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Rosse's Revenge is definitely a nice Mech; I also think you did very well in putting an AnP unit to help support Rosse's Revenge. Your army still looks to be a bit too heavy on the Energy side, though. IMO against something with Hardened Armor you'll have a few problems, I think.
I'd probably switch the Vixen out for the Mjolnir and give it AnP; this leaves you two points short of getting Kelly instead of Valenti. Of course you could also forego the AnP and give IT to it while keeping Valenti, because a 4 ArP damage is still quite good against infantry.
Those leftover points could *also* be used to upgrade the Shamash to an HS Sylph.
In any case, I think your points would be better spent on the WH Mjolnir; if you go that route it's up to you to decide if the 4 AP is enough to deal with infantry, or if you want to be completely sure and annihilate every formation of ATVs you come across (Or at least get them to spread out).
That's actually a very good idea. For some reason I always seem to forget the Mjolnir though I would do like the IT more than the AnP. 4 AP should do just fine. At the least it's enough to break an ATV formation so it does the trick. I do much prefer the Shamash though for possible first turn basing to anywhere and reactive and recon over the HS Sylph. I never find grapple to be that useful. Also I don't own a Kelly so I'm sticking with Mattia for now (the one I used at Nationals I borrowed from a friend).
Anyways here's the update (makes it AoD and up as well)
Ok swapped the Vixen and APM for Mjolnir and IT which left 6 points, just enough to turn those Liao ATVs into CNC ones and as I said put the army all AoD an up.
Rosse's Revenge is definitely a nice Mech; I also think you did very well in putting an AnP unit to help support Rosse's Revenge. Your army still looks to be a bit too heavy on the Energy side, though. IMO against something with Hardened Armor you'll have a few problems, I think.
I'd probably switch the Vixen out for the Mjolnir and give it AnP; this leaves you two points short of getting Kelly instead of Valenti. Of course you could also forego the AnP and give IT to it while keeping Valenti, because a 4 ArP damage is still quite good against infantry.
Those leftover points could *also* be used to upgrade the Shamash to an HS Sylph.
In any case, I think your points would be better spent on the WH Mjolnir; if you go that route it's up to you to decide if the 4 AP is enough to deal with infantry, or if you want to be completely sure and annihilate every formation of ATVs you come across (Or at least get them to spread out).
WH faction pure
True Grit Faction Pride: 20 pts
Seka's Pride Vulture MKIV with aiko and decoy: 275 pts
WH mjolnir with 3 2 1 light pilot and IT: 143 pts
4 simian BA 72 pts
1 gossamer 42 pts
2 shamesh 48 pts
you could do many things with this army... simians can flame and act as good infantry killers where as the gossamer can add to clean up. the simians also go for the mechs to shutdown and if ur lucky and oponnent brings faction pride, then you're even in points and you can go ahead and base screen the seka's pride and just make sure no one goes near the mjolnir (shouldn't be too hard to do seeing as he has a 15 speed with evade)
there's faction pure, and if you really wanted to be evil just switch out the true grit for the merc faction pride and now seka does some heavy hitting too, along with making extra easy capture attempts with the simians
Yeah its a one trick pony in the Tank drop but its got a great range and a 16 attack for 6 AP. Its got a lot of weaknesses, mostly with swarms. So what do you think..Flame suit is on