think it does have some potential.
Quote : Originally Posted by OrangeCrush
Now this one relies on Keeper, but it's pretty good too. He isn't too powerfull, but his defense can be pretty helpfull. This is more of a stall card in my opinion, because with 2100 defense and seeing your opponents hand, with maybe a Gravity Bind, Your opponent probably wont be able to destroy him with a 3 star and you can see every card they have and draw. But with all the monster removal these days nothing can stay forever. ALO gets him to 2300 though but nothing Monarch proof obviously.
This card is strange...I don't quite get it. It has a nice effect, but I don't think the effect justifies it's low attack and defense...and I definitely don't think it's strong enough to be a nomi. As you pointed out...even with a field magic card it cannot stop a monarch, so I question the utility of this card. It might be better to tribute Keeper for a Water Art than tribute it for this. I would like this better if it were not a nomi, and it's ATK/DEF were reversed.
The purpose of Jellyfish is for control decks. The whole idea of new water cards that were added to TAEV is to add to water's control aspects, giving it abilities similar to the Blue color in MTG. How easily will you respond to opponent threats if you can see their hand? How easily destroy set monsters if they really have no choice but to set, what with LLAB/GBind and other stall cards?
Yak Yak Yak. All those Ideas are in my Water Deck (Well the ones I saw before I got bored and stopped reading and decided to show what a Water Deck is)
Not bragging or anything but... I rekon I have the Best Deck Eva. (Advanced Format September 1st Version).
MONSTER CARDS
1 X OCEAN DRAGON LORD – NEO - DAEDALUS
3 X WARRIOR OF ATLANTIS
2 X MOTHER GRIZZLY
3 X AMPHIBIOUS BUGROTH MK – 3
1 X LEVIA – DRAGON - DEADALUS
1 X MOBIUS THE FROST MONARCH
1 X UNSHAVEN ANGLER
1 X TERRORKING SALMON
1 X MAD LOBSTER
1 X ABYSS SOLDIER
1 X PENGUIN SOLDIER
1 X SILENT ABYSS
1 X BITELON
1 X BARRIER STATUE OF THE TORRENT
2 X NIGHTMARE PENGUIN***
1 X SPIRAL SERPENT***
1 X MAIDEN OF THE AQUA***
***These cards should be added to the Deck.
SPELL CARDS
1 X MYSTICAL SPACE TYPHOON
1 X PREMATURE BURIAL
1 X HEAVY STORM
3 X A LEGENDARY OCEAN
2 X RELOAD 1 X SALVAGE
1 X BIG WAVE SMALL WAVE
1 X LEVEL LIMIT – AREA B 1 X FIELD BARRIER
1 X SWORDS OF REVEALING LIGHT
2 X TERRORFORMING***
***This cards should be added to the deck.
TRAP CARDS
1 X SPELL SHIELD TYPE - 8
1 X CALL OF THE HAUNTED
2X TORNADO WALL (One is not yet added)
1 X GRAVITY BIND
1 X XING ZHEN HU
1 X TORRENTIAL TRIBUTE
1 X SEVEN TOOLS OF THE BANDIT
1 X SAKURETSU ARMOUR
1 X RISING ENERGY
1 X DRAINING SHIELD
There a Great Water Deck, and anyone that disagrees, I want to duel you, this Deck is the Best Water out of alot that I've seen. Also anyway I want this rated please. Thank you.
There a Great Water Deck, and anyone that disagrees, I want to duel you, this Deck is the Best Water out of alot that I've seen. Also anyway I want this rated please. Thank you.
6/10 Too all over the place, few questionable choices (unshaven angler, terra on top of WOA etc).
I'd duel you, but i have to ask first whether or not you have YVD and hamachi installed already. Last person that boasted he wanted to duel me wasted a week of my time as I got his software installed and then chickened out. if you do, shoot me a PM. I'll play this, I'll even play it water against water.
Yak Yak Yak. All those Ideas are in my Water Deck (Well the ones I saw before I got bored and stopped reading and decided to show what a Water Deck is)
Not bragging or anything but... I rekon I have the Best Deck Eva. (Advanced Format September 1st Version).
MONSTER CARDS
1 X OCEAN DRAGON LORD – NEO - DAEDALUS
3 X WARRIOR OF ATLANTIS
2 X MOTHER GRIZZLY
3 X AMPHIBIOUS BUGROTH MK – 3
1 X LEVIA – DRAGON - DEADALUS
1 X MOBIUS THE FROST MONARCH
1 X UNSHAVEN ANGLER
1 X TERRORKING SALMON
1 X MAD LOBSTER
1 X ABYSS SOLDIER
1 X PENGUIN SOLDIER
1 X SILENT ABYSS
1 X BITELON
1 X BARRIER STATUE OF THE TORRENT
2 X NIGHTMARE PENGUIN***
1 X SPIRAL SERPENT***
1 X MAIDEN OF THE AQUA***
***These cards should be added to the Deck.
SPELL CARDS
1 X MYSTICAL SPACE TYPHOON
1 X PREMATURE BURIAL
1 X HEAVY STORM
3 X A LEGENDARY OCEAN
2 X RELOAD 1 X SALVAGE
1 X BIG WAVE SMALL WAVE
1 X LEVEL LIMIT – AREA B 1 X FIELD BARRIER
1 X SWORDS OF REVEALING LIGHT
2 X TERRORFORMING***
***This cards should be added to the deck.
TRAP CARDS
1 X SPELL SHIELD TYPE - 8
1 X CALL OF THE HAUNTED
2X TORNADO WALL (One is not yet added)
1 X GRAVITY BIND
1 X XING ZHEN HU
1 X TORRENTIAL TRIBUTE
1 X SEVEN TOOLS OF THE BANDIT
1 X SAKURETSU ARMOUR
1 X RISING ENERGY
1 X DRAINING SHIELD
There a Great Water Deck, and anyone that disagrees, I want to duel you, this Deck is the Best Water out of alot that I've seen. Also anyway I want this rated please. Thank you.
I tend to ignore posts made by people who joined this year and have fewer than 5 posts, because they always look like that...
Anyway, Warrior of Atlantis and this new format are definitely a blessing for water decks, It is very unlikely your Levia Dragon or Amphibious Bugroth will be Smashing Ground'd or something, and you can tech Spell Shields for all the other annoying things run this format.
I really have to say I'm very impressed with water post ban/taev.
It has lots of good control elements(level limit/gbind, spiritual water art) good field presence(grizzly, gemini summoner), and great beatsticks.
Water def has tier 1 written all over it, I dont know who will be gutsy enough to take it to a jump, but so far I have been very impressed with the things I have been able to do in my water decks, and since the water secret is crappy, it is one of the few(only) affordable decks to come out of taev.
I really have to say I'm very impressed with water post ban/taev.
It has lots of good control elements(level limit/gbind, spiritual water art) good field presence(grizzly, gemini summoner), and great beatsticks.
Water def has tier 1 written all over it, I dont know who will be gutsy enough to take it to a jump, but so far I have been very impressed with the things I have been able to do in my water decks, and since the water secret is crappy, it is one of the few(only) affordable decks to come out of taev.
Tier 1 is a bold statement. But it is good. In a meta with 1 trap dust and no confi, people certainly don't expect their only brain control or their enemy controller to be met with a peak at their hand and a loss of cards, so Aoi does give water a big edge. Geddon should be good in this format again as well, as apprentice engines are rising up all over the place and giga gagagigo is a solid beatstick that can take down monarchs unboosted and becomes a 2650 LV4 monster with ALO out. But I dunno, its still missing a few elements that tie it together.