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You guys all leave out after a very quick meal in hopes of finding some safer ground and more supplies in the new Vault Chaplain and James have found. You use the entire morning to travel to the opening of this new Vault, not encountering anything at all on your way.
James - "That's weird, where'd the bodies go?"
The bodies of dead men that had fought James and Chaplain were not there.
James - "Well, this looks just like how we described it."
James looks into the new Vault, floors covered in dark red blood and broken objects strewn everywhere.
Chaplain - "We haven't covered much of it at all, just a quick sweep and then we were back to tell you guys."
Well, I suggest we divide up to get some supplies?
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You are in the Main Vault Door room. There is a Kitchen and various rooms of residence. There is a Command Center, attached to Command Center is Library and Main Storage Room. There is the Security Officers Equipment Room, Maintenance Room, Medical Bay includes Doctor Haviland's Room, Frank and Sarah's Room, and Dr. Eden's personal Office. There is the Overseer's Personal Office. There is also a commons area where you guys hang out sometimes. I might have missed some.
Eve and I already checked out the Kitchen and the Security Officers Equipment Room (still haven't found out what he got in there). Assuming this vault is similar to ours, we'll need the key from the Overseer's Personal Office in order to get to the Command Center and everything inside it. I'll go get that. Doc can go to the medical bay. Logan can go to the Maintenance room. Eve can go to the commons room and Allbright can go to the various rooms of residence. Stone stands guard with the hunting rifle.
Or would it be better to pair up somebody with a gun and somebody without, since we don't know if there are hostiles in the vault?
"Ok, Doc, I want you to set up tripwires with some grenades, so anyone snooping gets a nasty surprise. I'd have you mine the entrance, but we don't know if we're staying and they'll be hard to remove again. Any other traps that can be moved easily would be good also.
As setting traps can be dangerous, I'll suggest some ways you may have more AGILITY today.
Dunleaven, I need you at the entrance on guard duty. You better take the rifle, I'll carry the shotgun for now.
Preacher, you and Logan go left. Allbright and I will go right. We'll work our way through the Vault and meet up when it gets to late evening."
"Ok, Doc, I want you to set up tripwires with some grenades, so anyone snooping gets a nasty surprise. I'd have you mine the entrance, but we don't know if we're staying and they'll be hard to remove again. Any other traps that can be moved easily would be good also.
As setting traps can be dangerous, I'll suggest some ways you may have more AGILITY today.
Dunleaven, I need you at the entrance on guard duty. You better take the rifle, I'll carry the shotgun for now.
Preacher, you and Logan go left. Allbright and I will go right. We'll work our way through the Vault and meet up when it gets to late evening."
"Where do you want me to set the grenades? along the paths outside?"
I've been in the Vault already, so I'm more familiar with the layout, so less likely to be taken by surprise. Plus, you are already carrying the rifle anyways.
OOC: It seems like Luck may affect finding things, so since you and the Doc have the worst Luck score I didn't want to risk losing out on a power core.
Besides, I've spent 90% of my time keeping watch, it'd be nice to stretch my legs.
If Hellskingpin says Luck isn't a factor in searching then I'll happily swap places even if it means more guard duty :OOC
Darius is going to look pretty stupid inserted on to a cannibal's spit, shame I'm deaf in whatever ear the screams for help come from.